Difference between revisions of "Devout"

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{{FH3|[[Protectorate]] {{Light}} [[Warjack]]}} [[Category:Protectorate of Menoth]] [[Category:Model]]
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{{Protbox|{{Protectorate}} {{Light Warjack}} }} [[Category:Model]]
  
'' Fluff text (copy from PP gallery)''
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''Faith alone is insufficient to protect the faithful. Thus, the Devout was built to guard the Protectorate’s leaders from heretics and engraved with holy inscriptions to protect its controller from accursed magic. The Dervish, on the other hand, is a divinely inspired weapon that uses its chassis’ unparalleled reflexes wholly for offense. The Purifier, crafted as a literal interpretation of wrathful scripture, has a singular drive to eradicate unbelief through the cleansing fires of the Creator.
  
 
=Basic Info=
 
=Basic Info=
{| class="wikitable" style="width: 300px; float:right;"
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{{Infobox-Model
|-
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| name  = {{PAGENAME}}
! colspan=3 |'''{{PAGENAME}}'''
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| image = Devout.jpg
|-
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| base  = Medium
|rowspan=99|[[File:Devout.jpg|Devout|300px]]
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| spd  = 5
|-
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| str  = 9
| style="width: 30%;"| '''SPD'''
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| mat  = 7
| style="width: 20%;"| Average
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| rat  irrelevant
|-
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| def  = 13
| '''STR''' || Average
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| arm  = 16
|-
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| hp    = 26
| '''MAT''' || Above Average
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| cost  = 9
|-
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| fa    = U
| '''RAT''' || Low
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}}
|-
 
| '''DEF''' || Above Average
 
|-
 
| '''ARM''' || Average
 
|-
 
| '''’’Relative’’ HP''' || Average
 
|-
 
| '''’’Relative’’ Cost''' || Average
 
|}
 
  
==Weapons and Attacks==
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===Abilities===
* '''Shield''' - Close range, average P+S melee attack.
 
** {{Shield}}
 
* '''Pole Axe''' - Long range, above average P+S melee attack.
 
 
 
==Special Abilities==
 
 
* {{Warjack}}
 
* {{Warjack}}
 
* {{Construct}}
 
* {{Construct}}
Line 39: Line 25:
 
* {{Shield Guard}}
 
* {{Shield Guard}}
 
* {{Spell Barrier}}
 
* {{Spell Barrier}}
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===Weapons ===
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* '''Shield''' - 0.5" reach, P+S 11 melee attack.
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** {{Shield}}
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* '''Pole Axe''' - 2" reach, P+S 13 melee attack.
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 +
===Theme Forces ===
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* <u>Protectorate</u>
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** {{Exemplar Interdiction}}. {{PAGENAME}}s gain [[Blessed]] melee weapons in this theme.
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** {{Guardians of the Temple}}
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** {{The Creator's Might}}
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** {{The Faithful Masses}}
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** {{Warriors of the Old Faith}}. {{PAGENAME}}s can be "shared" by Khador warcasters in this theme.
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* <u>Infernals</u>
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** {{Hearts of Darkness}}. {{PAGENAME}}s can only go in this theme if Feora [[Feora, Priestess of the Flame|(1)]], [[Feora, Protector of the Flame|(2)]], or [[Feora, The Conquering Flame|(3)]] is leading the army. They become an Infernal warjack and gain [[Accumulator]] [Soulless] in this theme.
 +
 +
===Recent Changes===
 +
No changes since 2018.06
  
 
=Thoughts on {{PAGENAME}}=
 
=Thoughts on {{PAGENAME}}=
=={{PAGENAME}} in a nutshell==
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==={{PAGENAME}} in a nutshell===
The Dervish is a protector - between Shield Guard, Spell Ward, and Defensive Strike it stands between your caster and the enemy and helps prevent them making it through.
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The Devout is a protector - between Shield Guard, Spell Ward, and Defensive Strike it stands between your caster and the enemy and helps prevent them making it through.
  
==Combos & Synergies==
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===Combos & Synergies===
 
* [[Harbinger of Menoth]] - that parade float is a big target (see also both versions of Reznik)
 
* [[Harbinger of Menoth]] - that parade float is a big target (see also both versions of Reznik)
 +
* In [[Guardians of the Temple]] it's this or the Templar if you want a shield guard.
  
==Drawbacks & Downsides==
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===Drawbacks & Downsides===
* Spell Barrier is a double edged sword - it allows the enemy to use the Devout to target AoEs at your caster. (In a worst case scenario the enemy can cast [[:Category:Scourge|Scourge]] at your devout to knock both models down). Think before using it.
 
 
* Spell assassination enemies can pull the Devout, eliminating the spell barrier.
 
* Spell assassination enemies can pull the Devout, eliminating the spell barrier.
 
* It's an expensive shield guard. The enemy can attrition against you by simply ignoring it if they weren't planning to assassinate.
 
