Cygnar

From LOS Warmachine University
Revision as of 13:07, 14 February 2020 by Xistrangeloveix (talk | contribs) (Storm Division)

Jump to: navigation, search


Cygnar are presented as the protagonists of the Warmachine setting, though not without some moral ambiguity. They are one of the most technologically advanced factions and were the first human nation to create warjacks. In terms of gameplay, Cygnar is one of the best ranged factions in the game. For backstory, refer to Lore - Cygnar.

CommandBook Cygnar.jpg

Cygnar for Beginners

Faction Aesthetic & Playstyle

Battlegroup Starter Set
Trencher Theme Force

Aesthetically the models are "modern steampunk". While other factions might utilize occult relics or the faith of their god, Cygnar uses advanced technology to field state-of-the-art equipment. Cygnarians are transitioning from steam power to voltaic energy, giving them a more sophisticated look than the other factions. In terms of shooting they have an advantage over most other factions except Crucible Guard. Cygnar models are definitely among the weaker factions in melee, although strong melee forces can be fielded. Cygnarian armies prefer to whittle down the enemy with shooting before entering melee. Their signature element is lightning and they use lots of electricity-based attacks that are usually excellent for clearing out infantry. This faction also has access to a lot of disruption effects, which can be handy when facing superior warjacks from other factions. There is a lot of variety in Cygnarian warcasters as some are melee assassins, others are ranged powerhouses, some are support specialists and there are even some dedicated spell slingers. Boosts to armor and ranged attacks are signature Cygnar effects, but there are focus users which have access to debuffs and movement related spells. With the wide variety of casters available, one can find a caster to suit most any style of play. Cygnar warjacks have high offensive stats, good ranged capabilities, above average defense and average armor. Multiple CID cycles have made some Cygnar warjacks a point or two overpriced compared to similar offerings from other factions, but many remain strong in the right hands. Cygnar troops are almost all single-wound infantry and most of them rely on guns. They tend to be more elite and capable than cheap and numerous.

Starter Sets

Mk3 Battlegroup Set

Contents: Maddox warcaster, Lancer light warjack, Firefly light warjack, and an Ironclad heavy warjack. Included is a bunch of peripheral stuff too (see picture).

This one is good for the so-called "0 pts battles", when only the caster and his/her battlegroup fights. In this case you get Beth Maddox, along with three decent warjacks. While Maddox isn't the best caster in the world, it's a great deal for beginners.

Cygnar Trencher Theme Force

Contents: A unit of Trencher Infantry along with their command and weapon attachments, a Trencher Cannon Crew unit, Trencher Master Gunner solo, Patrol Dog solo, and Commander Anson Hitch solo. This one is designed to add on to one of the other starter sets, rather than be one all by itself. Note: it doesn't include a warcaster or any warjacks.

Important Note: Most other battle boxes are no longer available in retail stores.

Initial Purchases

A good way to start collecting is to pick a warcaster and build a dedicated battlegroup. Chargers and Ironclads are solid picks for most casters, but don't forget about the character 'jacks! The rest of your purchase choices will be driven by which caster and/or theme you choose. Some players argue it's better to pick a theme first, then build up your army because themes have restrictions on what troops and 'jacks you are allowed to take. Unit purchases are more theme-dependent than 'jacks because there are few units that can be used in more than one theme. Storm Lances are a good pick in Storm Division, for example, but cannot be used in any other Cygnar theme. Initial solos purchases could include the Squire, Journeyman Warcaster, Arlan Strangewayes, Jakes1 and the Mercenary Ragman because these are some of the most versitle solos in Cygnar's army.

Starting a Theme Force

Players can use the Theme Force rules to construct their army list once the game size reaches 25 points. Themes restrict which models from your Faction you have access to, with different models being "locked" into different themes. In return, playing a theme force gives you multiple benefits in return. Also, models in a theme force normally have natural synergies with each other - synergies they can't use if they're paired with models from outside the theme.

Themes are considered the default way to play Warmachine and Hordes (although technically they're optional).

Regardless of whether you're starting at 25 points or lower, as a new player you have two options:

  1. Ignore themes to begin with, buy a couple of things you like the look of, and later on figure out if they work together in the same theme.
    With this approach you run the risk of buying models from a hodge podge of different themes. At some point you'll end up choosing one theme to use and expand, and shelving your models that don't fit the theme.
  2. Figure out which theme contains models you like the look of, and limit yourself to just buying models from that theme.
    This approach has the benefit of not shelving any of your purchases and you're more likely to have models that have natural synergies with each other (even if you buy things completely at random).

Theme Forces

Flame in the Darkness

This theme is shared with Khador and Mercenaries - it allows you to mix models from these three factions.

Although it doesn't allow you to take a Khador or Mercenary warcaster, your warcaster will get access to their warjacks.

This theme represents the Thamarite and Morrowan forces putting aside their ideological differences to teaming up against the Infernal invasion.


