Thyron, Sword of Truth
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Thyron, Sword of Truth |
Prime This model is available in one Prime Army, Shadows of the Retribution. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
A master of House Ellowuyr’s unique swordfighting discipline, Thyron matches stillness with blurring speed. He is a tempest of sharpened steel, a paragon of Ellowuyr’s art of war. His command of his army is not unlike his technique with a blade. He stages quick bouts and feints with myrmidons and soldiers to draw out the opponent’s strength. When he perceives a weakness in the enemy line, he guides his army like a sword thrust directly at the enemy’s heart.
Basic Info
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Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat : Blades of Vengeance
- Thyron and friendly Faction models beginning their activations in his control range gain an additional die on melee attack rolls.
- Additionally, while within Thyron’s control range, friendly Faction non-warcaster warrior models gain Killing Spree.
Blades of Vengeance lasts for one turn.
- Killing Spree - When a model with Killing Spree destroys one or more enemy models with a melee attack during its Combat Action, after the attack is resolved the model with Killing Spree can advance up to 1" and make one additional melee attack.
Abilities
- Blade Shield - This model gains +2 DEF vs ranged attack rolls.
- Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
- Field Marshal [Side Step] - Warbeasts/warjacks in this model's battlegroup gain Side Step.
- Riposte - When this model is missed by an enemy melee attack, immediately after the attack is resolved it can make one basic melee attack against the attacking model.
Weapons
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RNG | POW | P+S | |||||||||||
2 | 6 | 13 | ||||||||||||
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Flashing Blade
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1 | SELF | - | - | - | No | |
The spellcaster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous. | |||||||
Fury
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit gains +3 to melee damage rolls but suffers -1 DEF. | |||||||
Onslaught
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2 | SELF | Control | - | Upkeep | No | |
The spellcaster and friendly Faction models beginning their activations in its control range gain Relentless Charge for one turn.
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Spellpiercer
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2 | SELF | Control | - | Turn | No | |
While in the spellcaster's control range, the weapons of friendly Faction models gain Blessed and Damage Type: Magical. Spellpiercer lasts for one turn. | |||||||
Storm Rager
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3 | 6 | - | - | Upkeep | No | |
Target friendly Faction warrior model gains +2 STR, MAT, and ARM and cannot be targeted by CRA or CMA. |
Theme Forces
- Defenders of Ios
- Forges of War
- Legions of Dawn
- Shadows of the Retribution. He gains "optional take down" in this theme.
Thoughts on Thyron, Sword of Truth
Thyron, Sword of Truth in a nutshell
Thyron is a support and melee assassination warcaster. He provides enormous buffs to models within his control range via Spellpiercer and Onslaught. Storm Rager works wonders on any hard-hitting melee solo (Mage Hunter Assassin, Dawnguard Scyir, Houseguard Thane, Fane Knight Issyen, etc) and on Thyron himself. His Field Marshal gives a good bonus to his warjack’s ability to reach into infantry formations or reposition after hitting
Thyron has decent defensive stats, high MAT, and good STR. Blade Shield makes him tough to hit at range without knockdown, and with Riposte, any enemy melee attack that misses Thyron allows him a free counterattack. This is not to say that you don't need to be careful with positioning; he's a medium-based model, which is hard to screen in Retribution, and knocking him down is an easy way to avoid his good DEF. He is absolutely legit in melee, boasting up to eight accurate and powerful Weapon Master attacks by combining Storm Rager and Cleave, which can bypass spell/animi DEF and ARM buffs with Spellpiercer if necessary.
Thyron is highly versatile. His spells give him options for supporting infantry, and a key to his proper use is learning which of his spells go on which models and when to use his control range buffs. Additionally, gauging when to allocate and when to camp focus can be just as important as positioning him for safety. He can affect the battle from a surprising distance, and sometimes standing back is his best defense.
Feat thoughts
Blades of Vengeance makes melee attacks highly accurate and lets models advance slightly after hitting in melee. Since it's army wide, his lists may want to capitalize on it, opting for melee units and Jacks. Any model that can get additional attacks in melee benefit greatly from Side Step. For instance, any 'jack in his battlegroup can combine Cleave and Side Step to great use, allowing them to move around before the second attack. This can remove troublesome UAs/ WAs or get in better position to knock out key targets that were beyond the initial charge range. In an ideal case, this can increase a 'jack's threat range by 4", using his initial attacks to clear warrior models in front of the intended target and side stepping to get closer to said target. Also, note that the control range limitation is only apparently so: all models activating within 12" of Thyron can leave that range and still benefit from the feat. Remember that it grants an additional die, meaning 'jacks can still boost their attack rolls if necessary.
