Difference between revisions of "Kommander Sorscha"
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{{Header|Support Models - Various themes}} | {{Header|Support Models - Various themes}} | ||
Having a [[Wardog]] attachment can ensure she is practically impossible to hit in melee with wind rush, and also grants her the ability to walk out of combat. Watch out to keep the dog close enough; the maximum threat range of her assassination run (not counting her weapon's RNG) is the same as the radius of the dog's ability after running. You might want to have the dog an inch or two before her just to make sure Sorscha doesn't run too far for it to be effective. | Having a [[Wardog]] attachment can ensure she is practically impossible to hit in melee with wind rush, and also grants her the ability to walk out of combat. Watch out to keep the dog close enough; the maximum threat range of her assassination run (not counting her weapon's RNG) is the same as the radius of the dog's ability after running. You might want to have the dog an inch or two before her just to make sure Sorscha doesn't run too far for it to be effective. | ||
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+ | As far as attachments go, the trustworthy doggo gets a stiff competition in the form of the [[Greylord Adjunct]]. Her feat and Eyeless Sight from Guidance allows you to freeze everyone in place who would otherwise rely on cloud walls to stay safe from Icy Gaze. He can also help you to upkeep Fog of War for free, should you need it for more than one turn, and drop a Blizzard template on request upon whichever model you want to keep in concealment. | ||
[[Kovnik_Andrei_Malakov|Malakov1]] works great with Sorscha. She has no battlegroup spells so you're not losing anything by having a warjack outside the caster's battlegroup. Additionally, she is usually focus starved so he can help her bring jacks along without paying the focus bill. Last, '''Redline''' improves STR and SPD but not MAT, but if Sorscha freezes a model you can focus your Malakov controlled jack on buying additional attacks instead of boosting attack rolls. | [[Kovnik_Andrei_Malakov|Malakov1]] works great with Sorscha. She has no battlegroup spells so you're not losing anything by having a warjack outside the caster's battlegroup. Additionally, she is usually focus starved so he can help her bring jacks along without paying the focus bill. Last, '''Redline''' improves STR and SPD but not MAT, but if Sorscha freezes a model you can focus your Malakov controlled jack on buying additional attacks instead of boosting attack rolls. |
Revision as of 14:56, 30 January 2019
Kommander Sorscha Kratikoff wages unending war against the enemies of Khador. After the untimely death of her father, she lied about her age and joined the Winter Guard, rarely leaving the battlefield since. As cold and stoic and the frigid northland from which she hails, Sorcha is the embodiment of the Khadoran Empire, both in terms of fighting prowess and unshakable resolve.
Basic Info
Kommander Sorscha | |||||||||||||||||||||||||||||||
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Weapons
- Hand Cannon - RNG 12, POW 12 gun.
- Frostfang - RNG 2, P+S 13 polearm.
- Damage Type: Magical
- Critical Freeze - On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
- Shatter - This weapon gains an additional damage die against stationary models.
Abilities
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Immunity: Cold
Feat: Icy Gaze
Enemy models without Immunity: Cold currently in Sorcha's control range and LOS become stationary for one round.
Spells
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Boundless Charge ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Turn
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|During its activation, target friendly Faction model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Fog of War ! style="border-top: 1px solid #A8A8A8;"| 3
! SELF
! Control
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Models gain concealment while in the spellcaster's control range.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Freezing Grip ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! -
! -
! (★)
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target model/unit becomes stationary for one round unless it has Immunity: Cold.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Razor Wind ! style="border-top: 1px solid #A8A8A8;"| 2
! 10
! -
! 12
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|This spell has zero special effects.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Tempest ! style="border-top: 1px solid #A8A8A8;"| 4
! 8
! 4
! 12
! (★)
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Models hit by Tempest become knocked down and suffer a POW 12 damage roll.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Wind Rush ! style="border-top: 1px solid #A8A8A8;"| 2
! SELF
! -
! -
! Round
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|The spellcaster can immediately make a full advance and gains +2 DEF for one round. Wind Rush can be cast only once per activation.
