Hand of Judgment

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Protectorate Logo.jpg Hand of Judgment

Protectorate Character Heavy Warjack

Hand of Judgment exists for a single purpose: to execute the will of Feora, Priestess and Protector of the Flame. Armed with an immolator cannon and a massive mace, this mighty warjack brings Menoth’s cleansing fire against those arrayed against the Protectorate. Zealous in smiting its enemies, it has demonstrated a dangerous temper only Feora can keep in check. Wherever she treads, Hand of Judgment follows, eager to slip its leash to destroy those who displease its master.

Basic Info

Hand of Judgment
Missing Info
HandofJudgment.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 11
MAT 7
RAT 5
M.A. N/A
DEF 10
ARM 19
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 32
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 18
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
  • Construct symbol.jpg Construct
  • Fire Imm symbol.jpg Immunity: Fire
  • Blazing Wrath - This model can charge enemy models suffering the Fire continuous effect without spending focus.
  • Bond [ Feora ] - If this model begins the game in Feora's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Feora and in their control range, HoJ gains boosted ranged attack rolls.
  • Fuel for the Flames - When a model suffers a fire damage roll while within 5" of this model, add +2 to the roll.

Weapons

Theme Forces

Thoughts on Hand of Judgment

Hand of Judgment in a nutshell

Hand of Judgment is a Repenter on steroids - a much bigger and better spray, more melee hitting power than a Crusader (including some free charges), and a decent turn of speed, but at more than twice the cost of a Repenter

Combos & Synergies

  • Hand of Judgement has a lot of synergies with all of Feora's incarnations. He gets the bond, obviously, but also Fuel for the Flames adds to the damage of Feora's various fire spells and attacks, and increases the damage of Fire continuous effects. Finally, Hand charges enemies that are on fire for free (of which there a lot when Feora is around).
  • Malekus can make great use of Hand. Fuel for the Flames is a great force multiplier for his feat, while its spray makes it a decent choice for Open Fire.
  • Reclaimer Gatekeeper - Hand of Judgement's RAT is on the low side, so you will frequently have to boost to hit with it's ranged weapon. Getting Future Sight from a Reclaimer will help immensely.
  • Flameguard Cleansers, Deliverer Sunburst Crew, Vanquisher - Hand of Judgement charges enemies that are on fire for free - Having some buddies set it's target on fire will let you spend more focus on killing the enemy.

Drawbacks & Downsides

  • Hand is quite expensive for what it brings - you can get almost two Crusaders for it, which will have a greater offensive output.
  • Fuel for the Flames will also affect your own models when they are hit by enemy Fire attacks.

Tricks & Tips

  • Since Hand of Judgement is immune to fire damage, you can use it and another model with a blast weapon that causes fire damage, such as a Vanquisher or Deliverer Sunburst Crew to bypass the Defense of extremely high Defense models (such as Kayazy Eliminators). Place Hand next to the enemy model, and then have the other model shoot Hand instead of the enemy. You will only have to hit a relatively modest DEF 12 (natural 10 + 4 for being engaged - 2 for back strike) instead of the enemy's defense.
  • Fuel the Flames affects HoJ's own spray as well, meaning it will be POW 15 within 5" of it and POW 13 outside of it.

Other

Trivia

Released in the Warmachine: Reckoning expansion book (2015).

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)          
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Feora4 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Covenant1 - Covenant2 - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2021.11

Rules Clarifications

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Rules Clarification : Flame Burst      (Edit)

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Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Blazing Wrath - None yet. (Edit)

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Rules Clarification : Bond      (Edit)

  • Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
  • Bonds & Themes
    • If a warjack/warbeast with a bond is in that caster's battlegroup, they can be taken in any theme force. Refer the core rulebook.
    • This is true even if the caster isn't a full warcaster or warlock (this interaction changed as of 2018.06).
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Rules Clarification : Fuel for the Flames      (Edit)

  • Fuel for the Flames applies to friendly and enemy models.
  • It applies to continuous fire damage, too.