Venator Reivers
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Venator Reivers
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Prime This model is available in one Prime Army, Army of the Western Reaches. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Venators have mastered the unique firearm called the reiver. These horrific weapons fire bursts of iron needles that shred their targets. With a lethal swarm of concentrated fire, Venators tear into the most imposing targets, making them among the most valued specialists in the Army of the Western Reaches.
Having risen to prominence in the lowest of warrior castes, the venator reiver officer yearns to prove his caste as fanatically devoted to the Skorne cause as any other. When leading units of their brethren into battle, the venator reiver officer and standard bearer keep their venators in tight formation, increasing the range and lethality of their gas-driven weapons. Such units can shred an enemy warbeast with as little as a single volley.
Basic Info
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Abilities
- Leader, Grunts, & Officer
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Combined Ranged Attack
- Combined Arms - When this model misses an attack roll for a combined ranged attacks, it can reroll that attack roll. Each attack can be rerolled only once as a result of Combined Arms.
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- Officer only
- He has +1 MAT, RAT, and 5 hitpoints
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Officer
- Extended Fire [ Minifeat ] - This model can use Extended Fire once per game at any time during its unit's activation. This activation, the ranged weapons of models in this unit gain Snipe. (Snipe - An attack with a weapon with Snipe gains +4 RNG.)
- Tactics: Reposition [3"] - Models in this unit gain Reposition [3"]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, a model with Reposition [3"] can advance up to 3", then its activation ends.)
- Standard only
- Standard Bearer - While this model is within 5" of its unit commander, the unit commander gains +2 CMD.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
- Leader, Grunts, & Officer
- Reiver - 12" range, POW 10 ranged weapon
- Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 to damage rolls against large- and huge-based models.
- Sword - 0.5" reach, POW 3, P+S 8 melee weapon
- Reiver - 12" range, POW 10 ranged weapon
- Standard
- Sword - 0.5" reach, POW 3, P+S 8 melee weapon
Theme Forces
Thoughts on Venator Reivers
Venator Reivers in a nutshell
Venator Reivers are a no-nonsense shooting unit. They have guns with a decent range and surprising amount of stopping power and shoot things dead. Without the UA they are POW 12 vs heavies and, given a reroll is worth effectively +2 to hit then a pair of them are a single RAT 9 attack. It's excellent and versatile.
As with all infantry in winds of death they will really struggle if engaged in melee, savvy opponents are likely to run to engage you simply because their chances of hitting and hurting are so low. You need to be keeping the enemy at arms length wherever possible.
The Officer and Standard Bearer in a nutshell
The officer provides two extra abilities, both good. The first is Extended Fire - which either provides an extra turn of shooting or an extra turn of aiming. For a shooting unit an extra turn of usefulness is awesome. Reposition allows them to shoot then hide behind things to drive off return fire. And you get this for the bargain price of little more than replacing one normal venator with the stanard.
Combos & Synergies
The Reivers are just on the cusp of being able to hurt heavies or mangle infantry. Just a small buff or debuff is all it takes to really polish this. Caster Combos
- Lord Arbiter Hexeris Black Spot can allow an amazing amount of work - kill an infantry model in the target unit then take a pot-shot. Or kill and "waterfall" with a CRA with a second model.
- Dominar Rasheth - a 2 point ARM debuff can make all the difference for two person CRAs - and the feat turns things into a shooting gallery.
- Lord Tyrant Hexeris - a 3 point one is better.
- Lord Assassin Morghoul - and here comes Mortality and Blind.
- Beast Master Xekaar - more Mortality and a feat.
- Tyrant Xerxis - Can let them shoot through your screening troops. Very handy. Can also increase their threat range with his battle plan when he's not making a unit lethal in melee with his other battle plan.
Other Combos
- Venator Dakar - the Dakar's Veteran leader gives them a higher chance of hitting. As Reivers like to CRA, this really only helps if they want to kill infantry. Usually they like combining their shots on enemy heavy's though.
- Mortitheurge Willbreaker - offers the unit tough and even more rerolls for a bargain cost.
Drawbacks & Downsides
- Bottom drawer RAT for shooting things by a ranged unit unless using CRA.
- Terrible in melee
Tricks & Tips
- The Unit Attachment gives them a 22" threat range. Either useful for drawing first blood or (rarely) for an assassination on a careless enemy. It's basically an extra turn of shooting.
- A two person CRA is effectively RAT 9 against anything DEF 15 or less. Very nice for solo hunting.
- A two person CRA aimed at a heavy with any sort of ARM debuff (or just aimed at a Warpwolf or flyer) does significant damage.
- The Unit Attachment lets them move, shoot, then hide behind something solid.
- Remember Burst Fire. But it still doesn't give them a POW in the teens - they need to CRA to scratch heavies.
Other
Trivia
- Venator means "hunter" in latin.
- Released way back in Primal Mk1 (2006)
Other Skorne models
Rules Clarifications
Rules Clarification : Burst Fire and/or Volume Fire - None yet. (Edit)
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Rules Clarification : Combined Ranged Attack (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Extended Fire (Edit)
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Rules Clarification : Tactics vs Granted (Edit)
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Rules Clarification : Combined Arms - None yet. (Edit)
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Rules Clarification : Reposition (Edit)
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Rules Clarification : Standard Bearer (Edit)
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Rules Clarification : Take Up (Edit)
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Note to Editors |