Category:Geomancy

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COST RNG AOE POW DUR OFF
Geomancy 1 Stats vary every time

Once per activation while in its controller's control range, this model can be forced to cast one of the spells on its controller's card with a COST of 3 or less. This model cannot cast upkeep spells or spells with a RNG of SELF or CTRL. Use this model's Magic Ability score when making magic attack rolls.

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Necromancy (★) Stats vary every time

While this model is in its controller's control range, it can spend focus points to cast its controller's spells. This model cannot cast upkeep spells or spells with a RNG of SELF or CTRL. Use this model's Magic Ability score when making magic attack rolls.

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Spell Slave (★ Action) or (★ Attack) Stats vary every time

This model must be in its warcaster/warlock's control range to make the Spell Slave special action. When it does, it casts one of the spells on its warlock/warcaster's card with a COST of 3 or less. This model cannot cast upkeep spells or spells with a RNG of SELF or CTRL. When casting an offensive spell, Spell Slave is a magic attack. Use this model's Magic Ability score when making magic attack rolls.

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RC symbol.png

Rules Clarification:  : Geomancy      (Edit)
(Click Expand to read)

Important Note

This Rules Clarification is very similar to the ones for Spell Slave and Necromancy (since all 3 are very similar abilities). Where Geomancy is different to the other two, the text has been coloured green.

Who does the casting

  • It is the Geomancer that does the casting, not the warcaster. (Infernal Ruling)
    • It's not anything simple like the warcaster getting an extra spell during their own activation.
    • Nor is it anything like an arc node.
    • Any buffs/debuffs currently on your warcaster/warlock are completely irrelevant.
  • For stuff that interacts with spellcasters (such as Witch Hunter) it is the location of the Geomancer that matters, not the location of the warcaster.
    • If the Geomancer is within an area of "models cannot cast spells within this area" effect, it cannot cast spells. Regardless of where your warcaster is.
    • If the warcaster is within an area of "models cannot cast spells within this area" effect, that has no affect on what the Geomancer can do.

When/how does the Geomancer cast

  • Geomancy can be used to cast one spell "At Any Time" during the activation. Because it is neither a (★ Attack) or (★ Action) (like most Magic Abilities are).
See also the general restrictions on "Any Time" abilities.
  • A Geomancer must be forced to use its Magic Ability. They do this instead of paying the full COST of the spell.
    • The cost of forcing is 1 fury.
    • If an enemy ability prevents you from forcing, it will prevent you casting spells.
    • Since they do not pay the full cost of a spell, they are unaffected by stuff which changes the COST of a spell; such as Lamentation (Infernal Ruling) or Scaverous's feat (Infernal Ruling)

What spells can the Geomancer choose to cast

  • The Geomancer cannot cast spells with a range of SELF or CTRL, or with a COST more than 3, or that are an UPKEEP.
    • It can cast spells that use the phrase "Spellcaster's battlegroup" because it's in the battlegroup.
    • In addition to this, the Geomancer is limited by the definition of 'Spellcaster'. Often it will be able to cast a spell fine, but the benefits won't be fully applicable to the Geomancer.
      • Geomancer cannot benefit from anything that occurs in the 'Spellcaster's CTRL area' because they don't have one. (Infernal Ruling)
        For instance, a Geomancer that casts Excarnate will not be able to summon a new grunt.
      • Geomancer cannot benefit from spells that give the caster Fury. Such benefits are limited to models with the 'Fury Manipulation' rule, which only warlockshave.
        For instance, a Geomancer that casts Siphon Bolt would still take focus from the enemy, but won't gain any focus itself.

How can they boost the spell

  • The Geomancer can be forced to boost, just like with a regular attack.

Other

  • The Geomancer doesn't gain any buffs/abilities that are on your warlock/warcaster (such as True Sight).
  • The Geomancer cannot channel spells through arc nodes. You can only channel through nodes in your control range, and he doesn't have a control range.
  • The Geomancer can use spells like Annihilation to gain enemy souls. But he will be unable to use the soul tokens so they will stay on the Geomancer for the rest of the game (doing nothing). (Infernal Ruling)

Pages in category "Geomancy"

The following 2 pages are in this category, out of 2 total.