Difference between revisions of "Rocinante"

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(Trivia)
(Drawbacks & Downsides)
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* He's a special order model. Not only that, but he's actually an "upgrade kit" and you need to buy a normal Nomad model for the main body, legs, etc.
 
* He's a special order model. Not only that, but he's actually an "upgrade kit" and you need to buy a normal Nomad model for the main body, legs, etc.
 
* DEF 10 and ARM 18 means it is one of the easiest to kill heavies in the game. Fortunately Rocinante can stay back for a while and use focus-efficient shooting.
 
* DEF 10 and ARM 18 means it is one of the easiest to kill heavies in the game. Fortunately Rocinante can stay back for a while and use focus-efficient shooting.
 +
* With [[Captain Damiano]] Quick Work encourages you to play this squishy heavy forward where it can be turned into scrap metal.
 
* If you aren't getting many rounds out of the shooting then there's very little to justify the additional cost over a standard Nomad.
 
* If you aren't getting many rounds out of the shooting then there's very little to justify the additional cost over a standard Nomad.
 +
* A legitimate question when considering taking Rocinante is "Is Rocinante worth two points more to me than a [[Mariner]]". Given that the Mariner is tougher (two more DEF and can't be knocked down) and they do closely related jobs the answer is normally no.
 +
** This doesn't make Rocinante unplayable or even particularly overpriced (at 15 he'd be underpriced). Just not a model taken in hardcore tournament lists much.
  
 
=== Tricks & Tips ===
 
=== Tricks & Tips ===

Revision as of 20:14, 23 March 2020

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Mercenary Logo.jpg Rocinante

Mercenary Character Heavy Warjack

An old warjack that has served the Damiano family for generations, Rocinante takes to the field once more alongside the Steelhead Captain Amador Damiano. Amador's appearance is blurred to Rocinante, and as far as it's concerned, he is none other than the same Damiano who was the first to take it under his control. Rocinante has developed a few quirks over the years, one being an interest in children, and another being its 'watch dog' attitude toward anyone who appears remotely hostile toward Damiano. The warjack protects its allies while laying about with its weaponry amidst the enemy.


Basic Info

Rocinante
Missing Info
Rocinante.JPG
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 11
MAT 7
RAT 6
M.A. N/A
DEF 10
ARM 18
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 16
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
  • Construct symbol.jpg Construct
  • Bond [Damiano] - If this model begins the game in Damiano's battlegroup, it is bonded to him/her/them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Damiano and in their control range, Rocinante gains Quick Work. (Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.)
  • Defensive Strike - Once per turn, when an enemy enters and ends their movement in this model's melee range, it may make one basic melee attack against it.
  • Guard Dog - While this model is within 3" of its warlock/warcaster and isn't knocked down or stationary, its warlock/warcaster gains Parry and +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
  • Tried & True - When this model is affected by a Repair special action, remove 1 additional damage point from it.

Weapons

  • Cannon - 14" range, 4" AOE, POW 14 ranged attack
    • Powerful Attack - When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
  • Battle Blade - 2" reach, P+S 18 melee attack
    • Powerful Charge - This model gains +2 to charge attack rolls with this weapon.

Theme Forces

Recent Changes

2019.03 Steelhead Errata

  • -2 points cost
  • Added to Soldiers of Fortune (the new Steelhead theme force)
  • Gained Powerful Charge and Powerful Attack


Thoughts on Rocinante

Recent Change icon.png

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

Rocinante in a nutshell

Rocinante is a Nomad with a very effective and focus efficient gun - all the damage rolls in a 4" AoE are boosted as well as the attack itself. If attacked by another heavy in melee Rocinante folds like a cheap tent - but fortunately he gets a lot of work done with no focus investment while hanging back round the warcaster. Cap it off with an extra point of MAT and RAT over the standard merc heavy and you have a winner. A solid choice in Soldiers of Fortune.

Combos & Synergies

  • Captain Damiano gives it Quick Work, allowing it to shoot its AoE deep.
  • Magnus the Warlord gives it Unyielding, making up for its low toughness. It stays near him most of the time allowing him to mix Guard Dog with his Escort spell to make him hard to assassinate while being able to use its gun without needing to be fed Focus.
  • Captain Bartolo Montador likes good guns to broadside with and appreciates its focus efficiency.
  • Lieutenant Crosse, Resistance Fighter likes focus efficent jacks and can increase its range to 16" with Fire Group. He also reaches DEF 20 under Guard Dog and Dark Blessing.
  • Caine's Hellslingers are also fans of good guns, especially guns that have powerful attack and up to pow 10 blast damage on feat turn. Caine also doesn't mind the extra defence for if something does make it into melee with his fragile statline.
  • Models with Repair, especially the cheap Gobber Tinker, can keep it alive even better thanks to Tried and True.
    • This goes doubely for Widget, who can not only repair it, but also give it an out of activation shoot.