Spell thoughts
Assail is a very good 'jack buff, increasing efficiency as well as charge range. On a Phoenix or Banshee, this usually means an extra attack. Combined with Onslaught for Relentless Charge, melee 'jacks can really tear into things. Assail also affects the Banshee's ranged slam, increasing the slam distance of small or med-based targets to a 3" minimum, 5" maximum! It's just one more thing for your opponent to think about - if there is a target between the Banshee and 3" of their caster...
Ground Zero, while a decent spell in and of itself, will rarely be used. Offensively, it can lead to decent infantry clearing. Defensively, however, you would have to survive the initial wave of attacks to get it off, so it's unlikely to be used in that capacity. Potentially, Thyron could charge a tightly knit unit of Warrior models, use his initial attacks, then cast it to wipe out a decent amount. Be careful he's not too far forward, as he will be open to retaliation!
Onslaught gives any friendly model in your control range Pathfinder on the charge. Probably good enough to be upkept, but it won't really need to be cast until the second turn, unless there are key pieces of terrain you need to charge over.
Spellpiercer, against armies that rely on defensive buffs, is a game changer. Remember, it only works against spells that increase DEF or ARM. If a spell grants an ability that increases DEF or ARM, it is not ignored.
- Cryx: Let's you ignore all those annoying Ghostly or Incorporeal models, as well as Parasite.
- Circle: No more annoying Forced Evolution on those DEF 14 Warpwolves or Inviolable Resolved Skinwalkers!
- Cygnar: Loses out on that sweet, sweet Arcane Shield! Without it, Cygnar units, even Jacks, are quite squishy. Stormwalls/Hurricanes are in for some pain!
- Khador: Tired of those Iron Fleshed troops causing all kinds of shenanigans?
- Protectorate: This spell is HUGE against these heathens. It allows you ignore Holy Ward, Defender's Ward, and Inviolable Resolve (all very common in PoM).
Storm Rager is a fantastic buff. On turn one, it should be be cast on a Mage Hunter Assassin, Narn, Mage Hunter of Ios, or Fane Knight Skeryth Issyen for maximum use of the STR and MAT buffs. If an opportunity presents itself for assassination, casting it on Thyron himself offers a huge boost to damage. With Storm Rager (upkept for 5 Focus remaining, and assuming average rolls), Thyron will have a MAT 9, 29 damage charge, and 5 further 25 damage attacks. He's a monster. Defensively, it's useful to prevent combined attacks, and the extra ARM puts him on par with most heavies. That, plus the DEF from Blade Shield, make him fairly durable at range.
Drawbacks & Downsides
Thyron has limited focus and a lot of things he wants to do with it.
- Camping can be vital for him to stay alive, but can be difficult if he needs to cast Spellpiercer or cycle an upkeep.
He is a medium based model, which can lead to difficult positioning to ensure he doesn't get killed.
- While his DEF is very high against ranged attacks, a spell that knocks him down will lead to an early death!
Tricks & Tips
- Thyron likes a lot of what the Fane Knight Guardian has to offer. The Guard Dog bonus (+2 Defense against melee attacks) makes him harder to kill, and helps him trigger Riposte more often. Shield guard can also protect him from hits from knockdown guns or any other deadly ranged weapon.
List Building Advice
Strategy
You will certainly want to capitalize on Field Marshal: Cleave, but it's not something required to build around. Any melee 'jacks/units work well with his feat. All told, he's pretty flexible when it comes to army composition, as Onslaught and Spellpiercer are army wide. Ranged units can do well with Spellpiercer, but Thyron's buffs lean toward melee.
Theme thoughts
Thyron has access to his signature Swordsmen here, as well as both Fane Knights, Halberdiers for screeing, Nyss as roadblocks, back up shooting, as well as both battle engines.
- House Ellowuyr Swordsmen Why stop at giving his jacks Cleave + Sidestep? These troopers have native cleave so they can carve through the enemy army.
- Fane Knight Skeryth Issyen - He is exactly the kind of combat solo you want for the Storm Rager buff. He's expensive though.
- Houseguard Halberdiers bring their own damage fix with their mini feat.
- Heavy Rifle Team bring some back up shooting at a budget and Armour Piercing and Spell Piercer make armies relying on Arcane Shield and the like sad.
- Ryssovass Defenders are perfect roadblocks with their character solo and also do massive targeted damage.
- Aelyth Vyr, Blade of Nyssor is another great Storm Rager target and also brings Cleave for the feat.
- Arcantrik Force Generator - It doesnt do much for his infantry, but if you are fond of Banshees (or any other combined arms mymirdon) with him, the AFG provides a range buff. It can also slam targets to enable assassinations.
He has access to elite infantry and cavalry here, as well as the two jack marshals and Imperatus, a quality melee jack. Also, interestingly, among Sentinels, the Scyir and his marshalled jack you can play an army where almost everything has effective Vengeance.
