Iron Lich Overseer
Iron Lich Overseer |
The first overseers were created in the aftermath of the annihilation of Drer Drakkerung, when the Orgoth war witches unleashed unparalleled destruction upon the Cryxian army. The lich lords left no tool to decay, no matter how badly damaged. This included powerful necromancers who had suffered massive physical and mental trauma but were not entirely destroyed. Because of their unique skills and arcane talents a method was found to preserve them. The restructured liches are composite beings with a single body and a unified consciousness. The restoration process ensures some degree of cooperation, and in time these competing personalities merge into a single mind - undeniably insane, but with heightened awareness as well as amplified cognitive and arcane powers.
Contents
Basic Info
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Abilities
- 'Jack Marshal
- Undead
- Circular Vision - Models never gain a back strike bonus against this model.
- Drive: Dark Shroud - While in this model's command range, a warjack under its control gains Dark Shroud. (Dark Shroud - While in the melee range of a model with Dark Shroud, enemy models suffer -2 ARM.)
- Magic Ability [ 7 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Soul Taker: Soul Cage - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
- Soul-Powered - During its Combat Action, this model can spend soul tokens to make additional melee attacks. It can make one additional attack for each token spent.
- Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for each token spent.
Weapons
- Fell Staff - 2" reach, POW 5, P+S 12 melee weapon
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Cloak of Darkness
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(★ Action) | - | B2B | - | Round | No | |
This model gains Stealth. While a warjack this model controls is B2B with it, the warjack also gains Stealth. Cloak of Darkness lasts for one round. | |||||||
Dark Fire
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(★ Attack) | 10 | - | 12 | - | Yes | |
When a living enemy model is destroyed by Dark Fire, the spellcaster gains the destroyed model's soul token regardless of the proximity of other models. |
Theme Forces
- Cryx
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Mortenebra is leading the army.
Thoughts on Iron Lich Overseer
Iron Lich Overseer in a nutshell
The Iron Lich Overseer is a jack marshal that provides Dark Shroud for whichever jack he's currently marshaling for some serious hitting power.
Combos & Synergies
- Seether - it's unusual to recommend marshaling a heavy, but the Seether gets to charge for free which means you can always use the Crush jack marshall ability. That's effectively three P+S=21 attacks and one P+S=18, all at MAT 8.
- Even more if it Berserks
- Slayer - the pocket heavy with Crush has three attacks at P+S 20 and one at P+S 16. Not bad for the cost.
- Shrike - it's cheap, high DEF, and its trample really can get places to set up the Dark Shroud. Alas it can't exploit Dark Shroud while Trampling. Cloak Of Darkness can help it reach the objective without being shot.
- Harrower - against the right foe the Harrower can do absurd damage thanks to a full stack of souls and the jack marshal bonuses. But the wrong foes or the enemy sniping your Soul Takers will make this a waste of points.
- Warwitch Siren - Empower lets you use the Crush drive for an extra attack and +2 to all damage rolls rather than be stuck with +2 to hit on your charge attack.
Drawbacks & Downsides
- Cloak of Darkness is a (★ Action), which means you can't use it after running or charging. Thus if you want the ILO and its jack to be stealthed, you're moving across the field at a snail's pace.
- Cloak of Darkness would be okay on a ranged jack, but the only ranged jacks that Cryx have are heavies, expensive, and focus-hungry. Tying them to a jack marshal just isn't good sense.
- Lots of stuff can ignore stealth.
- It's a 5 point 'Jack Marshal and Cryx has two 4 point Journeyman Warcasters that do pretty much the same job, and are pretty much better at it. Even in theme forces where the ILO could be free, the ILO still competes with the two Journeymen (because they can be free too). It is difficult for the Iron Lich to be the chosen one.
Tricks & Tips
- Since the Overseer has a medium base, keep it screened by bone/helljacks or medium-based infantry like Bloodgorgers or the Black Ogrun Boarding Party.
- Maintain Cloak of Shadows to lessen incoming fire and when the enemy is dealing with the Overseer's marshaled 'jack; otherwise, torment infantry with Dark Fire.
Other
Trivia
- Released in Warmachine: Wrath (2011).
- The model looks somewhat like a Quintesson from the Transformers universe.
- Nicknames: ILO; Overseether (if you attach a Seether).
Other Cryx models
Rules Clarifications
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : 'Jack Marshal (Edit)
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Rules Clarification : Undead - None yet. (Edit)
Rules Clarification : Circular Vision (Edit)
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Rules Clarification : Drive (Edit)
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Rules Clarification : Dark Shroud (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Ayisla's Veil and/or Cloak of Darkness (Edit)
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Rules Clarification : Dark Fire (Edit)
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Rules Clarification : Soul Cage - None yet. (Edit)
Rules Clarification : Soul-Powered (Edit)
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Rules Clarification : Strength of Death - None yet. (Edit)