Difference between revisions of "Dervish"
m (→Combos & Synergies) |
m (→Basic Info) |
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| cost = 7 | | cost = 7 | ||
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+ | * {{Warjack}} | ||
===Abilities=== | ===Abilities=== | ||
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* {{Construct}} | * {{Construct}} | ||
+ | * {{Parry}} | ||
* {{Side Step}} | * {{Side Step}} | ||
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===Weapons === | ===Weapons === | ||
− | * '''Sword (x2)''' - 1" reach, POW 4, P+S 13 melee attack. | + | * '''Sword (x2)''' - 1" reach, {{small|POW 4}}, P+S 13 melee attack. |
** {{Combo Strike|17}} | ** {{Combo Strike|17}} | ||
===Theme Forces === | ===Theme Forces === | ||
− | * | + | * '''''Protectorate |
** {{Exemplar Interdiction}}. {{PAGENAME}}s gain [[Blessed]] melee weapons in this theme. | ** {{Exemplar Interdiction}}. {{PAGENAME}}s gain [[Blessed]] melee weapons in this theme. | ||
** {{Guardians of the Temple}} | ** {{Guardians of the Temple}} | ||
** {{The Creator's Might}} | ** {{The Creator's Might}} | ||
− | ** {{The Faithful Masses}} | + | ** {{The Faithful Masses}}. {{PAGENAME}}s gain [[Hand of Vengeance]] in this theme. |
− | ** {{Warriors of the Old Faith}} | + | ** {{Warriors of the Old Faith}} |
− | * | + | * '''''Other Factions |
− | ** {{ | + | ** '''[[Khador]]''' players can take this warjack in the {{Warriors of the Old Faith|notbold=}} theme. |
+ | ** '''[[Infernal]]''' players can take this warjack in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme. | ||
=Thoughts on {{PAGENAME}}= | =Thoughts on {{PAGENAME}}= |
Revision as of 00:59, 7 July 2020
Dervish |
Faith alone is insufficient to protect the faithful. Thus, the Devout was built to guard the Protectorate’s leaders from heretics and engraved with holy inscriptions to protect its controller from accursed magic. The Dervish, on the other hand, is a divinely inspired weapon that uses its chassis’ unparalleled reflexes wholly for offense.
Contents
Basic Info
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- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
- Construct
- Parry
- Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
Weapons
- Sword (x2) - 1" reach, POW 4, P+S 13 melee attack.
- Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. (Giving a total P+S = 17)
Theme Forces
- Protectorate
- Exemplar Interdiction. Dervishs gain Blessed melee weapons in this theme.
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses. Dervishs gain Hand of Vengeance in this theme.
- Warriors of the Old Faith
- Other Factions
- Khador players can take this warjack in the Warriors of the Old Faith theme.
- Infernal players can take this warjack in the Hearts of Darkness theme, but only if Feora is leading the army. It gains Accumulator [Soulless] in this theme.
Thoughts on Dervish
Dervish in a nutshell
The Dervish is a cheap melee light warjack with two swords, side step, and parry. It's good at getting in among the enemy and stabbing them. Warjack equivalent to an RPG melee rogue.
Combos & Synergies
With two strong basic attacks and the ability to get places via Side Step the Dervish loves models that make it hit harder and more accurately as a battlegroup wide effect. The Choir of Menoth is of course ubiquitous but two casters stand out:
- Durant2 - Manifest Destiny is an excellent buff
- High Allegiant Amon Ad-Raza has Synergy - which can turn the Dervish into a nightmare that hits like a melee heavy.
Non-casters
- Severius0 provides his +1/+1 bonus in a 10" bubble, but he is required to have a jack of his own. Not only is the dervish the cheapest one there is, but between POW16 swords (EoM+choir), his own sidestep and Sev's Road to War which can lead to some interesting movement shenanigans, he is able to get up to 16" threat range. Add in non-battle group buffs from a warcaster (hand of fate, ignite and especially High Exemplar Cyrenia's positive charge) for pretty strong hitter/assassin a lot of people will tend to ignore.
Drawbacks & Downsides
- Like almost all lights it isn't that tough - its ARM leaves a lot to be desired. As warjacks go it's a glass cannon and can't brawl. Good job the Protectorate have a lot of damage buffs...
Tricks & Tips
- Look for ways to side step behind the enemy for the back strike bonus.
Other
Trivia
Released in Warmachine: Superiority (2006)
Other Protectorate models
Rules Clarifications
Rules Clarification : Combo Strike (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Side Step (Edit)
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