|
|
Line 41: |
Line 41: |
| * {{The Bones of Orboros}} | | * {{The Bones of Orboros}} |
| * {{The Wild Hunt}} | | * {{The Wild Hunt}} |
| + | |
| + | ===Recent Changes=== |
| + | 2021.10 Rebalance-opocalypse Update (TBC) |
| + | * No longer a living model |
| | | |
| =Thoughts on {{PAGENAME}}= | | =Thoughts on {{PAGENAME}}= |
Revision as of 17:57, 24 September 2021
An ancient manifestation of the Devourer Wurm’s conscious will, the gallows grove flourishes on soil soaked in the blood of sacrifice and violent massacres. Possessing an unsettling approximation of sentience, these gnarled trees might vanish only to reappear where the blood flows most freely. Powerful druids of the Circle are able to feed their will into these conduits of power and then unleash it upon those marked for death. The very presence of these trees saps vitality from the living as wounds gape wide to pour blood upon the thirsty roots of their destroyers.
Basic Info
Gallows Grove |
Missing Info |
|
COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Medium |
SPD |
0 |
STR |
0 |
MAT |
{{{mat}}} |
RAT |
N/A |
M.A. |
N/A |
DEF |
5 |
ARM |
16 |
CMD |
N/A |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
5 |
F. Field |
N/A |
|
|
|
|
WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
4 |
UNIT SIZE |
N/A |
COST |
2 |
N/A |
N/A |
|
|
|
|
N/A |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
|
Abilities
- Advance Deployment
- Central Locus - When a model channels a spell through this model, the spellcaster can target models in this model's back arc.
- Channeler [Friendly Faction warlock] - While this model is in a friendly Faction warlock's control range, the warlock can channel spells through this model.
- Circular Vision - Models never gain a back strike bonus against this model.
- Entropic Force - While within 5" of this model, enemy models lose Tough and cannot have damage removed from them.
- Immobile - This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks.
- Prowl - While this model has concealment, it gains stealth.
- Strange Growth - Once per turn at any time during its activation, place this model anywhere completely within 5" of its current location. This model cannot be placed except as a result of Strange Growth.
Weapons
- Unarmed - (Non-Grymkin) Trees don't have any attacks.
Theme Forces
You can currently get three Gallows Groves for a single requisition point in any of the four Circle themes.
Recent Changes
2021.10 Rebalance-opocalypse Update (TBC)
Thoughts on Gallows Grove
Gallows Grove in a nutshell
The Gallows Grove exists for warlocks to channel spells through. Blocking tough is a cute bonus. If you have a spell slinging warlock, this is almost mandatory tech. If not, you don't tend to bother.
The Gallows Grove has a secondary use, a Gargantuan or Colossal is normally immune to grievous wounds but that doesn’t extend to entropic force, even if the tree does nothing else all game a 2 point model screwing with the effectiveness of a 30 something point model is still pretty handy.
Combos & Synergies
Drawbacks & Downsides
- It has one job. And does little else
- the more support models with no weapons (or way to cause damage) that you take the more work your other models need to do to make up for it. - looking at you Shifting Stones
Tricks & Tips
- Blocking tough is a cute bonus, try to not forget it.
- They are great at contesting zones, since they can't be moved and take an above average amount of work to kill.
- Don’t feel bad about moving B2B with enemy models and shooting the grove in the back with spells like Rift or Forked Lightning, especially if the enemy models are high def low arm or are slow and easy to jam.
Other
Trivia
Released in Hordes: Domination (2011)
Other Circle models
Rules Clarifications
|
Rules Clarification : Unarmed (Edit)
- Since this model has no weapons it does not have a melee range.
- This means it can't engage other models, declare charges, or make free strikes
- Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
- However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.
|
|
Rules Clarification : Advance Deployment (Edit)
- Sometimes you can attach a WA or CA that doesn't have AD to a unit that does have AD. If you do, the attachment effectively gains AD and they can all advance deploy together. (Locked Thread)
|
Rules Clarification : Central Locus - None yet. (Edit)
|
Rules Clarification : Channeler and/or Arc Node (Edit)
General
- It is possible to channel a spell with a range of CTRL. The control range is still measured from the caster though, so channeling it has zero effect ... unless you've got something like Empowered Arc Node or Reaction Drive. Stuff like that can trigger. (Infernal Ruling)
Channeling in melee
- A channeler that is engaged by an enemy model can not channel.