* It's an expensive shield guard. The enemy can attrition against you by simply ignoring it if they weren't planning to assassinate.
 +
* If you just want a shield guard for a couple of shots, [[High Paladin Dartan Vilmon]] is significantly cheaper and [[Visgoth Juviah Rhoven & Honor Guard]] costs the same but is a pair of shield guards with some utility.
 +
* Being in base to base with your caster means that it's vulnerable to boosted blast damage.
  
==Tricks & Tips==
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===Tricks & Tips===
{{PH}}
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Be on the look out for ways to use [[Defensive Strike]] like putting a Devout behind small base units to get a free melee attack on models that engage.
 
 
==Comparison to Mk2==
 
{{PH}}
 
  
 
=Other=
 
=Other=
==Trivia==
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===Trivia===
{{PH}}
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Released in [[Warmachine: Escalation]] (2004)
  
==Theme Forces this is a member of==
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===Other Protectorate models===
{{PH}}
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{{Index Menoth}}
  
==Other faction models==
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===Rules Clarifications===
{{Index Menoth}}
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{{RC Shield}}
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{{RC Warjack}}
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{{RC Construct}}
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{{RC Defensive Strike}}
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{{RC Shield Guard}}
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{{RC Spell Barrier}}

Revision as of 00:35, 8 August 2019

Protectorate Logo.jpg Devout

Protectorate Light Warjack

Faith alone is insufficient to protect the faithful. Thus, the Devout was built to guard the Protectorate’s leaders from heretics and engraved with holy inscriptions to protect its controller from accursed magic. The Dervish, on the other hand, is a divinely inspired weapon that uses its chassis’ unparalleled reflexes wholly for offense. The Purifier, crafted as a literal interpretation of wrathful scripture, has a singular drive to eradicate unbelief through the cleansing fires of the Creator.

Basic Info

Devout
Missing Info
Devout.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 9
MAT 7
RAT N/A
M.A. N/A
DEF 13
ARM 16
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 26
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 9
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
  • Construct symbol.jpg Construct
  • Defensive Strike - Once per turn, when an enemy advances into and ends its movement in this model's melee range, this model can immediately make one basic melee attack against it.
  • Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
  • Spell Barrier - While this model is B2B with its battlegroup controller, its battlegroup controller cannot be targeted by enemy spells.

Weapons

  • Shield - 0.5" reach, P+S 11 melee attack.
  • Pole Axe - 2" reach, P+S 13 melee attack.

Theme Forces

  • Infernals

Recent Changes

No changes since 2018.06

Thoughts on Devout

Devout in a nutshell

The Devout is a protector - between Shield Guard, Spell Ward, and Defensive Strike it stands between your caster and the enemy and helps prevent them making it through.

Combos & Synergies

Drawbacks & Downsides

  • Spell assassination enemies can pull the Devout, eliminating the spell barrier.
  • It's an expensive shield guard. The enemy can attrition against you by simply ignoring it if they weren't planning to assassinate.
  • If you just want a shield guard for a couple of shots, High Paladin Dartan Vilmon is significantly cheaper and Visgoth Juviah Rhoven & Honor Guard costs the same but is a pair of shield guards with some utility.
  • Being in base to base with your caster means that it's vulnerable to boosted blast damage.

Tricks & Tips

Be on the look out for ways to use Defensive Strike like putting a Devout behind small base units to get a free melee attack on models that engage.

Other

Trivia

Released in Warmachine: Escalation (2004)

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)          
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Feora4 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Covenant1 - Covenant2 - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Shield and/or Buckler     (Edit)

  • The only time you lose the Shield bonus is when the weapon is crippled, or if the attack originates in your back arc. (Infernal Ruling)
    • In other words, you still get the Shield bonus while knocked down or stationary.
  • You don't get the Shield bonus vs stuff originating in your back arc. This includes stuff that "leaps" off models in your back arc, such as Electro Leap. (Locked thread)
RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Defensive Strike      (Edit)

  • If an enemy doesn't stop in your melee range, but continue all the way through it and out the other side, you won't get to make a Defensive Strike.
    You will get to make a free strike as per normal, though.
RC symbol.png

Rules Clarification : Shield Guard and/or Shadow Guardian     (Edit)

  • You can't use this ability vs spells.
  • You shift all effects onto the new model, including stuff that triggers on "when this attack hits".
  • When you use this ability vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
  • This ability doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
    • On the other hand, it will work vs Gunfighter attacks.
  • Shield Guard only
    • Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
    • The Shield Guard does not necessarily need to be in the attacker's LOS or range.
    • The Shield Guarder is always hit even if they have an ability that makes them automatically get missed, such as Stealth. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (Infernal Ruling)
RC symbol.png

Rules Clarification : Spell Barrier      (Edit)

  • The warcaster can still be affected by spells, such as AOEs, just not targeted.