Thoughts on Sorscha1
Sorscha1 in a Nutshell
Sorscha is a control/assassin caster. She is highly mobile and hard to hit. With Freezing grip, and Tempest she is able to control enemy models/units allowing for the rest of your army to dispatch them.
Sorscha's crazy assassination threat also dictates where your opponent moves, and what they move. Her ability to threaten a caster from a non-linear 19" is quite scary. Even veteran players can make mistakes allowing for an assassination opportunity.
Feat thoughts
Her feat is normally used to assassinate. You can lower the enemy to DEF 5 and shoot it to death (especially with Arcing Fire weapons) or just Wind Rush Sorscha herself into position and lay the beat down.
The only tricky part is that, unlike most feats in the game, it is based on her LOS.
Spell thoughts
- Boundless Charge is great for moving a Warjack or Solo into charge range, or if needed, Sorscha herself.
- Fog of War is good in the early game, but it will interfere with her own shooting and spellcasting, as all her targets would be within the effect of fog of war.
- Freezing Grip is one of Sorscha's signature spells. Move forward, cast this on the most dangerous target, and use Wind Rush to fall back to safety. Alternatively, you can now freeze 2 units if you've already spent your feat, or if you want to save it for something else.
- Razor Wind is essentially a magic version of Sorscha's hand cannon. You're unlikely to use it, but it's there if you do.
- Tempest is more expensive than Freezing grip, but affects units with cold immunity, shoring up one of Sorscha's potential weaknesses. She can still Wind Rush after as well.
- Wind Rush is Sorscha's other signature spell, with a whole host of uses. It'll get her out of trouble, help out with an assassination run, and generally helps anytime you want her to be a bit more mobile or have a bit more defense. You're probably going to be casting this every single turn.
Drawbacks & Downsides
- Sorscha has only one "buff" for her army. Boundless Charge.
- She's nimble, but very fragile; boosted blast rolls and knockdown effects can be deadly for her.
- Remember that enemies in Sorcha's CTRL range also receive concealment from Fog of War.
- Even with Power up, she has few focus to spare for her warjacks.
- Freezing Grip and her Feat are useless against enemies that are immune to cold.
- She has good synergies with all of her available attachments, yet there is only one attachment slot. The War Dog makes her more survivable, Reinhold removes stealth, Madelyn does both, Sylys lets her upkeep FoW for free. However, once the Greylord Adjunct comes out, she will want to take him most of the time, since he lets her upkeep for free as well and gives her Guidance for her feat on top of it.
Tricks & Tips
- Her assassination run is tempting, but choose your engagement wisely. If you need to use both Wind Rush and Boundless charge, you'll have only 2 focus left to help with damage, giving you little room for error. Your target should be stationary before you hit them, so you don't have to waste focus trying to hit, as well as crit. Also be aware of how much armor the target has, and if they have any camped focus to prevent damage, which could screw you up if you roll poorly. If you happen to be up against one of the few warcasters that are immune to cold, then you probably just want to avoid making an assassination run to begin with.
- Alternatively, let her set up a warjack to do the assassination. Assigning 2 focus and Boundless charge to almost any Khador Warjack will enable it to do far more damage to target than spending the same amount of focus to get Sorscha there, especially if Sorscha also pops her feat. This also makes it less likely that in the event of a failed assassination that Sorscha will get killed. Kovnik Malakov can assist here as Redline + Boundless Charge = 4 extra inches on your unsuspecting opponent.
- Be on the lookout for enemy feats and spells, which prevent / punish spell casting, or make them harder (like Lamentation) - in such cases, you better forget about your assassination run.
- If the opportunity arises, cast Boundless charge upon your warjacks. Now, an average Khador warjack can charge further than its run distance. Do not forget the Pathfinder bonus.
- Shatter is a nice addition to her otherwise average P+S weapon, if it can be triggered. Apart of her feat and Freezing Grip which are the most reliable methods for triggering it, there are numerous Greylord and Man-o-War units and solos, not to mention Beast-09, who can potentially freeze a unit in place for her to shatter with some good criticals.