- A channeler that is engaging an enemy model can channel. (For example, the channeler is standing in the enemy's back arc.)
Channeler - LOS
- You use the channeler's abilities when determining LOS (such as whether you can see your target through a forest).
- If the channeler has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to LOS (but not to the DEF bonus).
Caster - Attack roll
- You use the caster's abilities when determining attack roll modifiers (such as whether a target standing in a forest gets +2 DEF or not).
- If the caster has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to the dice roll (but not to the LOS).
Stealth - It affects both LOS and the attack roll
- Since Stealth has both a LOS modifier (stealth models more than 5" away aren't intervening models) and an attack roll modifier (stealth models more than 5" away are auto-missed) things get a little complicated.
- If only the channeler ignores stealth, then all stealth models count as intervening models and block LOS, but the caster will auto-miss models more than 5" from the channeler.
- If only the caster ignores stealth, then only models within 5" of the channeler block LOS, but the caster won't auto-miss no matter what you target.
- If both channeler and caster ignore Stealth, it works as you'd expect.
-
Stealth Examples [Show/Hide]
- Caster has Eyeless Sight, channeler does not.
- Stealth model is within 5" of channeler
- LOS - The model counts as an intervening model, as per the normal Stealth rules
- Attack roll - If you attack it then you don't auto-miss, as per the normal Stealth rules
- Stealth model is more than 5" away from channeler
- LOS - The model does not count as an intervening model, as per the normal Stealth rules.
- Attack roll - If you attack it then you don't auto-miss, as the attacking model has Eyeless Sight.
- Stealth model is more than 5" away from channeler, and you want to target a model behind it.
- LOS - The front model doesn't block LOS
- Attack roll - Doesn't auto-miss
-
- Caster hasn't got Eyeless Sight, channeler does.
- Stealth model is within 5" of channeler
- LOS - The model counts as an intervening model, as per the normal Stealth rules
- Attack roll - If you attack it then you don't auto-miss, as per the normal Stealth rules
- Stealth model is more than 5" away from channeler
- LOS - The model counts as an intervening model, because the model drawing LOS ignores Stealth.
- Attack roll - If you attack it then you will auto-miss, as the attacker doesn't ignore Stealth.
- Stealth model is more than 5" away from channeler, and you want to target a model behind it.
- LOS - The front model blocks LOS, so you can't target the rear model.
- Attack roll - N/A
|
|
Rules Clarification : Circular Vision (Edit)
- This only prevents the normal bonus afforded from back strikes. It does not prevent things such as Backstab, which simply requires being in the rear arc.
|
|
Rules Clarification : Entropic Force (Edit)
- Affected models can still remove damage from other models.
- Affected models can still trigger abilities that involve removing damage, and all other effects will be resolved. For instance:
|
|
Rules Clarification : Immovable and/or Immobile and/or Buried (Edit)
- There is no functional difference between "cannot move" and "cannot be moved".
Even if you gain bonus movement (such as Dodge) via a spell or theme benefit, you still can't move. (Locked thread)
- Witchwood only:
- Since the Witchwood doesn't have Normal Movement, it can't gain the Aiming bonus.
|
|
Rules Clarification : Prowl and/or Just a Tree? (Edit)
- Whether you can trigger this ability is a bit awkward;
- As long as you have concealment you get Stealth ... even if the attacker ignores concealment (such as with Hunter).
- If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl/Tree.
- If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get it. (Infernal Ruling)
- Similar for standing in a forest.
- If a debuff removes Stealth, Prowl/Tree do not reapply stealth... But this ruling is being rechecked. (Infernal Checking)
|
Rules Clarification : Stealth (Edit)
- Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
- You can target them with a charge.
- You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.
|
|
Rules Clarification : Strange Growth - None yet. (Edit)