Avenger
Avenger |
Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.
Contents
Basic Info
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Abilities
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
- Construct
Weapons
- Seismic Cannon - 10" range, POW 14, AOE 4 gun.
- Quake - On a direct hit against an enemy model, all models hit are knocked down.
- Stun Blade - 2" reach, P+S 18 melee weapon.
- Stall - A warjack hit by this weapon becomes stationary for one round.
Theme Forces
- Cygnar
- Flame in the Darkness. It can be "shared" by Mercenary or Khador casters in this theme.
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division. Avengers gains Immunity: Electricity in this theme.
- Other Factions
- Flame in the Darkness as described above.
- Hearts of Darkness. Avengers can only go in this theme if Sloan is leading the army. It becomes an Infernal model in this theme and gains Accumulator [Soulless].
Thoughts on Avenger
Avenger in a nutshell
A short range Warjack that is supposed to take a bit more of a beating than anything on the Ironclad chassis. It wants to get in close, clear some infantry and leave anything nearby floundering thanks to being knocked down, preferably so another friendly model can then easily take those models off the table.
It's no slouch in melee, either. With the Stun Blade, as long as the first attack hits, enemy Warjacks are in serious trouble if you do manage to get in close.
Combos & Synergies
You should really consider any model that can extend its range:
- Any Warcaster with Snipe.
- And if you really want to knock down vast swathes of the enemy take it with Commander Coleman Stryker for added Earthquake shenanigans.
- The Arcane Tempest Gun Mage Officer who can offer...Snipe.
- This is a good combo when taken alongside Captain Allister Caine. Put Fire for Effect on the Avenger and you have a very accurate and nasty shot since all of the AoE damage rolls will be boosted.
Others include:
- Captain Jeremiah Kraye can play a ranged game with him while also keeping him safe thanks to Reposition once the Avenger has fired.
- He can also get Avengers up the table much quicker with a combination of Trampling and then using Reposition.
- Major Victoria Haley Temporal Acceleration will speed the Avenger up a bit, and grant him a second shot of seismic cannon. Telekinesis allows you 2 additional inches of placement. Telekinesis Placement can be used even if you intent to forfeit movement to aim for accuracy on the seismic cannon. This can get ridiculous when combined with the Trencher Master Gunner (see below). Future sight allows you to decide to boost if your initial roll fails.
- Rangers for Mark Target.
- Just remember that the AoE could drift on to your own Ranger if you miss.
- The Gun Mage Captain Adept for Flare.
- The Trencher Master Gunner for Artillerist and High-Angle Fire.
- Can be Marshalled for Strike True for RAT increasing Shenanigans. and yes, Artillerist and Strike True stack.
Drawbacks & Downsides
- The knockdown for the Seismic Cannon only activates if you directly hit an enemy model. So no shooting your own models in the back while standing near the enemy Warcaster or Warlock.
- A 10" range on a SPD4 jack means you're spending a lot of time just trying to get it into position if you don't buff its range.
- Despite being a chassis designed to compete with Khadoran heavy armour, it only has one more point of armour and no more boxes than anything on the Ironclad chassis.
- Stall only applies to Warjacks, making it meaningless against living models, including all Warbeasts.
- Its cost is based on the sum of its parts - but it is hard to use all those parts together. Its gun only has 5" more threat range than its charge.
- It costs only 1 point less than a Stormclad - which is harder hitting, faster, has only 1" less threat range with its gun, and has Assault. And from the front has more DEF and the same ARM. (Get a Stormclad instead)
Tricks & Tips
- Right positioning. His free strike with stun blade on the enemy jack can save the life of your caster.
Other
Trivia
- Released in Warmachine: Wrath (2011)
Other Cygnar models
Rules Clarifications
Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Quake (Edit)
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Rules Clarification : Stall (Edit)
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