Difference between revisions of "Rutger Shaw, Professional Adventurer"
(→How can I include this model in my army?) |
(→Thoughts on {{PAGENAME}}) |
||
Line 46: | Line 46: | ||
= Thoughts on {{PAGENAME}} = | = Thoughts on {{PAGENAME}} = | ||
=== {{PAGENAME}} in a nutshell=== | === {{PAGENAME}} in a nutshell=== | ||
− | Rutger Shaw is a skilled jack marshal whose main ability is to give his marshaled warjack Shield Guard, and has [[Iron Sentinel]] to let him hang close to his 'jack until it gets to charge range. | + | Rutger Shaw is a skilled jack marshal whose main ability is to give his marshaled warjack Shield Guard, and has [[Iron Sentinel]] to let him hang close to his 'jack until it gets to charge range. His drive is decent. His melee ability is decent. His ranged ability is decent. |
=== Combos & Synergies === | === Combos & Synergies === | ||
− | + | Taryn grants him Dodge and he gives her Tough so they operate as a rather expensive unit. In Irregulars, Shaw would be taken with a jack to marshal. In which case you will want to pick a good one. | |
− | * [[Talon]] The cost of the Talon plus Rutger's cost is the same as a [[Vanguard]] and it's not hard to make the case for this combination. The Talon, with its shield, is extremely tough for its points cost and is good at jamming up the enemy. | + | * [[Talon]] The cost of the Talon plus Rutger's cost is the same as a [[Vanguard]] and it's not hard to make the case for this combination. The Talon, with its shield, is extremely tough for its points cost and is good at jamming up the enemy. With Flank, it's MAT 10 on the charge. |
− | + | * [[Freebooter]] Charges for free if he's with Shae. Low ARM for a heavy makes it less than ideal. | |
− | * [[ | + | * [[Mangler]] With Aggressive, the Mangler charges for free and hits like a truck with Flank and Crush. At ARM 19, it's a fine shield guard on the way in. Dirty Meg has a much better drive, but his is probably the second best in Mercenaries. |
− | |||
− | * [[Mangler]] With Aggressive the Mangler | ||
=== Drawbacks and Downsides === | === Drawbacks and Downsides === | ||
− | Like all jack marshals, Rutger lacks the ability to give his marshalled 'jack a focus, nor can it benefit from the new [[Power Up]] rule. | + | * Like all jack marshals, Rutger lacks the ability to give his marshalled 'jack a focus, nor can it benefit from the new [[Power Up]] rule. |
+ | * While solid all around, he's not exactly the right tool for any job or the best at anything so he struggles to find a place in many lists. | ||
=== Tricks and Tips=== | === Tricks and Tips=== | ||
{{PH}} | {{PH}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Other= | =Other= |
Revision as of 02:13, 6 October 2017
Rutger Shaw enlisted in the Cygnaran Army as a young man and trained as a trencher, demonstrating a unique knack for marshaling warjacks as well as skill with a blade. Military service and long years of battle hardened him, even as his conscience chafed at fighting at the whim of callous officers. He opted out and turned sell-sword, spending recent years travelling the Iron Kingdoms guided by his taste for adventure and coin.
Basic Info
Rutger1 | ||
---|---|---|
Base Size | Small | |
SPD | 6 | |
MAT | 7 | |
RAT | 6 | |
DEF | 14 | |
ARM | 14 | |
HP | 5 | |
Cost | 4 |
Weapons
- Hand Cannon - 12" range, POW 12 gun
- Mechanikal Sword (Jackknife) - 0.5" range, P+S 12 melee weapon.
Abilities
- Mercenary - will work for Cygnar, Khador, Protectorate of Menoth.
- Drive: Shield Guard - While in this model's command range, a warjack under its control gains Shield Guard. (Shield Guard - When a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.)
- Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
- Iron Sentinel - While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot become knocked down.
- Partner: [ Taryn Di La Rovissi ] - While in Taryn Di La Rovissi's command range, this model gains Dodge. (Dodge - This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
- Tough
- 'Jack Marshal
Thoughts on Rutger Shaw, Professional Adventurer
Rutger Shaw, Professional Adventurer in a nutshell
Rutger Shaw is a skilled jack marshal whose main ability is to give his marshaled warjack Shield Guard, and has Iron Sentinel to let him hang close to his 'jack until it gets to charge range. His drive is decent. His melee ability is decent. His ranged ability is decent.
Combos & Synergies
Taryn grants him Dodge and he gives her Tough so they operate as a rather expensive unit. In Irregulars, Shaw would be taken with a jack to marshal. In which case you will want to pick a good one.
- Talon The cost of the Talon plus Rutger's cost is the same as a Vanguard and it's not hard to make the case for this combination. The Talon, with its shield, is extremely tough for its points cost and is good at jamming up the enemy. With Flank, it's MAT 10 on the charge.
- Freebooter Charges for free if he's with Shae. Low ARM for a heavy makes it less than ideal.
- Mangler With Aggressive, the Mangler charges for free and hits like a truck with Flank and Crush. At ARM 19, it's a fine shield guard on the way in. Dirty Meg has a much better drive, but his is probably the second best in Mercenaries.
Drawbacks and Downsides
- Like all jack marshals, Rutger lacks the ability to give his marshalled 'jack a focus, nor can it benefit from the new Power Up rule.
- While solid all around, he's not exactly the right tool for any job or the best at anything so he struggles to find a place in many lists.
Tricks and Tips
Placeholder
Other
Trivia
- Originally released in Forces of Warmachine: Mercenaries (July 2010)
How can I include this model in my army?
Mercenaries are a bit more complicated than regular faction models, they can be taken in one of three different ways.
- This model can be included in a pure Mercenary army.
- This model can be included in the following Faction armies:
- This model can be included in the following theme forces:
Rules Clarifications
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Drive (Edit)
|
Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
|
Rules Clarification: : Dual Attack (Edit) | |
* If you fail a charge, then you do not get to make ranged attacks.
|
Rules Clarification : Iron Sentinel - None yet. (Edit)
Rules Clarification : Partner - None yet. (Edit)
Rules Clarification : Dodge (Edit)
|
Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : 'Jack Marshal (Edit)
|