Difference between revisions of "Inflictor"
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=Thoughts on Inflictor= | =Thoughts on Inflictor= | ||
===Inflictor in a Nutshell=== | ===Inflictor in a Nutshell=== | ||
− | It's a defensive warjack, which is unusual for Cryx. Though its stinger is not much to rely on, it's the shield ARM bonus plus the shield guard ability that makes this the perfect buddy and escort on the field. | + | It's a defensive warjack, which is unusual for Cryx. Though its stinger is not much to rely on, it's the shield ARM bonus plus the shield guard ability that makes this the perfect buddy and escort on the field. In Black Industries you can really leverage it’s anti ranged presence as it will be armour 23vs shooting. |
===Combos & Synergies=== | ===Combos & Synergies=== |
Revision as of 12:58, 1 August 2020
Inflictor |
Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.
Contents
Basic Info
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Abilities
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
- Construct
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
Weapons
- Shield Claw - 1" reach, POW 3, P+S 13 melee attack
- Stinger - 2" reach, POW 6, P+S 16 melee attack
- Critical Poison - On a critical hit, gain an additional die on this weapon's damage rolls against living models.
Theme Forces
- Cryx
- Black Industries. Inflictor gains Carapace in this theme.
- Dark Host
- Scourge of the Broken Coast. Inflictor gains Gang Fighter in this theme.
- The Ghost Fleet
- Other Factions
- Infernal players can use it in Hearts of Darkness.
- Mercenary and Convergence players can use it by either:
- putting it under the control of Asphyxious4 in various themes,
- putting it under the control of Mortenebra in Strange Bedfellows.
Thoughts on Inflictor
Inflictor in a Nutshell
It's a defensive warjack, which is unusual for Cryx. Though its stinger is not much to rely on, it's the shield ARM bonus plus the shield guard ability that makes this the perfect buddy and escort on the field. In Black Industries you can really leverage it’s anti ranged presence as it will be armour 23vs shooting.
Combos & Synergies
- Hook this boy up with any warcaster that can grant a warjack an ARM bonus (its melee already hits 80% of the time) that way its ARM goes up so high damage wont be an issue for early game.
- While getting critical poison is a strong bonus in combat, it is rather unreliable and many times, the better strategy is to simply buy more attacks. However if you can get free boosted attacks, the ability can be much more likely to trigger.
- Terminal Velocity on Lich Lord Venethrax only boosts against living models which is fine since Critical Poison only effects the living.
- Pirate Queen Skarre can cast Dark Guidance to boost your melee attacks.
- Bane Witch Agathia has Hellwrought which is great on a model with shield guard (if a little unlikely to trigger in Black Industies)
Drawbacks and Downsides
- Despite how it looks it's more-or-less the Slayer with a shield, reach and a stinger that MIGHT do poison damage if it's fighting a living enemy. If you are not using shield guard the 3points upgrade spent on the Inflictor could easily go elsewhere.
Tips and Tricks
- Keep it near the warcaster at all times unless you need it to escort a solo that you do not wish to be shot down early in the game.
OTHER
Trivia
- The rules for this model were published in Warmachine: Vengeance March 2014.
- The physical model wasn't available for purchase until about June 2016, more than two years later.
- The Inflictor & Seether are sold in one box, with enough pieces to make either but not both. Magnets are your friends.
Other Cryx models
Rules Clarifications
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Shield and/or Buckler (Edit)
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Rules Clarification : Poison - None yet. (Edit)
Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
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