Tharn Ravagers
![]() |
Tharn Ravagers
|
Prime This model is available in one Prime Army, Devourer's Host. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Channeling the savage power of the Devourer Wurm, the Tharn ravagers transform into ravenous beast-men in times of war. After hacking down foes with wicked axes, they tear open the chests of their fallen enemies to feast upon their still-beating hearts. This barbaric ritual fuels a berserk frenzy that few men have lived to describe.
The Tharn Ravager Chieftain leads his blood-drenched warriors in a howling tide of savagery, moving them upfield with terrible swiftness and adding brutal strength to their axes.
Contents
Basic Info
Tharn Ravagers | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Entire unit
-
Pathfinder
-
Tough
- Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model's corpse token. This model can carry up to three tokens at any time. During its activation, this model can spend corpse tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or boost one roll for each token spent.
- Treewalker - This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF against melee attacks rolls.
- Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
-
- Chieftain only
- He has a better statline
-
Officer
- Granted: Vengeance - While this model is in formation, models in its unit gain Vengeance. (Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.)
- Mass Carnage [ Minifeat ] - This model can use Mass Carnage once per game at any time during its unit's activation. This activation, models in this unit gain Overtake. (Overtake - When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".)
Weapons
Tharn Axe | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
RNG | POW | P+S | |||||||||||
2 | 5 | 13 | ||||||||||||
|
Theme Forces
- The Devourer's Host. In this theme they start the game with 1 corpse token each.
Thoughts on Tharn Ravagers
Tharn Ravagers in a Nutshell
Tharn Ravagers are a powerful and versatile heavy melee unit. Charging at POW 15 they effectively hit as hard as most weapon master infantry. Against (non-Covergence) infantry swarms Heart Eater effectively gives them Berserk which combines with a MAT of 7 and a reach weapon to clear their area, and against high-DEF infantry each carries a boost in their back pocket from the Devourer's Host theme forces. Additionally, with Treewalker they can become DEF 15 against melee and ranged attacks while completely within a forest making them a surprisingly difficult target to remove.
Thoughts on adding the CA
Vengeance is phenomenal on ravagers since its more opportunities to earn hearts and more importantly a higher threat range if the enemy tries shooting them. The big selling point of the Cheiftan is the minifeat though. Overtake lets the ravagers really make use of their heart tokens, for an effective Berserk/Overtake combination that can scythe through the enemy. The Chieftain costs as much as two Ravagers - but there is little doubt that overtake and vengeance is worth the loss of one effective model in most situations.
Combos & Synergies
- Tharn Ravager Shaman; not only can he make your ravagers immune to knockdown, negating the downside of tough, he can also hand out magical weapons. The chain lightning spell is good in a pinch
- Tharn Ravager White Mane because everyone likes a bonus to hit.
- Anyone that can increase their hitting power against heavier targets, such as Baldur 1, Mohsar, Tanith, and Wurmwood
- The Devourer's Host theme allows them to start with corpse tokens, meaning they can go in on heavier targets without having to first mulch some infantry or they can afford to miss once and keep the berserk chains going.
- Warlocks who spawn forests, such as Wurmwood, Morvahna1, and Baldur 1, the ravagers appreciate the def buff from being in a forest
Drawbacks & Downsides
- Six Tharn Bloodweavers and a Bloodweaver Night Witch cost a single point more than four Tharn Ravagers. Their threat range is 0.5" lower - but thanks to killing spree they can hit the enemy like locusts.
- A single charging POW 10 has a 66% chance of forcing the Ravager to make a Tough roll. Remember that Rapid Healing only kicks in after you've worked out if they've survived.
- Ravagers for their points are pretty easy to shoot off the board (although Vengeance provides some protection)
- They don't have Grievous Wounds, so Tough models can shut off their chains. Remember they start with one heart in the bank in The Devourer's Host.
Tricks & Tips
- Hide on the far side of forests. The enemy can't see you to shoot or charge, but you can see them.
- If you need to use them to tank hits place them inside the forest, most models will have a hard time hitting def 15 unassisted
Other
Trivia
- Base unit released way back in Primal Mk1 (2006)
- CA released in Hordes: Evolution (2007) kind of as the CA used to be the Shaman.
Other Circle models
Rules Clarifications
![]() |
Rules Clarification : Pathfinder (Edit)
|
Rules Clarification : Tough - None yet. (Edit)
![]() |
Rules Clarification : Heart Eater (Edit)
|
![]() |
Rules Clarification : Rapid Healing (Edit)
|
![]() |
Rules Clarification : Treewalker (Edit)
|
![]() |
Rules Clarification : Powerful Charge and/or Brutal Charge (Edit)
|
![]() |
Rules Clarification : Officer (Edit)
|
![]() |
Rules Clarification : Tactics vs Granted (Edit)
|
![]() |
Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum (Edit)
|
![]() |
Rules Clarification : Mass Carnage (Edit)
|
![]() |
Note to Editors |