Difference between revisions of "Erebus"

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(Created page with "MODEL DESCRIPTION =Basic Info= {| class="wikitable" style="width: 300px; float:right;" |- ! colspan=3 |{{PAGENAME}} Cryx Heavy Warjack |- |rowspan=99|[[File:AAA.jpg|200px]...")
 
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MODEL DESCRIPTION
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{{FH3|{{Cryx}} {{Character}} {{Heavy}} [[Warjack]] }} [[Category: Model]]
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''The lives Erebus has claimed leave the helljack steeped in the spiritual detritus of a thousand bloody deaths. Invisible to most, this spiritual effluvium envelops the machine, lashing out at those who strike its blackened carapace. No weapon of man can repel Erebus, any more than the sharpest steel can stop the inevitable slide into the grave.''
  
 
=Basic Info=
 
=Basic Info=
{| class="wikitable" style="width: 300px; float:right;"  
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{| class="wikitable" style="width: 300px; float:right; font-size:85%;"  
 
|-
 
|-
 
! colspan=3 |{{PAGENAME}}
 
! colspan=3 |{{PAGENAME}}
 
Cryx Heavy Warjack
 
 
|-
 
|-
|rowspan=99|[[File:AAA.jpg|200px]]
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|rowspan=99|[[File: Erebus.gif|200px]]
 
|-
 
|-
 
| style="width: 30%;"| '''SPD'''  
 
| style="width: 30%;"| '''SPD'''  
| style="width: 20%;"| Slow
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| style="width: 20%;"| Average
 
|-
 
|-
 
| '''STR''' || Low
 
| '''STR''' || Low
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| '''DEF''' || Average
 
| '''DEF''' || Average
 
|-
 
|-
| '''ARM''' || Average
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| '''ARM''' || High
 
|-
 
|-
 
| '''''Relative'' HP''' || Low
 
| '''''Relative'' HP''' || Low
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==Weapons & Attacks==
 
==Weapons & Attacks==
* '''Death Claw''' - Low P+S melee weapon
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* '''Death Claw (x2)''' - Average reach, high P+S melee weapon
** {{Open Fist}}
 
** {{Freeze}}
 
* '''Death Claw''' - Low P+S melee weapon
 
 
** {{Open Fist}}
 
** {{Open Fist}}
 
** {{Freeze}}
 
** {{Freeze}}
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* {{Warjack}}
 
* {{Warjack}}
 
* {{Construct}}
 
* {{Construct}}
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* {{Cold Immunity}}
 
* {{Overtake}}
 
* {{Overtake}}
 
* {{Poltergeist}}
 
* {{Poltergeist}}
* '''Bond [ [[Scaverous]] ] - While controlled by and within [[Lord Exhumator Scaverous]]'s controle range, enemy models Erebus destroy grant soul token to Scaverous.
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* {{Bond|[[Scaverous]]|give Scaverous the souls of any living enemies he kills}}
  
  
 
=Thoughts on the {{PAGENAME}}=
 
=Thoughts on the {{PAGENAME}}=
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{{mk2link}}
 
==Notable changes from Mk2==
 
==Notable changes from Mk2==
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{{PH}}
  
==The {{PAGENAME}} in a nutshell==
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=={{PAGENAME}} in a nutshell==
 
{{PH}}
 
{{PH}}
  
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{{PH}}
 
{{PH}}
  
==Tricks & Tactics==
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==Tricks & Tips==
 
{{PH}}
 
{{PH}}
  
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=Other=
 
=Other=
 
==Trivia==  
 
==Trivia==  
* Sculptor: John Winter
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* Originally released in the [[Wrath]] expansion book (2011).
  
 
==Theme Forces this is a member of==
 
==Theme Forces this is a member of==
WIP
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* None yet
  
 
==Other Cryx models==
 
==Other Cryx models==
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==Rules Clarifications==  
 
==Rules Clarifications==  
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{{RC Open Fist}}
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{{RC Freeze}}
 
{{RC Warjack}}
 
{{RC Warjack}}
 
{{RC Construct}}
 
{{RC Construct}}
 
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{{RC Cold Immunity}}
[[Category:Cryx]]
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{{RC Overtake}}
[[Category:Model]]
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{{RC Poltergeist}}
[[Category: Heavy]]
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{{RC Bond}}

Revision as of 00:59, 16 October 2016

Cryx Character Heavy Warjack

The lives Erebus has claimed leave the helljack steeped in the spiritual detritus of a thousand bloody deaths. Invisible to most, this spiritual effluvium envelops the machine, lashing out at those who strike its blackened carapace. No weapon of man can repel Erebus, any more than the sharpest steel can stop the inevitable slide into the grave.

