Difference between revisions of "House Ellowuyr Warden Executioner"

From LOS Warmachine University
Jump to: navigation, search
(Basic Info)
Line 43: Line 43:
 
* {{Defenders of Ios}}
 
* {{Defenders of Ios}}
  
 +
===Recent Changes===
 +
2021.10 Rebalance-opocalypse Update (TBC)
 +
* Swaps [[Dual Attack]] for Quick Work + Gunfighter
  
 
= Thoughts on {{PAGENAME}} =
 
= Thoughts on {{PAGENAME}} =

Revision as of 17:50, 24 September 2021

Retribution Logo.jpg House Ellowuyr Warden Executioner

Retribution Solo

Among the initiates of the Wardens, there are those who excel in their training far beyond that of their peers. These individuals are capable of truly incomprehensible feats of martial strength, such as wielding a pair of the Wardens’ signature heavy voulges with the same grace as their brethren muster with a single blade. These individuals are rare and gifted and are quickly perceived by their trainers. These select few undergo a far more extreme regiment of training than the standard Warden, learning to master the art of warfare in ways few can imagine.

Basic Info

House Ellowuyr Warden Executioner
Missing Info
Ellowuyr Warden Executioner.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 6
STR 9
MAT 8
RAT 6
M.A. N/A
DEF 12
ARM 18
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 4
UNIT SIZE N/A
COST 6
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Parry symbol.jpg Parry
  • Cleave - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, immediately after the attack is resolved this model can make one additional melee attack. This model can make only one additional attack as a result of Cleave each activation.
  • Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
  • Leadership [ House Ellowuyr Warden ] - Friendly Side Step models in this model's command range gain {{{3}}}.
  • Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
  • Unyielding - This model gains +2 ARM against melee damage rolls.

Weapons

Vortex Cannon (x2)
Gun icon.jpg  RNG   ROF   AOE   POW 
10 1 (★) 12
  • Magical dam symbol.jpg Damage Type: Magical
  • Chain Attack: Vortex Blast - If this model hits the same enemy model with both its initial attacks with this weapon, after resolving the attacks it can immediately make an additional ranged attack vs that model. If this attack misses, nothing happens. If it directly hits an enemy model, before making the damage roll, push models within 2" of the model hit 2" directly towards it in the order you choose. Then center a 3" AOE on the model hit. Models in the AOE are hit and suffer a POW 12 damage roll. Models boxed by Vortex Blast are RFP'd.
Heavy Voulge (x2)
Sword icon.jpg  RNG   POW   P+S 
2 6 15
  • Critical Amputation - On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.

Theme Forces

Recent Changes

2021.10 Rebalance-opocalypse Update (TBC)

Thoughts on House Ellowuyr Warden Executioner

Template:Recent Release

House Ellowuyr Warden Executioner in a nutshell

The Warden Executioner is a combat solo with a load of versatility. By itself, it packs 4 initial attacks and a Chain Attack. It can soften up harder targets, and take a chunk out of a softer unit. When paired with Wardens, the Side Step Leadership ability really allows the Wardens to Cleave deep into infantry, especially as they can Parry forward. Our goal with this solo is similar to the Virtue Champion from last CID, in that we want the solo to be viable both by itself, and when helping out its associated unit. Current testing shows that it is performing very well.

Combos & Synergies

  • House Ellowuyr Wardens - Naturally as they grants them Side Step.
  • Ravyn1 - Veil of Mist lets them move through other models and Parry lets them ignore free strikes, so you can send them through the enemy frontline to harass backliners. Snipe also goes quite well on these guys.
  • They can manipulate the positions of enemy models with their Vortex Blast gun, which is something melee heavies like the Manticore or the Aeternae appreciate, as do assassin caster like Garryth1 or Thyron1.
  • Speaking of Thyron; he can give them Killing Spree with his feat, as well as an additional attack die on the axes for more reliable Crit Ampuations, and Relentless Charge, plus Magical Damage and Blessed on all of their weapons with Onslaught and Spellpiercer respectively.
  • Garryth1 - Crippling Grast is amazing with models with many attacks, and the Executioner has 6 if Cleave and the Chain Attack go off.
  • Garryth2 similarly has Mortality and a feat to give all the models in his control range super-Defensive Strike, which is great on a model with a gun and 2" melee weapons.
  • Issyria1 speeds them up with Crusader's Call.