- Consider bringing Sylys Wyshnalyrr. Having a longer range on Freezing Grip or Tempest helps her with board control, and Arcane Secrets makes her better at getting those spells off successfully.
- Fog of War synergizes well with models that have the Prowl ability, allowing models like Alten Ashley or Kell Bailoch to instantly gain stealth for as long as you keep them in your control range. Additionally, magic resistant units like Doom Reavers also appreciate the rare Buff.
- With Eiryss, Mage Hunter of Ios ability Disruptor Bolt and feat you can disable completely disable a warjack for entire opponent turn, because a disrupted warjack cannot shake the stationary in the maintenance phase. stationary
- You can also combine the feat with precision strike and sniper. Cut out a warjacks cortex or a warbeasts spirit and then they can't activate.
- She synergizes well (due her feat) with all kinds of nasty AOE like ones from Hutchuk, Ogrun Bounty Hunter, Gorman Di Wulfe, Rogue Alchemist, Victor
List Building Advice
Strategy
Sorcha needs to have an army that can operate without the need for buffs and that can control various parts of the table.
It's also important that her army can clear a path to the enemy warcaster/warlock without getting in the way themselves.
Arcing Fire and/or long range models/Units can help Sorscha pull a successful assassination run. If you manage to freeze your opponent's caster, have everything shooty blast it out of the face of Caen. Winter Guard Mortars, MOW Bombardiers, Widowmakers, Victor, Destroyers, anything which can hit from long distance is cool.
Theme Thoughts
Sorscha is often seen in Winter Guard Kommand because the abundance of shooting stacks well with her feat, and the troops generally don't require buffing.
Support Models - Various themes
Having a Wardog attachment can ensure she is practically impossible to hit in melee with wind rush, and also grants her the ability to walk out of combat. Watch out to keep the dog close enough; the maximum threat range of her assassination run (not counting her weapon's RNG) is the same as the radius of the dog's ability after running. You might want to have the dog an inch or two before her just to make sure Sorscha doesn't run too far for it to be effective.
As far as attachments go, the trustworthy doggo gets a stiff competition in the form of the Greylord Adjunct. Her feat and Eyeless Sight from Guidance allows you to freeze everyone in place who would otherwise rely on cloud walls to stay safe from Icy Gaze. He can also help you to upkeep Fog of War for free, should you need it for more than one turn, and drop a Blizzard template on request upon whichever model you want to keep in concealment.
Malakov1 works great with Sorscha. She has no battlegroup spells so you're not losing anything by having a warjack outside the caster's battlegroup. Additionally, she is usually focus starved so he can help her bring jacks along without paying the focus bill. Last, Redline improves STR and SPD but not MAT, but if Sorscha freezes a model you can focus your Malakov controlled jack on buying additional attacks instead of boosting attack rolls.
Mercenaries
- Reinholdt brings some anti-stealth technology to help you assassinate casters with Stealth.
Battlegroup
- Beast-09 is her character warjack, that she can take in any theme.
- A Spriggan or Victor bring some anti-stealth technology to help you assassinate casters with Stealth. Victor can also pummel the enemy from a long distance.
Other
Trivia
- Originally released in Warmachine: Prime (2003)
Theme Forces
Other Khador models
Video Battle Reports
- 2018.12 Tiny Men, vs Issyria1
- See also Category: Video Battle Reports for more casters with videos.
Rules Clarifications
Rules Clarification : Feat : Icy Gaze
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Freeze (Edit)
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Rules Clarification : Shatter - None yet. (Edit)
Rules Clarification: : Warcaster (Edit) | |||||
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Rules Clarification : Cold - None yet. (Edit)
Rules Clarification : Boundless Charge (Edit)
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Rules Clarification : Fog of War (Edit)
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Rules Clarification : Freezing Grip (Edit)
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Rules Clarification : Razor Wind (Edit)
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Rules Clarification : Tempest (Edit)
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