Difference between revisions of "Idrian Skirmishers"
(→Combos & Synergies) |
(→Combos & Synergies) |
||
Line 80: | Line 80: | ||
* Anything that can keep them alive. [[Harbinger]]'s Martyrdom power, for example. | * Anything that can keep them alive. [[Harbinger]]'s Martyrdom power, for example. | ||
* [[Lieutenant Crosse, Resistance Fighter]] can give them Run & Gun and Stealth on feat turn and they can be decent Life Bound targets. | * [[Lieutenant Crosse, Resistance Fighter]] can give them Run & Gun and Stealth on feat turn and they can be decent Life Bound targets. | ||
− | * [[Fiona the Black]] can protect the CAs with Roth's Mercy and Curse of | + | * [[Fiona the Black]] can protect the CAs with Roth's Mercy and Curse of Veils make their guns much more threatening. |
− | * Snipe goes great with Reposition 3" | + | * Snipe goes great with Reposition 3", so think [[Ossrum]] or [[Magnus1]]. |
* [[Gorten]] - Solid Ground is an awesome spell for squishy infantry with decent DEF, as is placing Rock Walls in front of them. | * [[Gorten]] - Solid Ground is an awesome spell for squishy infantry with decent DEF, as is placing Rock Walls in front of them. | ||
− | * [[Captain Damiano]] and the Skirmishers synergise quite well. | + | * [[Captain Damiano]] and the Skirmishers synergise quite well. He has Deadeye to make them significantly more accurate with their guns, which in turn makes them great triggers for Road to War. His Feat and Death March makes them quite a threat in melee, charging at P+S 17 against their Prey. Finally, Sure Foot is also really great on them because it makes them that much more survivable with DEF 15, immunity to blasts and knock down. |
* [[Gabriel Throne]] or [[Rhupert Carvolo]] are able to make them Tough, which is quire a boon to their survivability, especially if Damiano or Gorten have them immunity to knock down, too. Stir the Blood or Dirge of Mists are also occasionally useful for them. | * [[Gabriel Throne]] or [[Rhupert Carvolo]] are able to make them Tough, which is quire a boon to their survivability, especially if Damiano or Gorten have them immunity to knock down, too. Stir the Blood or Dirge of Mists are also occasionally useful for them. | ||
+ | * [[Nemo4]] offers them some recursion. As a big unit they are also great fuel for [[Alexia1]] and [[Alexia2]], so you can double up on the recursion. | ||
=== Drawbacks & Downsides === | === Drawbacks & Downsides === |
Revision as of 20:36, 20 April 2020
Idrian Skirmishers Mercenary, & Protectorate Partisan, Idrian Unit |
Masters of the unpredictable and lethal terrain of the Bloodstone Marches, most Idrian tribesmen converted to the Lawgiver but preserved their nomadic ways. They excel at stalking, ambush, and desert warfare and have turned these talents to the service of Menoth. With their ancient, curved blades and newly adopted rifles, these ruthless warriors cut down enemies for faith and coin across all nations of Immoren.
"Do not forget that Menoth was the first great hunter, tracking the spawn of the Devourer Wurm across the skies." - Retek Sabukhari, Idrian Guide Template:SOM2
Contents
Basic Info
Idrian Skirmishers | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- Mercenary - Will work for the Protectorate.
- Partisan [ Protectorate ] - When included in a Protectorate army, this model/unit is a Protectorate model/unit instead of a Mercenary model/unit.
Abilities
- Entire Unit
- Chieftain
- The Chieftain has +1 MAT, RAT, CMD, and 5 hitpoints.
- Officer
- Go to Ground [ Minifeat ] - This model can use Go to Ground oncer per game at any time while in formation during its unit's activation. For one round or until they move, are placed, or are engaged, models in this unit that are currently in formation gain cover, do not suffer blast damage, and do not block LOS.
- Tactics: Reposition [3"] - Models in this unit gain Reposition [3"]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)
- Guide
- The Guide has 5 hitpoints.
- Granted: Prey - While this model is in formation, models in its unit gain Prey. (Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.)
Weapons
- Leader, Grunts, & Guide
- Military Rifle - 10" range, POW 11 gun.
- Kopis - 0.5" range, P+S 10 melee weapon.
- Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
- Chieftain
- Military Rifle - As above.
- Kopis (x2) - As above, but double the fun.
Theme Forces
- Mercenary
- The Irregulars
- Operating Theater (only if controlled by a Cephalyx Dominator)
- Protectorate
- As a Mercenary model, they can be taken in most of the Protectorate themes. However, this will use your "Up to one Mercenary unit" slot (most of the time).
- Exemplar Interdiction
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses. They don't use your "Up to one Merc" slot in this theme.
-
Warriors of the Old Faith
Thoughts on Idrian Skirmishers
Idrian Skirmishers in a nutshell
Front line fighters with solid guns that can mix it up in melee and survive shooting long enough to get there. Choose your Prey target carefully or you won't get the most from them. Expensive, but worth their points, and they don't really need any help from your caster.
Combos & Synergies
- Anything that can keep them alive. Harbinger's Martyrdom power, for example.
- Lieutenant Crosse, Resistance Fighter can give them Run & Gun and Stealth on feat turn and they can be decent Life Bound targets.
- Fiona the Black can protect the CAs with Roth's Mercy and Curse of Veils make their guns much more threatening.
- Snipe goes great with Reposition 3", so think Ossrum or Magnus1.
- Gorten - Solid Ground is an awesome spell for squishy infantry with decent DEF, as is placing Rock Walls in front of them.
- Captain Damiano and the Skirmishers synergise quite well. He has Deadeye to make them significantly more accurate with their guns, which in turn makes them great triggers for Road to War. His Feat and Death March makes them quite a threat in melee, charging at P+S 17 against their Prey. Finally, Sure Foot is also really great on them because it makes them that much more survivable with DEF 15, immunity to blasts and knock down.
- Gabriel Throne or Rhupert Carvolo are able to make them Tough, which is quire a boon to their survivability, especially if Damiano or Gorten have them immunity to knock down, too. Stir the Blood or Dirge of Mists are also occasionally useful for them.
- Nemo4 offers them some recursion. As a big unit they are also great fuel for Alexia1 and Alexia2, so you can double up on the recursion.
Drawbacks & Downsides
- They're a special order model.
- Incoming fire has right of way and Idrians have low defensive stats.
- If the enemy can remove the Chieftain and Guide that seriously weakens the unit. Watch out for spot removal.
- Don't prey a unit or the enemy will hide the last member
Tricks & Tips
- Keep the Chieftain and Guide right at the back (normally with the guide being about 6" behind the chieftain). If the enemy gets the chance to take them out, the guide in particular, they will do so crippling the unit.
Other
Trivia
Unit & CA were both released in Warmachine: Legends (2008)
Other Faction models
Rules Clarifications
Rules Clarification : Powerful Charge and/or Brutal Charge (Edit)
|
Rules Clarification: : Partisan (Edit) | |
Which Faction am I?
Attachments
Partisan warcasters
Partisans & Theme Forces (Edit)
|
Rules Clarification : Advance Deployment (Edit)
|
Rules Clarification : Combined Ranged Attack (Edit)
|
Rules Clarification : Pathfinder (Edit)
|
Rules Clarification : Officer (Edit)
|
Rules Clarification : Go to Ground (Edit)
|
Rules Clarification : Tactics vs Granted (Edit)
|
Rules Clarification : Reposition (Edit)
|
Rules Clarification : Tactics vs Granted (Edit)
|
Rules Clarification : Prey (Edit)
|
Note to Editors |