Difference between revisions of "LPG - LOS Oddities"

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{{Index LPG}}
 
{{Index LPG}}
  
In this lesson we'll teach you how to shoot around corners! How to make free strikes ''disappear''! And magic...! No not really.
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In this lesson we'll teach you how to shoot around corners! How to make free strikes ''disappear''! And how to saw a lady in half...! No not really.
  
 
==Shooting out your arse==
 
==Shooting out your arse==
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# ''Step 3 & 4 are not really relevant to this lesson.
 
# ''Step 3 & 4 are not really relevant to this lesson.
 
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[[File: LOS Oddity1.jpg|thumb|[https://warmachineuniversity.com/mw/images/f/ff/LOS_Oddity1.jpg Click to enlarge].]]
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Since you can draw LOS from ''any'' part of Model A, there is absolutely nothing wrong with starting it at your arse. As long as the end point (at Model B) is within your front arc then you're good to go. Clever positioning will let you shoot around corners, as shown in the diagram on the below.
Since you can draw LOS from ''any'' part of Model A, there is absolutely nothing wrong with starting it at your arse. As long as the end point (at Model B) is within your front arc then you're good to go. Clever positioning will let you shoot around corners, as shown in the diagram on the right.
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{{CLEAR}}
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<gallery>
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File:LOS Oddity1.jpg|Behind You LOS
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</gallery>
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==Left Arc, Right Arc ... I'm the guy with the gun==
 
==Left Arc, Right Arc ... I'm the guy with the gun==
 
In addition to the LOS rules quoted above, huge-based models have additional rules for left and right attacks.
 
In addition to the LOS rules quoted above, huge-based models have additional rules for left and right attacks.
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|A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. '''''Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire.''''' Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.
 
|A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. '''''Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire.''''' Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.
 
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}}
[[File: LOS Oddity2.jpg|thumb|[https://warmachineuniversity.com/mw/images/f/ff/LOS_Oddity2.jpg Click to enlarge].]]
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The thing is, LOS isn't tied to firing arcs. That is, determining which enemy models are in your LOS (and so ''can'' be targeted), and choosing which weapon ''will'' target which enemy, are two separate steps.  
 
The thing is, LOS isn't tied to firing arcs. That is, determining which enemy models are in your LOS (and so ''can'' be targeted), and choosing which weapon ''will'' target which enemy, are two separate steps.  
  
 
In the example, even though the target is completely "hidden" from the righthand guns, the colossal can shoot it "through" the building anyway.{{CLEAR}}
 
In the example, even though the target is completely "hidden" from the righthand guns, the colossal can shoot it "through" the building anyway.{{CLEAR}}
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<gallery>
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File:LOS Oddity2.jpg|Left vs Right Arc LOS
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</gallery>
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==Free Strikes - Disappearing Act==  
 
==Free Strikes - Disappearing Act==  
 
Here's the rule that you need to follow:
 
Here's the rule that you need to follow:
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|When an engaged model '''advances''' out of an enemy’s melee range or line of sight, the enemy model can make a free strike against it just before it leaves.
 
|When an engaged model '''advances''' out of an enemy’s melee range or line of sight, the enemy model can make a free strike against it just before it leaves.
 
}}
 
}}
[[File: LOS Oddity3a.jpg|thumb|[https://warmachineuniversity.com/mw/images/f/ff/LOS_Oddity3a.jpg Click to enlarge].]]
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[[File: LOS Oddity3b.jpg|thumb|[https://warmachineuniversity.com/mw/images/f/ff/LOS_Oddity3b.jpg Click to enlarge].]]
 
 
The loophole here is, you can get out of the free striker's LOS without advancing. What you need to do is advance a different model between the attacker and the model that you don't want to take a free strike. However, this will normally take more than one "chaff model" so it's only worth doing if the original model is a "high value" model that you can't afford to take a free strike. For example, a warcaster who has only 1 hitpoint left.
 
The loophole here is, you can get out of the free striker's LOS without advancing. What you need to do is advance a different model between the attacker and the model that you don't want to take a free strike. However, this will normally take more than one "chaff model" so it's only worth doing if the original model is a "high value" model that you can't afford to take a free strike. For example, a warcaster who has only 1 hitpoint left.
{{CLEAR}}
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<gallery>
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File:LOS Oddity3a.jpg|Free strikes possible
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File:LOS Oddity3b.jpg|Free strikes blocked
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</gallery>
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==U-Shaped Forests==
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{{Ph}} I need to tidy this up. [[User:Juckto|juckto]] ([[User talk:Juckto|talk]]) 18:49, 31 May 2019 (UTC)
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It seems a bit counter intuitive visually, but the rules say Red can see Black, but Red cannot see Blue.
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https://privateerpressforums.com/showthread.php?268565-forest-los-question
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<gallery>
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File:LOS Oddity4.jpg|U shaped forests
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</gallery>

Revision as of 00:09, 10 October 2019


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This article is part of Warmachine University's Learning to Play the Game (LPG) series, which is "Intermediate Training" aimed at new players who are still learning the core rules.
(See also Basic Training and Advanced Training.)


In this lesson we'll teach you how to shoot around corners! How to make free strikes disappear! And how to saw a lady in half...! No not really.

Shooting out your arse

Here's the rule that you need to follow:

Quote marks.png

Determining LOS (pg 39 of rulebook pdf)

  1. Draw a straight line from any part of Model A’s volume to any part of Model B’s volume that is within Model A’s front arc.
  2. The line must not pass through a terrain feature that blocks line of sight.
  3. Step 3 & 4 are not really relevant to this lesson.

Since you can draw LOS from any part of Model A, there is absolutely nothing wrong with starting it at your arse. As long as the end point (at Model B) is within your front arc then you're good to go. Clever positioning will let you shoot around corners, as shown in the diagram on the below.

Left Arc, Right Arc ... I'm the guy with the gun

In addition to the LOS rules quoted above, huge-based models have additional rules for left and right attacks.

Quote marks.png

Huge-Based Models & Line of Sight (pg 40 of rulebook pdf)
A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.

The thing is, LOS isn't tied to firing arcs. That is, determining which enemy models are in your LOS (and so can be targeted), and choosing which weapon will target which enemy, are two separate steps.

In the example, even though the target is completely "hidden" from the righthand guns, the colossal can shoot it "through" the building anyway.

Free Strikes - Disappearing Act

Here's the rule that you need to follow:

Quote marks.png

Free Strikes (pg 44 of rulebook pdf)
When an engaged model advances out of an enemy’s melee range or line of sight, the enemy model can make a free strike against it just before it leaves.

The loophole here is, you can get out of the free striker's LOS without advancing. What you need to do is advance a different model between the attacker and the model that you don't want to take a free strike. However, this will normally take more than one "chaff model" so it's only worth doing if the original model is a "high value" model that you can't afford to take a free strike. For example, a warcaster who has only 1 hitpoint left.

U-Shaped Forests

Placeholder I need to tidy this up. juckto (talk) 18:49, 31 May 2019 (UTC)

It seems a bit counter intuitive visually, but the rules say Red can see Black, but Red cannot see Blue.

https://privateerpressforums.com/showthread.php?268565-forest-los-question