Theme - Legions of Dawn

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Retribution Logo.jpg Theme - Legions of Dawn

Retribution Theme Force
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution

The proud Dawnguard soldiers of House Nyarr represent one of the greatest assets in the Retribution of Scyrah’s arsenal. These oath-sworn warriors boast martial traditions stretching back millennia and make up the elite soldiery of the Retribution. Bearing the most advanced weapons and armor of their Great Military House, they are implacable warriors devoted to House Nyarr and through it the Retribution’s cause.

Theme Rules - Remix

CID icon.jpg

Rules subject to change - 2019 Theme Remix
All existing theme forces will be changing from the "free cards" system into a new "Requistion Points" system. There will be an interim period from the start of 2019.08 to mid 2019.09 where players can use whichever system they prefer.

The new version is not "officially" available. The info below is from a spoiler.

Theme Restrictions

An army made use the Legions of Dawn theme force can include only the following Retribution models:

  • This army can also include one Mercenary solo and one Mercenary unit that will work for the Retribution.
    • These models/units can be included even if they have the Partisan [Retribution] rule.
    • Mercenary units can have attachments

Full model list

The models allowed in Legions of Dawn are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warcasters

  • All Retribution warcasters

Warjacks

  • All non-character warjacks
  • Imperatus
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Mercenaries

  • Up to one unit
  • Up to one solo

Requisition Points

You can spend each Requisition Point on either:

  • One Retribution CA
  • Two Ghost Sniper solos
  • Two Lys Healer solos
  • One other small- or medium-based Retribution solo

Theme Bonuses

  1. Warjacks in this army can ignore friendly Dawnguard models when determining LOS. Warjacks in this army can advance through friendly Dawnguard models if they have enough movement to move completely past them.
  2. While 'Jack Marshaled, warjacks in this army gain Flank [Dawnguard].
    Flank [Dawnguard] - This model gains +2 to melee attack rolls and an additional die on melee damage rolls vs enemy models in the melee range of other Dawnguard models.

Recent Changes

2018.09 Retribution Legacy Errata

2019.07 Theme Remix

  • Game-wide Remix changes
  • Hemera added to the list of allowed models.
  • The non-existent Nyarr models were removed from the list of allowed models
  • Freebies expanded to allow Lys Healers or Ghost Snipers
  • Benefit changed to Flank (instead of +1 to go first). Like it used to be before the 2018.09 errata.

Theme Rules - Old

Old Restrictions   [Show/Hide]

An army made use the Legions of Dawn theme force can include only the following Retribution models:

Old Bonuses   [Show/Hide]
  1. This army can also include one Mercenary solo and one Mercenary unit that will work for Retribution.
    • These models/units can be included even if they have the Partisan [Retribution] rule.
    • Mercenary units can have attachments, including a Ranking Officer
  2. For every full 20 points of Dawnguard model/units in your army, you can add free of cost either:
    • One Dawnguard CA, or
    • One small- or medium-based Retribution solo
    Free models do not count toward the total point value of Dawnguard models/units in the army when calculating this bonus.
  3. Retribution warjacks in this army can ignore friendly Dawnguard models when determining LOS. Retribution warjacks in this army can advance through friendly Dawnguard models if they have enough movement to move completely past them.
  4. You gain +1 to your starting roll for the game.

Thoughts on this Theme Force

Recent Release icon.jpg

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

Initial Thoughts on the Remix

A combined arms list should be interesting - and more viable free options are good. Whether the flank/tactician combination to get jacks and infantry work together well will be good is not yet certain, but it's interesting changes.

Legions of Dawn in a nutshell

A nice, combined-arms theme for your Dawnguards - mainly for Sentinels. The theme bonus gives a quasi-tactician for your warjacks, making navigation through your infantry screen less challenging - if you don't have a Scyir nearby. The easiest way to unlock the 40 pts threshold is to get 2 Sentinels+UA, gaining one of the attachment and a Scyir for free.

Theme weaknesses

If anything the only weakness is just being SPD5 on your mainstay infantry.

List Building tips

  • Scyir - He lost quite a lot of his importance with the latest CID, since your jacks get the equivalent of tactics by default, plus his marshaled jacks cannot flank anymore. Still, he eases the movement issues with your cavalry and infantry around, and Righteous Vengeance may still help you to deliver an angry jack into the face of the enemy.

Starting a 25 point list

If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.

Casters of Note

  • Magister Helynna - Deceleration is all that takes to deliver your Sentinels or Destors to the enemy, and you can add an additional layer of protection with your feat.
  • Issyria, Sibyl of Dawn - great movement boost with Crusader's Call, another ARM boost, and anti-shooting tech with Blinding Light. Her feat ensures you some protection from bad dice rolls.
  • Vyros1 and Vyros2 - yet 2 more casters with ARM boosters, with great spells for their battlegroup too. The prime incarnation's feat allows warjacks to run in and unjam your frontlines from all but the toughest models, while the epic incarnation's veteran bonus will make your hits all the more deadlier (goes for the ones you deliver under Vengeance too).
  • Kaelyssa - it's a lot easier to deliver sentinels when they have stealth and can't be charged for one turn on the approach, and Banishing Ward to prevent one unit being debuffed is nice too.
  • Lord Ghyrrshyld, the Forgiven - He can take Sentinels to ARM23 under Dauntless Resolve and Minifeat, he can give them Ghost Walk to clear rough terrain out of deployment, he has a DEF fixer nuke for removing high threat solos, he can run a pretty good gunline with Tridents and Invictors because of his ARM debuff, and he can protect against shooting with cloudwalls. His Field Marshal helps keep debuffs off of your units. His Feat makes attacking Sentinels with anything that isn't ranged or Immune to Cold an absolute trap, usually forcing your opponents to just back off for a turn. In short he does an incredible amount for this theme, only limited by how much Focus he has.

Other

Trivia

Released 2017.09

Other Retribution themes/models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters Elara2 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos

Aelyth Vyr - Arcanist Mechanik - Destor Thane - Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - Artificer - Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr
Solos

Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan - Void Archon

This index was last updated: 2019.05

Rules Clarifications

The third benefit functions a lot like Tactician, so I've included it's rules clarifications
RC symbol.png

Rules Clarification : Tactician and/or Operations Command     (Edit)

  • The moving model doesn't have to be in CMD range, just the model they're moving through.
  • The "can ignore for LOS" is not optional. You cannot opt to "turn off" your ability to see through models, in the hope of getting a free strike or some such. (Infernal Ruling)
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Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  1. If the original dice roll is a draw, you can choose to either use your theme-benefit-reroll (TBR) on your die only, or let both players reroll the dice and save your TBR for later.
  2. If you lose the original dice roll, then use your TBR and get a draw, then that's your TBR used up. Both players will now reroll the tie normally until there is a winner/loser.
  3. If both players have a TBR and the original roll is not a tie, then the loser will reroll (unless he really wants to lose). If his new roll results in:
    • If the loser is now the winner, the ex-winner can use his TBR to try and beat it.
    • If the loser is now tied with the ex-winner, then the ex-winner can choose whether to use his TBR or save it for later, as described in #1.
  4. If both players have a TBR and the original roll is a tie, then both players reroll it until there is a winner/loser, then you can start using your TBR as described in #3.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models". (Infernal Ruling)
    • This may change with the remix 2019.08
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]