- House Shyeel Artificer and Dawnguard Sentinel Scyir - Assail is perfect on marshalled jacks, as they can both charge and Crush! These dudes also provide excellent buffs to your units and the Scyir is a great target for Storm Rager.
- Dawnguard Destors - Under feat they roll 4 die on charge attack rolls, as they are cavalry, which also makes it extremly easy to set up Close Volley.
- Dawnguard Destor Thane - The other great target for Storm Rager and he makes the Destors beefier to boot.
- Dawnguard Sentinels - They can take some punishment with the minifeat and then dish it out in return thanks to Vengeance and Weapon Master and cleave is brutal on 2" weapon masters.
- Imperatus - A quality jack that hits relatively hard in melee, so perfect both in his battlegroup or even marshalled.
Probably Thyron's worst theme, as most of the units here have magic weapon and/or blessed already the Strike Force isn't melee oriented. Infiltrators under feat are nice, but that's about it.
- Mage Hunter Assassin - Probably one of the best targets for Storm Rager. Too bad she's bound to a theme that does nothing for Thyron.
If you really, really want to maximise on his field marshal, you can field all the melee jacks in this theme. You can also have a Artificer marshal a jack as well.
- House Shyeel Arcanists - You better stock up on these, as Thyron will need all the focus he can get to fuel a jack heavy army.
- Arcanist Mechaniks - Also available in all other themes, but even more imperative here. Extra focus, or more melee hitting power, they do wonders for him!
Support models - Various Themes
- Lys Healer - She gives him effective Steady, which is vital as he relies on his above average DEf to survive and thus hates pop-n-drop tricks.
- Fane Knight Guardian - With Guard Dog and Total Devotion they push their respective defensive stats to ludicrous levels and he is also a Shield Guard if Thyrone is ever actually going to be hit.
- Lanyssa Ryssyl She can speed everything up and lets jacks charge as well, which is great if you bought more than one marshalled jack. If combined with Assail on the same jack, that's +4" on your charges.
- Sylys - Thyron will rarely, if ever sling spells, but the free upkeep is nice nonetheless.
Battlegroup
Naturally, Thyron gravitates towards melee jacks, however, a good gun for utility purposes is never a bad idea. He does not have much focus to give and buffs infantry much better than jacks, so he usually prefers a minimal battlegroup.
- Manticore - Usually you start building your list with one . It's a great melee beat stick, and Covering Fire helps deliver your infantry. Two MAT /, P+S 17, 1" melee initials are also pretty good with sidestep.
- Aeternae, Banshee, or Phoenix - If you are not bringing a second Manticore you bring one of these. They all have a (or in case of the Aeternae, two) 2" melee weapons which is great with Side Step, they pack a punch and bring extra utility: The Phoenix has an arc node for swapping upkeeps and unjams itself with Combustion, the Aeternae generates its own focus if within 5" of him or his swordsmen and the Banshee has a great Momentum gun that sets up assassinations and Wailing.
First Purchases
- Battle Engine: Dawnguard Trident (1 or 2)
- Battle Engine: Arcantrik Force Generator (0 or 1)
- Warjack: Harpy (2 or 3)
- Unit: House Vyre Electromancers (1 or 2)
- Solo: Arcanist Mechanik (1 to 3)
- Solo: Ghost Sniper (0 to 2)
- Solo: Eiryss1
- Solo: Scythe
- Solo: Hermit
- Solo: Void Archon
When you're running Thyron, you might want to adjust the above list by Placeholder
Other
Trivia
- Sculptor = Doug Hamilton
- Nicknames = Tyrone
- Released in the Warmachine: Reckoning expansion (2015)
Other Retribution models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Weapon Master - None yet. (Edit)
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Rules Clarification: : Warcaster (Edit) | ||||
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Rules Clarification : Blade Shield - None yet. (Edit)
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Rules Clarification : Side Step (Edit)
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Rules Clarification : Field Marshal (Edit)
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Rules Clarification : Riposte (Edit)
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Rules Clarification : Killing Spree and/or Hornet's Nest (Edit)
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Rules Clarification : Flashing Blade (Edit)
Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to all of these abilities: [Show/Hide]
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Rules Clarification : Fury - None yet. (Edit)
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Rules Clarification : Onslaught (Edit)
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Rules Clarification : Spellpiercer (Edit)
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Rules Clarification : Storm Rager - None yet. (Edit)
- Retribution of Scyrah
- Ellowuyr
- Model
- Does have Mk4 rules
- Warcaster
- Killing Spree Feat
- Blade Shield
- Side Step
- Field Marshal
- Side Step Field Marshal
- Riposte
- Magical Damage
- Weapon Master
- Flashing Blade
- Fury
- Onslaught
- Spellpiercer
- Storm Rager
- Defenders of Ios
- Forges of War
- Legions of Dawn
- Shadows of the Retribution
- Placeholder
- Incomplete Articles