Difference between revisions of "Fennblade Kithkar"

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(Drawbacks & Downsides)
 
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{{Trollbox|{{Trollblood}} {{Trollkin}} {{Fennblade}} {{Solo}} }} [[Category: Model]]
 
{{Trollbox|{{Trollblood}} {{Trollkin}} {{Fennblade}} {{Solo}} }} [[Category: Model]]
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{{4P|'''United Kriels'''}}
  
 
''Veterans of countless battles, Fennblade kithkar are warriors of renown. Each has led his brothers in arms time and again against any who would infringe upon trollkin lands or harass their people. More than heroes or champions, these vaunted leaders are brilliant battlefield commanders capable of coordinating the maneuvers of their fellow Fennblades with great precision.''
 
''Veterans of countless battles, Fennblade kithkar are warriors of renown. Each has led his brothers in arms time and again against any who would infringe upon trollkin lands or harass their people. More than heroes or champions, these vaunted leaders are brilliant battlefield commanders capable of coordinating the maneuvers of their fellow Fennblades with great precision.''
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* {{Band of Heroes}}. {{PAGENAME}} gains [[Take Down|"Option Take Down"]] in this theme.
 
* {{Band of Heroes}}. {{PAGENAME}} gains [[Take Down|"Option Take Down"]] in this theme.
  
===Recent changes===
 
2021.10 Mega Update
 
* +3 hitpoints
 
* -1 points cost
 
  
 
=Thoughts on {{PAGENAME}}=
 
=Thoughts on {{PAGENAME}}=
 
==={{PAGENAME}} in a nutshell===
 
==={{PAGENAME}} in a nutshell===
The Fennblade Kithkar is the veteran leader of the Fennblades. Capable of three attacks in a turn it's an interesting support solo that hits medium-hard and makes the Fennblades more accurate. Great against infantry - but not so hot against beast/jack walls.
+
The Fennblade Kithkar is the veteran leader of the [[Trollkin Fennblades]]. Capable of three attacks in a turn it's an interesting support solo that hits medium-hard and makes the Fennblades more accurate. Great against infantry - but not so hot against beast/jack walls with pow 13 weapons.
 +
 
 +
He is quite cheap points wise and has 8 hp so he isn't bad, his role of infantry clearing just isn't something trolls need help with. His support role is the reason to include him so really you are reaching for him with Fennblades only.
  
 
===Combos & Synergies===
 
===Combos & Synergies===
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===Drawbacks & Downsides===
 
===Drawbacks & Downsides===
* Of the three attacks in a turn, only one is going to break ARM 20.
+
* Of the three attacks in a turn, only the charge is going to break ARM 20.
* Has high hp but low natural armour, can be shot off the board in 1 or 2 shots.
+
* Has high hp but low natural armour, can be shot off the board in 1 or 2 shots. Maybe a few more if under the Krielstone or with the right caster.
* He has the same output as a single Troll Champion, the difference being he maybe has an  bit of movement with an extra attack and a more accurate charge, but this is vs weapon master, sanguine bond, +1armour and Defensive Line all while being a half point cheaper.
+
* He has the same output as a single Troll Champion, the difference being he maybe has an  bit of movement with an extra attack and a more accurate charge, but this is vs weapon master, sanguine bond, +1 armour and Defensive Line all while being a half point cheaper.
  
 
===Tricks & Tips===
 
===Tricks & Tips===

Latest revision as of 22:59, 22 June 2023

Trollblood Logo.jpg Fennblade Kithkar

Trollblood Trollkin Fennblade Solo

Mk4 icon.png
Prime
This model is available in one Prime Army, United Kriels. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

Veterans of countless battles, Fennblade kithkar are warriors of renown. Each has led his brothers in arms time and again against any who would infringe upon trollkin lands or harass their people. More than heroes or champions, these vaunted leaders are brilliant battlefield commanders capable of coordinating the maneuvers of their fellow Fennblades with great precision.

Basic Info

Fennblade Kithkar
Missing Info
FennbladeKithkar.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 6
STR
MAT 7
RAT N/A
M.A. N/A
DEF 12
ARM 15
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE N/A
COST 3
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Tough symbol.jpg Tough
  • Hard - This model does not suffer damage or effects from impact attacks or collateral damage.
  • Righteous Vengeance - If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5" of this model during the last round, during your Maintenance Phase this model can advance up to 3" and make one basic melee attack.
  • Veteran Leader [ Trollkin Fennblades ] - While in this model's command range, other friendly Trollkin Fennblade models gain +1 to attack rolls.

Weapons

  • Battle Weapons (x2) - 2" reach, P+S 13 melee weapons
    • Powerful Charge - This model gains +2 to charge attack rolls with this weapon.

Theme Forces


Thoughts on Fennblade Kithkar

Fennblade Kithkar in a nutshell

The Fennblade Kithkar is the veteran leader of the Trollkin Fennblades. Capable of three attacks in a turn it's an interesting support solo that hits medium-hard and makes the Fennblades more accurate. Great against infantry - but not so hot against beast/jack walls with pow 13 weapons.

He is quite cheap points wise and has 8 hp so he isn't bad, his role of infantry clearing just isn't something trolls need help with. His support role is the reason to include him so really you are reaching for him with Fennblades only.

