Category:Cold Immunity

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Unlike most games, having a weapon with a Damage Type in Warmachine doesn't do anything extra for your damage output (with the exception of Corrosion continuous effect, Fire continuous effect, and Damage Type: Magical).

Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a disadvantage because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a different special rule (such as Fuel for the Flames or Peel Back the Layers).


  • Cold dam symbol.jpg Damage Type: Cold (Page 18) - This weapon deals cold damage
  • Cold Imm symbol.jpg Immunity: Cold (Page 16) - This model does not suffer cold damage


Unlike Fire and Corrosion, Cold does not have a continuous effect. However many cold-based weapons/spells will inflict Stationary for one round, which is sort of equivalent. Also, a few cold-based special rules can interact with Stationary models (such as Shatter).

See also the basic training article: 101 - Damage Type

Rules Clarification : Cold - None yet. (Edit)

Subcategories

This category has the following 4 subcategories, out of 4 total.