Drawbacks & Downsides

  • They are quite expensive and you cannot take them all as Requisition Options if you take them at full FA. They are certainly worth every point of their cost, but it might get awkward trying to fit them all in to one list and still take some other things you want.
  • RAT 6 is so-so as an attack stat. If your caster has DEF debuffs, Executioners are going to love him.
  • RNG 10" is pretty short, but you can compound this by having them tangle in melee. Dual Attack means you can still shoot while engaged
  • Really, there aren't that many downsides to this model, it's an amazing package for its cost and every Defenders list should have at least two for their Requisition Choices.

Tricks & Tips

  • If you shoot an enemy within 2" of yourself the Vortex will pull you in, too. This can extend your threat range on your other attacks.

Other

Trivia

  • Released 2021.04

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters

Elara2 - Falcir1 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2

Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks

Aeternae - Banshee - Daemon - Discordia - Hemera - Hydra - Hypnos - Imperatus - Manticore - Phoenix - Sphinx

Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units

Cyelna & Nyss Hunters - D Destors - D Invictors - D Sentinels - Heavy Rifle Team - H Halberdiers - H Riflemen - HE Swordsmen - HE Wardens - HS Arcanists - HS Battle Mages - HV Electromancers - MH Infiltrators - MH Strike Force - Ryssovass Defenders - Spears of Scyrah - Stormfall Archers
Special: Eiryss3 (CA) - Soulless Escort (WA)

Solos

Aelyth Vyr - Arcanist Mechanik - D Destor Thane - D Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - HE Warden Executioner - HS Artificer - HS Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - MH Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Scythe - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Refer to Category: Retribution of Scyrah Mercenary
This index was last updated: 2021.04

Rules Clarifications

Rules Clarification : Parry - None yet. (Edit)

RC symbol.png

Rules Clarification : Cleave      (Edit)

  • Cleave doesn't trigger off free strikes or Impact Attacks, since those occur outside of your Combat Action.
  • Despite "additional attacks" normally occurring only after all initial attacks are resolved, Cleave "interrupts" your initial attacks because it must be resolved immediately.
  • You cannot trigger an "Any Time" ability between the first attack and the Cleave attack, because Cleave occurs at Step 14 of Apdx A, and "Any Time" abilities cannot be triggered until after Step 14 is finished.
  • Attack-Generating Abilities (Edit)
    • From the core rulebook: When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.
    • If you trigger two attack-generating abilities (such as Black Spot and Kill Shot) you choose to resolve one and "lose" the other (unless you trigger it again later).
    • If you trigger two attack-generating abilities, and one of them is compulsory (such as Black Spot and Berserk), you must choose to resolve the compulsory one. (Infernal Ruling)
RC symbol.png

Rules Clarification:  : Dual Attack      (Edit)
(Click Expand to read)

* If you fail a charge, then you do not get to make ranged attacks.
  • If you have multiple ranged attacks and/or melee attacks, you can intermingle them in any order. (Infernal Ruling)
  • You can charge, make a ranged attack, then make your charge melee attack. Even though you made a ranged attack, that doesn't change the fact that your first melee attack is the charge attack. (Infernal Ruling)
  • You must complete all initial attacks before buying attacks. You can't go: Make an initial melee attack, then buy a melee attack, then make an initial ranged attack. (Locked Thread)
  • Dual Attack doesn't let you mix initial attacks with a (★) attack. Dual Attack only lets you make either:
    1. Initial melee attacks and initial ranged attacks.
    2. Power attack and initial ranged attacks.
      Any other combination of (★ Attack) and initials is disallowed. See this thread for full explanation and links to relevant Infernal Rulings.
    • You could theoretically make a special melee attack and then buy additional ranged attacks (or vice versa) ... but the core rules say "The rules for these special attacks indicate the nature of any additional attacks that can be made afterward, if any" so the special attack would have to explicitly allow a swap - and I'm unaware of any that do so.
  • There is no penalty for shooting an enemy you are in melee with.
  • Your ranged attack(s) can target a model you are not in melee with. (Infernal Ruling)
  • Dual Attack & Drag ( Edit )
    • This is pretty-much limited to just the Prime Axiom under Syntherion, or the Swabber, Galleon or Prime Axiom under Aurora2
    • If you charge model A then utilise Dual Attack to make a ranged attack vs the same model, then you would get the free melee attack from Drag. The Drag attack is a charge attack. (Infernal Ruling)
    • If you charge model A then utilise Dual Attack to make a ranged attack vs a different model, then you would lose the free melee attack from Drag. Your first melee attack must be versus the charge target, and you cannot save the Drag attack for later. (Infernal Ruling)
    • If you didn't charge then ... just go nuts. There's no restrictions that I know of.
  • Dual Attack & Slam/Trample ( Edit )
Power Attack Slam and Trample combine your Normal Movement and Combat Action, and how this works with Dual Attack is:
  • Slam: You must resolve the movement, the attack, and moving the slammed model. Only then can you make initial ranged attacks.
  • Trample: You must resolve the movement, the attacks, and the free strikes. Only then can you make initial ranged attacks.
  • (Infernal Ruling)
RC symbol.png