Combos & Synergies

Drawbacks & Downsides

  • Of the three attacks in a turn, only the charge is going to break ARM 20.
  • Has high hp but low natural armour, can be shot off the board in 1 or 2 shots. Maybe a few more if under the Krielstone or with the right caster.
  • He has the same output as a single Troll Champion, the difference being he maybe has an bit of movement with an extra attack and a more accurate charge, but this is vs weapon master, sanguine bond, +1 armour and Defensive Line all while being a half point cheaper.

Tricks & Tips

  • Position him somewhere that he's all but guaranteed to get Righteous Vengeance triggered. ie put some troops in a zone that your opponent wants to clear, and have him within 5" of those troops.
  • Put him somewhere safe, like out of LOS or by the edge of a obstacle, and use the Righteous Vengeance move to get him back into the open before he activates.

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Trollblood models

Trollblood Logo.jpg       Trollbloods Index       (Edit)
Battlegroup & Similar
Warlocks

Borka1 - Borka2 - Calandra - Gunnbjorn1 - Gunnbjorn2 - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor

Warlock Attachment

Trollkin Runebearer

Lesser Warlocks

Horgle1 - Madrak0

Light warbeasts

Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll

Heavy warbeasts

Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Dozer & Smigg - Earthborn Dire Troll - Mulg the Ancient - Rök

Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units

Dannon Blythe & Bull - Boomhowler1 - Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Sons of Bragg - Scattergunners - Thumper Crew - T Champions - T Fennblades - T Highwaymen - T Long Riders - T Runeshapers - T Scouts - T Sluggers - Warders
Special WA: Trollkin Sorcerer

Solos

Boomhowler2 - Boomhowler3 - Braylen Wanderheart, Trollkin Outlaw - Bumbles - Dhunian Archon - Fell Caller Hero - Fennblade Kithkar - General 'Thunderstone' Brug - Horgle1 - Horthol, Long Rider Hero - Janissa Stonetide - Ledfoot & Tredz - Madrak0 - Northkin Shaman - Pyg Tank - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner Valka Curseborn, Chieftain of the North

Battle Engines Hearthgut Hooch Hauler - War Wagon
 
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North - Vengeance of Dhunia
 
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion
This index was last updated: 2021.10

Rules Clarifications

RC symbol.png

Rules Clarification : Powerful Charge  and/or Brutal Charge     (Edit)

  • If you declare a charge but move less than 3", then the attack doesn't count as a "Charge Attack" and you won't get the bonus.

Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Hard - None yet. (Edit)

RC symbol.png

Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum     (Edit)

  • Vengeance moves do not have to be towards an enemy model.
  • You can choose to not move, but still get the attack. One is not conditional on the other.
  • Vengeance is not an activation. It does not prevent the model/unit from activating and acting normally later in the turn.
  • Stationary and knocked down models may not perform Vengeance moves nor attacks.
  • Units only
    • Out of formation models cannot make Vengeance moves nor Vengeance attacks.
    However if the unit commander uses their movement to bring the Grunts back into formation, then they can move and attack.
    • When resolving Vengeance, move all models in the unit before making any attacks. (Infernal Ruling)
    • If you have more than one unit with Vengeance, move all of unit A then complete all of unit A's attacks, before starting to move unit B.
    • If you manage to spawn new models during the Maintenance Phase (such as with Reconstruction or Blood-Bound) then those new models can also make Vengeance attacks. (Infernal Ruling)
    • Due to the way it is worded Vengeance can be "inherited" by unit attachments that do not actually have the Vengeance ability themselves. For instance, a Soulless Escort attached to the Spears of Scyrah.
      • If anyone is damaged, including the attachment, everyone in the unit gets to trigger Vengeance.
      • But if everyone is killed except the attachment, then he doesn't get to trigger Vengeance because the rule is "no longer on the table".
    • Granted [ Vengeance ]
      • If the model granting Vengeance dies, the unit will not get any Vengeance attacks.
      It is "If you have Vengeance, and you were damaged last turn, you get a move+attack."
      It is not "If you get damaged, you get Vengeance next turn."
      • If you lose Vengeance halfway through resolving Vengeance, then you stop resolving Vengeance immediately. (Infernal Ruling)
  • Triggers
    • Only enemy attacks trigger Vengeance. There are plenty of ways enemies can damage you without attacking you (such as Electro Leap) and these will not trigger Vengeance.
    • If a CA has Granted: Vengeance then only models in formation have it. However, models that are damaged while out of formation can trigger Vengeance, they just will not benefit from it. (Locked thread)
RC symbol.png

Rules Clarification : Veteran Leader      (Edit)

  • Veteran Leaders don't give themselves the buff, because of the "other models within ..." clause. However, if you have two models giving out the buff, then they can give it to each other. (Locked thread)
  • If a model can get Veteran Leader from two sources (such as Vet Leader [Winterguard] simultaneous with Vet Leader [Assault Kommandos]) then the benefit does not stack. (Infernal Ruling)
  • Some versions say "friendly" and some don't. Regardless, Veteran Leader only buffs friendly models. (Infernal Ruling)