Basic Info

Erebus
200px
SPD Average
STR Low
MAT High
RAT Low
DEF Average
ARM High
Relative HP Low
Relative Cost Costly

Weapons & Attacks

Special Abilities

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
  • Construct symbol.jpg Construct
  • Cold Imm symbol.jpg Immunity: Cold
  • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
  • Poltergeist - When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from this model.
  • Bond [ [[Scaverous]] ] - If this model begins the game in Scaverous's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Scaverous and in their control range, give Scaverous the souls of any living enemies he kills.


Thoughts on the Erebus

Template:Mk2link

Notable changes from Mk2

Placeholder

Erebus in a nutshell

Placeholder

Combos & Synergies

Placeholder

Drawbacks & Downsides

Placeholder

Tricks & Tips

Placeholder


Other

Trivia

  • Originally released in the Wrath expansion book (2011).

Theme Forces this is a member of

  • None yet

Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deathjack2 - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments

The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Doctor Stygius (Partisan) - Madelyn Corbeau (Mercenary)

Other Warjack Controllers

Jack Marshals: Iron Lich Overseer       "Junior Warcasters": Aiakos1 - Asphyxious4 - Deneghra0

Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack1 - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units

Asphyxious4 - Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Blackbane's Ghost Raiders - Bloodgorgers - Marauders - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters - The Devil's Shadow Mutineers - The Withershadow Combine

Solos

Aiakos1 - Agrimony - Axiara - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Darragh Wrathe - Doctor Stygius - Deneghra0 - Gerlak - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Misery Cage - Necrotech - Ol' Grim - Pistol Wraith - Satyxis Blood Priestess - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Severa Blacktide - Soul Trapper - Warwitch Siren

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Open Fist  (aka, Power Attack Throw)     (Edit)

  • Throw ( Edit )
    • See also the Throw article for a recap of the core Throw rules.
    • If a model is somehow thrown at itself (which can happen with Durst1's feat) it would not move, it would be knocked down, and it would take a standard power attack damage roll but it would not take an additional die for colliding with itself. (Infernal Ruling)
    • Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a Flanking model's melee range.
  • Incorporeal vs Slammed/Thrown models ( Edit )
    • Incorporeal models cannot be moved by someone trying to slam them.
    • Slammed models can move through Incorporeal models.
      • If they have enough movement to get past them, no dramas.
      • If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance.
      • If the Incorporeal model cannot be moved (i.e. it's a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.
      • For the purposes of Collateral Damage, only the model(s) you contacted before you applied the rule of Least Disturbance count as contacted.
    • The same logic applies to Throws.
  • Collateral Damage
    • Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:
      • It doesn't trigger stuff that relies on being hit by an enemy (such as Shock Field) or damaged by an enemy (such as Vengeance).
      • It doesn't get bonus damage from stuff that adds to a model's damage roll (such as Signs & Portents or Prey).
      • It doesn't matter if the attacker has crippled weapon systems or aspects.
  • Throw - Power Attack
    • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws. (Locked Thread)
    • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
    • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
    • Since throwing Model [A] at Model [B] involves making a melee attack roll vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (Infernal Checking)
    • Even though you make a "melee attack roll" vs Model [B] you don't actually make a melee attack vs it. Also, the damage it suffers is from Collateral damage, not from the original attack. So you can't trigger stuff like Snacking from damage you did to Model B.
RC symbol.png

Rules Clarification : Freeze      (Edit)

  • Remember Stationary only prevents what it says it does. Refer the page on Stationary for a refresher.
RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Cold - None yet. (Edit)

RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
  • If you make a free strike during your Combat Action (for instance the enemy used a special rule to move during your Combat Action) you can trigger Overtake on that free strike. It still counts as being during your Combat Action. (Infernal Ruling)
RC symbol.png

Rules Clarification : Poltergeist      (Edit)

  • If the attack is out of range, Poltergeist is still triggered. This is because an out of range attack misses automatically, and an auto-miss is still a miss.
  • If a single attack misses multiple Poltergeists (for instance a Thresher), then you get to resolve the pushes in any order you choose (after the last thresher attack is resolved).
RC symbol.png

Rules Clarification : Bond      (Edit)

  • Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
  • Bonds & Themes
    • If a warjack/warbeast with a bond is in that caster's battlegroup, they can be taken in any theme force. Refer the core rulebook.
    • This is true even if the caster isn't a full warcaster or warlock (this interaction changed as of 2018.06).