Difference between revisions of "Bane Witch Agathia"
m (→Theme Forces) |
m (Reverted edits by 98.11.197.26 (talk) to last revision by Juckto) |
(4 intermediate revisions by one other user not shown) | |
(No difference)
|
Revision as of 23:02, 18 February 2019
Bane Witch Agathia |
Fluff
Tip ! |
Basic Info
Agathia1 | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Undead
- Dark Shroud - While in this model's melee range, enemy models suffer -2 ARM.
- Soul Taker: Cull Soul - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model {{{1}}} during your next Control Phase, replace each soul token with 1 {{{2}}} point.
Weapons
- Death Kiss - 2" reach, P+S 12 melee weapon
Spells
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Ghost Walk ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Turn
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model/unit gains Ghostly for one turn.
- Ghostly - A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Hellfire ! style="border-top: 1px solid #A8A8A8;"| 3
! 10
! -
! 14
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Hellwrought ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target warjack in the spellcaster's battlegroup gains +2 ARM and Retaliation.
- Retaliation - If a model with Retaliation was damaged by an enemy attack during the last round, during your Maintenance Phase it can advance up to 3" and make one basic melee attack.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Parasite ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! -
! -
! Upkeep
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target model/unit suffers -3 ARM and the spellcaster gains +1 ARM.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Vanish ! style="border-top: 1px solid #A8A8A8;"| 1
! SELF
! -
! -
! -
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Place the spellcaster anywhere completely within 3" of its current location. Vanish can only be cast once per activation.
Feat: Shadowfall
This feat has 3 effects:
- Friendly Cryx models/units currently in Agathia's CTRL range are affected by Ghost Walk (as above).
- While in Agathia's CTRL range, friendly Cryx models gain Stealth.
- When a warjack in Agathia's battlegroup ends its activation in her CTRL range, you can immediately place that model anywhere completely within 3" of its location.
Shadowfall lasts for one round.
Tip ! |
Theme Forces
- Black Industries
- Dark Host. Agathia gains Prowl in this theme.
- The Ghost Fleet
- Black Industries
- Scourge of the Broken Coast
- Scourge of the Broken Coast
Thoughts on Bane Witch Agathia
Bane Witch Agathia in a nutshell
Bane Witch Agathia is the Cryx Battlebox caster. Like all Battlebox casters, she is built to be relatively simple to use while still providing a meaningful introduction to the faction. As such she exemplifies many of the powers and weaknesses of Cryx.
Her tool box hits many of the hall marks of Cryx including a debuffs,soul mechanics, mobility improvements, above average focus, and a strong offensive spells. On the down side, her protective abilities will be short lived and she is not that hard to kill.
Leveraging her strengths primarily means using her spells rather than her personal combat ability. As good as Dark Shroud can be, it's best to keep her safe with distance and clever use of Vanish.
Feat thoughts
Agathia's feat provides several different bonuses to your army including faction wide stealth, faction wide ghostly, and battlegroup teleport at the end of activation. Each one of these buffs can be powerful in turn and should be leveraged if possible.
Against a gunline with limited anti-stealth tech, it may be worth using this feat for this buff alone. You can rush your army into position to threaten objectives forcing enemy gunlines to move forward or lose on scenario.
Faction wide ghostly is a huge buff. In anticipation of using this feat, take advantage of the terrain. Cover from walls, blocking LOS obstruction, and patches of rough terrain to restrict enemy movement.
The last element of the feat is a short teleport, don't underestimate the utility of this. It can be used to dive into protective terrain like a forest's concealment or cover from a wall or trench. After charging an enemy, you can teleport out of the way so another one of your units can move in and continue the attack if the enemy survived. Without this, you might be hard pressed to to fit more than one heavy warjack around some targets.
Spell thoughts
- Hellwrought is a spell with unexpected utility, as not only does it make Deathjack an arm 21 snacking terror, the vengeance move it provides can allow drag jacks threat extension and shooting crab jacks the ability to aim. Because of its synergy with Shield Guard, an Inflictor is also a great target for this spell. Helljacks also arm buff, but even at arm 19 they are easy to kill or cripple in one round, limiting the value of the vengeance.
Battlebox Fights
In a battlebox fight, two players who bought nothing but their Faction's starter set use everything in that box to play a game.
As a Cryx caster, Agathia is going to win through denying your opponent's strengths, superior mobility, and debuffs. Parasite will help you remove even heavily armored targets. Ghostwalk and her feat will let the most dangerous element of your army reach the enemies most valuable. Superior arcnode availability should allow Agathia the board presence to leverage these advantages.
Drawbacks & Downsides
- Agathia does not have any form of DEF debuffs so she has a hard time dealing with high def targets without Satyxis.
- True Sight casters, like Issyria or Kara Sloan, are a hard counter to the defensive portion of Agathia's feat.
- She is sometimes compared unfavorably to Gaspy1 who is another all-around caster who has superior anti-armor game and personal combat ability both in spell slinging and melee.
Tricks & Tips
- Using her feat, a warjack with the Drag ability can walk through LOS-blocking terrain, drag an enemy heavy towards your line, then teleport away. Leaving either the enemy heavy stranded somewhere useless or perhaps just standing in front of your army ready for a pummeling. And if your Dragging warjack misses, the teleport can help save its bacon.
List Building Advice
Strategy
Once moving beyoumd the battlebox fights, discussed above, Agathia supports her army in a variety of ways allowing newer players to explore the faction in their own fashion. When seeking infantry, find the units that are most likely to use both Ghostwalk and Parasite. Also she generally wants models that can hit accurately, as she has no to-hit buff.
Theme Thoughts
Scourge of the Broken Coast
This theme is full of infantry that hit accurately, but not very hard. They can also sometimes struggle with rough terrain. So they make excellent use of Agathia's Parasite debuff as well as Ghostwalk.
Slaughter Fleet Raiders
Similar to Scourge, this theme is full of accurate but low-POW infantry and Agsthia does well to lead them. The Trolls and Ogrun in this theme especially like the Ghost Walk and Stealth from her feat to help them cross the board somewhat unscathed.
Dark Host
Dark Host is the home of the Banes but oddly Agathia doesn't really want to be there. You see, her spells and feat make her army be more like Banes so taking her with actual Banes is like taking sand to the Sahara. That said, as she is a Bane herself there are some synergies there:
- First off, the theme gives her Prowl and fog to hide in, letting her have stealth all game.
- Secondly, she can benefit from Tartarus's Veteran Leader. It applies to her offensive spells as well as her melee attacks (although hopefully she stays out of melee).
- Stealth from her feat can all but guarantee the Banes get to combat unscathed (if you feat early).
Black Industries or Infernal Machines
- The Withershadow Combine or Skarlock are good for putting Ghost Walk out.
Battlegroup
- A Desecrator can get a free focus from her just by activating within 3" of her.
Other
Trivia
- Bane Witch Agathia is the battlebox caster for Cryx
- Originally released in Prime Mk3 (2016.06)
Other Cryx models
Rules Clarifications
Rules Clarification : Agathia
|
Rules Clarification: : Warcaster (Edit) | |||||
|
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Undead - None yet. (Edit)
Rules Clarification : Dark Shroud (Edit)
|
Rules Clarification : Cull Soul - None yet. (Edit)
Rules Clarification : Ghost Walk (Edit)
|
Rules Clarification : Hellfire - None yet. (Edit)
Rules Clarification : Hellwrought (Edit)
|
Rules Clarification : Parasite (Edit)
|