Rules Clarification : Leadership      (Edit)

  • If you have two Leaders handing out the same buff, then sometimes they stack (Bronzeback) and sometimes they don't (Exemplar Bastion). (Infernal Ruling)
    • See specific models for case-by-case Infernal Rulings.
  • If you have two Leaders handing out different buffs (such as Iona's Leadership giving Dodge, and the Wolf Rider Champion's Leadership giving Prowl) then the benefits do stack - they'll get both Dodge and Prowl. (Infernal Ruling)
RC symbol.png

Rules Clarification : Side Step      (Edit)

  • You can't trigger Side Step by hitting friendly models.
  • You can't trigger Side Step from additional attacks that you buy, or out-of-activation attacks (such as free strikes).
  • If you have multiple initial attacks, you have to step after each one. You can't "save up" all your side steps then get a single big 4" or 6" move.

Rules Clarification : Unyielding - None yet. (Edit)


RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Chain Attack      (Edit)

  • Some Chain Attacks generate a Power Attack (such as Chain Attack: Throw. These Chains can be used after charging, even though Power Attacks normally can't be used after a charge. (Infernal Ruling)
  • Buying extra attacks with fury or focus cannot trigger a Chain Attack - only initial attacks can trigger it.
  • If you have 3 weapons but only 2 of them are associated with the Chain Attack, then you can make that 3rd initial attack at any point without it preventing the Chain Attack from triggering.
    Also, interrupting your initials to resolve the Chain Attack will not prevent you taking the 3rd initial.
    For example, the Cryx Nightmare has two Claws with a Chain Attack, plus some Tusks. When he makes his initial attacks he can go:
    • [Claw] - [Tusks] - [Claw] - [Chain Attack] ... even though the two Claw attacks weren't sequential.
    • [Claw] - [Claw] - [Chain Attack] - [Tusks] ... even though he did the Chain Attack before getting to his initial Tusk.
    • [Tusks] - [Claw] - [Claw] - [Chain Attack]
    • He cannot go ... [Claw] - [Claw] - [Tusks] - [Chain Attack] ... because you must resolve the Chain Attack as soon as it's triggered, or not at all.
RC symbol.png

Rules Clarification : Vortex Blast      (Edit)

  • The damage roll from Vortex Blast is still ranged attack damage, so anti-ranged damage stuff (like Carapace or Deceleration) will work vs it. (Infernal Ruling)
  • Vortex Blast does a POW 12 damage roll instead of a normal damage roll. This means the POW on the gun is irrelevant (especially for the Daemon). (Infernal Ruling)
  • Severa only
    Because the Vortex is part of a ranged attack, this means
    • You can use an Attack Type on Vortex Blast attack. If you choose Heart Seeker, you'll get a discard die for everyone in the AOE.
    • If the Vortex kills something, that will trigger Run & Gun.
    • Pistoleer stacks with Vortex Blast.
    • (Infernal Ruling for the all of the above)
  • Not blast damage (Edit)
    • Due to the way it is worded, this spell/weapon does full POW to all models in the AOE. It is not blast damage and it is not halved.
    • For the same reason, it doesn't do "two damage rolls to the model directly hit". (Infernal Ruling)
    • Models that are immune to blast damage have no defence vs this spell/weapon.
RC symbol.png

Rules Clarification : Amputation      (Edit)

  • Amputation triggers after you've marked normal damage. So it goes: Roll damage ; mark damage ; fill in unmarked boxes/circles.(Infernal Ruling)
  • Amputation doesn't do anything if no boxes are filled in / the attack deals no damage. (Infernal Ruling)