Difference between revisions of "Revelator"
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* Speed Buffs (Redline, [[Escort]]) | * Speed Buffs (Redline, [[Escort]]) | ||
Special mention to [[High_Allegiant_Amon_Ad-Raza|Amon]], who can buff speed, attack and ARM on the colossal. Fortify offers a nice big area, where you can defend your troops from knock down effects and pushes. However, he still prefers his battlegroup to include multiple warjacks for pulling off Synergy chains, and more jacks mean more "free" focus from Power-up. | Special mention to [[High_Allegiant_Amon_Ad-Raza|Amon]], who can buff speed, attack and ARM on the colossal. Fortify offers a nice big area, where you can defend your troops from knock down effects and pushes. However, he still prefers his battlegroup to include multiple warjacks for pulling off Synergy chains, and more jacks mean more "free" focus from Power-up. | ||
+ | * [[Malekus]] is currently the main bastion of Revelator. His feat makes all his ranged attacks more damaging (extra dice is extra dice) and can grant him extra (albeit unboostable) attack and his pet jack [[Eye of Truth]] provides him with blessed weapons. Between Malekus, sevy0 and ever-present Choir you can get three POW18 and two POW15 shots with 3d6/4d6 damage rolls. Oh,and anything that passes Burning Ground area will get whacked for additional 12+3d6 damage which is high enough to wipe out most light infantry on anything but most meager rolls but can potentially threaten already wounded jacks/beasts with that risk of finishing off key system/spiral. | ||
===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== |
Revision as of 13:25, 14 May 2019
Revelator |
The consecrated colossals of the Protectorate of Menoth are towering masterpieces of faith and war. The Revelator strips away the obscuring magic of profane casters and scorches the earth to leave nothing but ashes behind.
Contents
Basic Info
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Abilities
- Colossal - Colossals are mega-warjacks, even bigger and stompier. They use nearly all the same rules as normal warjacks but with a few alterations. These changes are summarized here or can be read in full here.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
- Construct
- Pathfinder
- Feretory - This model ignores concealment and Stealth. Additionally, this model's weapons gain Damage Type: Magical. While its S system is disabled, this model loses the benefits of Feretory.
Weapons
- Conflagrator (x2) - 10" range, 4" AOE, POW 15 ranged attacks.
- Damage Type: Fire
- Burning Ground - On a direct hit against an enemy model, this attack's AOE becomes a hazard that remains in play for one round. Models without Flight entering or ending their activations in the AOE suffer a POW 12 fire damage roll and the Fire continuous effect.
- Critical Continuous Fire
- Light Bringer (x2) - 14" range, POW 12 ranged attacks.
- Damage Type: Fire
- Fire Beacon - A model hit by this weapon loses Stealth for one turn.
- Fist (x2) - 2" reach, P+S 21 melee attacks.
Theme Forces
Protectorate
- Exemplar Interdiction. Revelators gain Blessed weapons in this theme.
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses. Revelators gain Hand of Vengeance in this theme.
- Warriors of the Old Faith. Revelators can be "shared" by Khador warcasters in this theme.
Infernals
- Hearts of Darkness. Revelators can only go in this theme if Feora (1), (2), or (3) is leading the army. They become an Infernal warjack and gain Accumulator [Soulless] in this theme.
Recent Changes
2018.07 Exemplar Errata
- Gained +1 SPD (to match the changes to the Judicator).
Thoughts on Revelator
Revelator in a nutshell
The Revelator is your toolbox colossal, with a bit of board controlling potential on its main guns, and some nice added utility in the form of Stealth removal for your army. Menoth artificers removed the flame throwers along with the rocket pods, and duct-taped 2 Vanquisher-like main guns, and 2 Reckonereqsue cannons. Thus, the Revelator's overall firepower equals of a large battlegroup, all by itself. Thanks to Feretory, it can remove Stealth from crucial opposing models to the rest of your army. It is also a great addition to your list in a Menoth mirror-match, as Passage from your opponent's Choir means nothing. While more expansive, Revelator is currently outshined by Judicator thanks to the dice skew new reliquary can pull off.
Combos & Synergies
Usual caveat for things that enhance warjacks:
- The true-and-tested trio of Choir, Vassal Mechanik, and Vassal of Menoth
- The Deliverer Arms Master allows it to launch its Conflagrator shots beyond screening models. This can become especially important against certain armies, since due to Feretory models with Stealth can block its LOS.
- Anyone who can further enhance its ARM (Defender's Ward, Inviolable Resolve and the like).
- Battlegroup and force multipliers (Incite, Brand of Heresy, Crusaders' Call, Manifest Destiny, Eye of Menoth, etc.)
- Universal de-buffs (Death Sentence)
- Speed Buffs (Redline, Escort)
Special mention to Amon, who can buff speed, attack and ARM on the colossal. Fortify offers a nice big area, where you can defend your troops from knock down effects and pushes. However, he still prefers his battlegroup to include multiple warjacks for pulling off Synergy chains, and more jacks mean more "free" focus from Power-up.
- Malekus is currently the main bastion of Revelator. His feat makes all his ranged attacks more damaging (extra dice is extra dice) and can grant him extra (albeit unboostable) attack and his pet jack Eye of Truth provides him with blessed weapons. Between Malekus, sevy0 and ever-present Choir you can get three POW18 and two POW15 shots with 3d6/4d6 damage rolls. Oh,and anything that passes Burning Ground area will get whacked for additional 12+3d6 damage which is high enough to wipe out most light infantry on anything but most meager rolls but can potentially threaten already wounded jacks/beasts with that risk of finishing off key system/spiral.
Drawbacks & Downsides
- Very low DEF, great starting point for electro leaps, Spine Bursts, and the like.
- Light Bringer will remove Stealth from only a single model in a unit. It's strong enough to kill most of the squishier targets outright, so the rest of your army still have to shoot against Stealth on such models.
Tricks & Tips
- Basic order-of-activation advice: shoot with the Light Bringer first against a heavy with Stealth, then with the Conflagrators to prevent auto-miss (if S system is out).
- Burning Ground requires direct hit on enemy models. Aim for low DEF targets to trigger the AoE, which might potentially deter lighter models lingering nearby.
Other
Trivia
- The rules were published in Warmachine: Reckoning (2015), but it didn't go into production until much later (2017.11)
Other Protectorate models
Rules Clarifications
Rules Clarification : Fire (Edit)
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Rules Clarification : Burning Ground (Edit)
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Rules Clarification : Fire Beacon - None yet. (Edit)
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Colossal (Edit)
Huge Base (Edit)
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them. [Show/Hide]
From the 2020.02 edition of the core rules (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Feretory (Edit)
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