Important Note: There are only a few Cygnar warcasters available in this theme.

The models allowed in Flame in the Darkness are:   [Show/Hide]

This list was last updated: 2020.12   (Edit)

Warcasters - For Mercenary players

Warcasters - For Cygnar players

Warcasters - For Khador players

Warjacks
Note: All warcasters get the same warjacks to choose from, regardless of their original Faction:

  • All non-character Mercenary warjacks (except the Rhulic ones)
  • Up to two non-character Cygnar or Khador warjacks (one of each is legal).
  • Gallant
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Gravediggers

World War 1 style trench warfare is reflected in the Gravediggers.

Trenchers form the tough-as-nails vanguard infantry for Cygnar.

This theme features lots of Tough infantry that boasts a good mix of melee and ranged capabilities.

Trencher Infantry, Trencher Commandos and Trencher Long Gunners are the staple units of the theme.

The models allowed in Gravediggers are:   [Show/Hide]

This list was last updated: 2020.02   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

  • All non-character warjacks
  • Triumph
  • Other character warjacks can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos

Structures

Mercenaries


(★) Because Gibbs is specifically allowed in this theme, he doesn't use your "Up to one Mercenary" slot.

Heavy Metal

This is Cygnar's warjack-centric theme coupled with a few more Mercenary and/or Morrowan options available than most other themes.

Your unit choices are Precursor Knights, Mechanik units, Long Gunner Infantry, and Sword Knights as your unit choices.

It lets you run Morrowan solos outside of Flame in the Darkness, leading to some interesting combos.

The models allowed in Heavy Metal are:   [Show/Hide]

This list was last updated: 2020.02   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

  • All non-character warjacks
  • Ol' Rowdy
  • Thorn
  • Thunderhead
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Battle Engines

Units

Solos

Mercenaries

  • Up to one solo
  • Up to one unit
  • Up to one battle engine

(★) Because these partisans are specifically allowed in this theme, they don't use your "Up to one Mercenary" slot.

Sons of the Tempest

Do you like pistols? Do you like magical bullets?

Gun Mages are a unique breed of soldier-sorcerers who can weave devastating arcane power into their unerring magelock pistols.

The core units in this theme are squishy, so this theme tends to be played as a warjack-heavy force with Gun Mages in support.

The models allowed in Sons of the Tempest are:   [Show/Hide]

This list was last updated: 2021.10   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

  • All non-character warjacks
  • Ace
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Mercenaries

  • Up to one unit
  • Up to one solo

Storm Division

The Storm Division is armed with Cygnar's latest technological improvements; or in other words, Lightning!

This theme offers armored knights with lightning swords or halberds, mad scientists shooting lightning atop of a giant walker, and 'jacks that shoot electricity!

Basically, if you like lightning, this is the theme for you. Staples of the theme are the Stormblade Infantry and Storm Lances units.

The models allowed in Storm Division are:   [Show/Hide]

This list was last updated: 2020.02   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

Units

Solos

Battle Engines

Mercenaries

  • Up to one unit
  • Up to one solo

(★) Because these models are specifically allowed in this theme, they don't use up your Mercenary slot.

Models

Warcasters

Colonel Markus "Siege2" Brisbane
Captain Kara Sloan1
Blaize1 Constance Blaize, Knight of the Prophet (Partisan)
Brisbane1 Major Markus ‘Siege’ Brisbane
Brisbane2 Colonel Markus ‘Siege’ Brisbane
Caine0 Refer to Cygnar solos, below
Caine1 Lieutenant Allister Caine
Caine2 Captain Allister Caine
Caine3 Caine's Hellslingers (Partisan)
Darius1 Captain E. Dominic Darius & Halfjacks
Haley1 Captain Victoria Haley
Haley2 Major Victoria Haley
Haley3 Major Prime Victoria Haley
Jakes1 Refer to Cygnar solos, below
Jakes2 Captain Allison Jakes
Kraye1 Captain Jeremiah Kraye
Maddox1 Major Beth Maddox
Nemo1 Commander Adept Nemo
Nemo2 General Adept Nemo
Nemo3 Artificer General Nemo & Storm Chaser Adept Caitlin Finch
Nemo4 Refer to Cygnar battle engines, below
Sloan1 Captain Kara Sloan
Stryker1 Commander Coleman Stryker
Stryker2 Lord Commander Stryker
Stryker3 Lord General Coleman Stryker
Sturgis1 Commander Dalin Sturgis
Sturgis2 Refer to Cryx warcasters
Vinter-1 Vinter the Undefeated (Not tournament legal)

Warjacks

Battle Engines

(Nemo1 to 3 are warcasters, above)

Structures

Units

Special Unit Attachments

Solos

Unreleased Models

Last Updated: 2020.01

Mercenaries that work for Cygnar

Refer to Who works for Whom and/or Category: Cygnar Mercenary