Drawbacks & Downsides

  • He's a special order model. Not only that, but he's actually an "upgrade kit" and you need to buy a normal Nomad model for the main body, legs, etc.
  • DEF 10 and ARM 18 means it is one of the easiest to kill heavies in the game. Fortunately Rocinante can stay back for a while and use focus-efficient shooting.
  • With Captain Damiano Quick Work encourages you to play this squishy heavy forward where it can be turned into scrap metal.
  • If you aren't getting many rounds out of the shooting then there's very little to justify the additional cost over a standard Nomad.
  • A legitimate question when considering taking Rocinante is "Is Rocinante worth two points more to me than a Mariner". Given that the Mariner is tougher (two more DEF and can't be knocked down) and they do closely related jobs the answer is normally no.
    • This doesn't make Rocinante unplayable or even particularly overpriced (at 15 he'd be underpriced). Just not a model taken in hardcore tournament lists much.

Tricks & Tips

  • Fire until you want to walk Rocinante into melee. He's still doing work when he's shooting and won't survive in a brawl. Fortunately if he walks into combat and beats the enemy with the Battle Blade the enemy will probably not survive.


Other

Trivia

  • Rocinante is the name of the comedic protagonist knight's horse in Miguel de Cervantes' novel, Don Quixote.
  • Rocin means "old horse"; the -ante prefix means, literally, "prior", and has the connotation "better than". Essentially the Knight was trying to give the horse a name that meant something like "superhorse" or "expert horse", but ended up with a name that most people would take to mean "nearly dead horse".
  • Having the warjack named after Rocinante implies the warjack's control is like Quixote; A crazy old man living in a romantic dream, and perhaps drawing others into his dream. As for whom would represent Sancho Panza or Dulcinea in the Iron Kingdoms... that's up to the reader/player.
  • Rocinante was destroyed along with the rest of Damiano's army at the Battle of Henge Hold by Zaateroth's army.

Who can control this warjack

To include this mercenary warjack in your army, it must be controlled by one of the following warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

Non-Casters Battlegroup Contoller

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshal

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw -

Note: Other restrictions may apply (such as 'Jack Marshals can't control Colossals).

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn1 - Ashlynn2 - Aurora2 - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

Non-Casters Battlegroup Contoller

Asphyxious4 - Crosse1 - Nemo4

'Jack Marshal

Colbie Sterling - Dirty Meg - MacHorne1 - MacHorne2 - Raluk Moorclaw - Rutger Shaw -

Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcaster Durgen Madhammer - General Ossrum - Gorten Grundback
'Jack Marshal Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments

Doctor Stygius - Madelyn Corbeau - Reinholdt - Wyshnalyrr

Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units

Alexia1 - Asphyxious4 - Croe's Cutthroats - Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowler1 - Herne & Jonne - Lady Aiyana & Master Holt - Lynus & Edrea - MacHorne1 - The Commodore Cannon - The Devil's Shadow Mutineers

Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Black Bella, Duchess of Dread - Bloody Bradigan - Boomhowler, Solo Artist - Bosun Grogspar - Brun Cragback & Lug - Captain Crawtooth - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Doctor Stygius - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Flugwug the Filcher - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Harlowe Holdemhigh - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - MacHorne2 - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Scythe - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Weird Wendell - Widget, Tinker Extraordinaire - Wrong Eye & Snapjaw

Battle Engines

Hammerfall Siege Crawler - Nemo4

Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2020.03

Rules Clarifications

RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
RC symbol.png

Rules Clarification : Bond      (Edit)

  • Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
  • Bonds & Themes
    • If a warjack/warbeast with a bond is in that caster's battlegroup, they can be taken in any theme force. Refer the core rulebook.
    • This is true even if the caster isn't a full warcaster or warlock (this interaction changed as of 2018.06).
RC symbol.png

Rules Clarification : Quick Work      (Edit)

  • If you're still engaged in melee when Quick Work triggers, you won't be able to make the ranged attack.
  • Quick Work specifies "Combat Action" so doesn't work with Impact Attacks or out-of-activation attacks
RC symbol.png

Rules Clarification : Defensive Strike      (Edit)

  • If an enemy doesn't stop in your melee range, but continue all the way through it and out the other side, you won't get to make a Defensive Strike.
    You will get to make a free strike as per normal, though.
RC symbol.png

Rules Clarification : Guard Dog      (Edit)

  • If Rocinante is put under the control of a Jack Marshal then he effectively loses his Guard Dog ability because he does not have a controlling warcaster.
    • Simarily, he loses it while under Gastone1's control because Gastone1 is not a warcaster, he's a solo.

Rules Clarification : Tried & True - None yet. (Edit)

RC symbol.png

Rules Clarification : Powerful Attack      (Edit)

  • You must declare whether you're using Powerful Attack before making any attack rolls. You can't try and mix-and-match it to avoid friendly models. (Infernal Ruling)
  • It has to be declared at the attack stage. If you choose not to use it on attack rolls, you can't trigger it on damage rolls. (Infernal Ruling)
    • Exception: If your attack auto-misses, such as an AOE vs Stealth, then you can declare it after deviation but before making damage rolls. (Infernal Ruling)
  • The Powerful Attack bonus doesn't apply to "secondary" damage such as Magic Bullet or Electro Leap.
RC symbol.png

Rules Clarification : Powerful Charge  and/or Brutal Charge     (Edit)

  • If you declare a charge but move less than 3", then the attack doesn't count as a "Charge Attack" and you won't get the bonus.