Sturgis the Corrupted
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Sturgis the Corrupted |
Having pledged his immortal soul in service to the Dragonfather, Dalin Sturgis is as corrupt as he was once honorable. Death has done nothing to curb the depraved power of this once great Cygnaran warcaster, who now bends his formidable fighting prowess against those he used to call brother and friend.
Basic Info
Sturgis2 | |||||||||||||||||||||||||||||||
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Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat - Dead on Arrival
- Enemy non-warcaster, non-warlock, and non-infernal master models in Sturgis's control range are pushed up to 3" directly toward Sturgis in the order you choose.
- Then Sturgis gains 1 focus for each enemy model he is engaging and ...
- ... may make one basic attack with one of his melee weapons against each enemy model in his LOS that is in the melee weapon's range. These attacks are simultaneous.
- Then, once this turn, anytime this activation except while resolving an attack you can place Sturgis anywhere completely within 3” of his current location.
Abilities
Undead
- Chain Attack: Flash - If this model hits the same target with both initial melee attacks, after resolving the attacks you can immediately place this model anywhere completely within 3" of its current location.
- Dark Shroud - While in this model's melee range, enemy models suffer -2 ARM.
- Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
- Reversal - When a model misses this model with a charge or a power attack, the attacking model becomes knocked down.
- Snap Strike - This model can make one additional attack with each melee weapon for each focus/fury point spent to make additional attacks.
Weapons
Handcannon | ||||||||||||||
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RNG | ROF | AOE | POW | ||||||||||
12 | 1 | - | 12 | |||||||||||
Blade (Left) | ||||||||||||||
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RNG | POW | P+S | |||||||||||
2 | 6 | 12 | ||||||||||||
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Blade (Right) | ||||||||||||||
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RNG | POW | P+S | |||||||||||
2 | 6 | 12 | ||||||||||||
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Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Blood Rain
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3 | 8 | 3 | 12 (Corrode) | - | Yes | |
Blood rain causes corrosion damage. Models hit suffer the Corrosion continuous effect. | |||||||
Hellwrought
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2 | 6 | - | - | Upkeep | No | |
Target warjack in the spellcaster's battlegroup gains +2 ARM and Retaliation.
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Occultation
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit gains Stealth. Models are not affected while out of formation. | |||||||
Parasite
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3 | 8 | - | - | Upkeep | Yes | |
Target model/unit suffers -3 ARM and the spellcaster gains +1 ARM. | |||||||
Teleport
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2 | SELF | - | - | - | No | |
Place the spellcaster anywhere completely within 6" of its current location, then its activation ends. |
Theme Forces
Recent Changes
2021.10 Mega Update
- Lost Convection, gained Hellwrought.
- Lost Chain Attack: Dark Shroud, gained Chain Attack: Flash
- Gained Dark Shroud as a base ability
- -1 POW on his melee weapons
- Feat reworked
- Feat no longer affects Infernal Masters
- Feat now goes push enemies -> gain focus -> make attacks -> get a free mini-teleport any time after that
- (Feat used to go push enemies -> everyone within 3" suffers a POW 12 -> for each kill, allocate a focus to one of his warjacks -> no mini-teleport)
Thoughts on Sturgis the Corrupted
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Recent Errata - This article needs updating See also Category: Recent Change and Category: Recent Release. |
Sturgis2 in a Nutshell
Sturgis the Corrupted is one of the few casters who have swapped factions between incarnations, and has the additional weird distinction of being super similar to his other incarnation yet significantly different. His spells in particular are an odd case of inversion; electricity swapped out for corrosion, an ARM buff swapped for an ARM debuff, and ranged support swapped for ranged denial. In terms of raw stats, he has gained +1 ARM but suffered -1 DEF.
Sturgis is a parasite caster so he is often compared to Iron Lich Asphyxious, Bane Witch Agathia, and Lich Lord Asphyxious. And if that is all you compare, then Sturgis will be found wanting. What he does bring to the table, however, is a combination of infantry buffing (via Occultation), threat extension (feat), and personal infantry destruction (via his sheer number of attacks).
Sturgis is a bit of a guerrilla caster. He is able to charge into a group of enemies, dice them up and teleport to safety. Thanks to Relentless Charge, he can happily sit behind a wall during the opponent's turn. Ideally he wants to be in melee killing at least 3-5 infantry every turn, otherwise he just isn't impacting the game enough (and you may as well be using one of the other Parasite casters mentioned above).
Feat thoughts
Sturgis's feat has multiple uses, including infantry removal, threat extension and scenario play. How you use it is situational.
Against enemy jamming infantry it is often useful get Sturgis stuck in, feat early, clear the jam with Sturgis himself (keep soul trappers nearby) which often leaves Sturgis with 10+ focus turn 3.
Against enemy gunlines or units with longer threat ranges than you, it is often better to get Sturgis to just advance forwards and use his feat to pull the enemy closer before teleporting back to safety. This effectively increases your own unit's threat range and grants you the alpha strike. For instance, Satyxis Blood Witches can normally only charge models 9.5" away, but add the feat and they get a threat range of 12.5". Similarily, Satyxis Raiders's effective threat range increases to 15" or they can simply run and engage enemies that started 18" (actually you can stretch that to 19" if Sturgis can get further upfield by charging and then he pulls even the furtherest enemy models closer to the Raiders).
In scenario play the ability to pull 3" can put units out of zones or contesting range, giving you an extra turn of scoring if you're smart. On the other hand, it can be easy to mess up and pull the enemy into scenario zones.
Spell thoughts
Sturgis's spell list is support oriented. Hellwrought offers minor support for a favored warjack. Occultation makes it possible for Sturgis to deliver squishier units like Bane Warriors or Bile Thralls. Parasite makes it easier for Sturgis's army to eliminate high arm models. Teleport gives Sturgis the ability to hit and run. One or two arc nodes will give Sturgis the ability to push Parasite to tag key targets and re-distribute upkeeps readily.
Sturgis has a relatively low focus for a Cryx caster so he often needs to boost on his spells. For this reason he benefits from a Satyxis captain, Warwitch Siren or Pistol Wraith who can provide a degree of MAT/RAT fixing for Sturgis and his army. Having the ability to re-roll can help compensate some for his lower accuracy.
Drawbacks & Downsides
Sturgis is relatively squishy for a Cryx caster, especially in killbox scenarios. It's important to have ways to hide him, this means that Madelyn Corbeau, Inflictors and Ogrun Bokurs are important in Sturgis's lists.
Sturgis does not provide any sort of def debuff or ability to cope with terrain to his army. This means that Saxon Orrik or units with native ghostly (eg. Banes) are important in Sturgis lists.
Sturgis' low FOC means that he's inaccurate, especially when you're targeting units in melee. It's often better to charge a target already in melee, apply parasite in melee and then teleport to safety.
Likewise Sturgis' Dark Shroud only triggers after both of his initials hit the same target. Knockdown, shadowbind or puppetmaster rerolls mitigates the potential of a bad roll preventing you from killing a heavy.
Tips & Tricks
- Sturgis threshes infantry with his good MAT and the sheer number of attacks he can put out every turn.
- Death Strike can sometimes allow him to kill support solos even if he can't reach them.
- Soul Eater can fuel his abilities.
- Use a Desecrator to put down Scather templates, before pushing the enemy in with the feat.
- Sturgis can often get use out of his hand cannon, arcing parasite and dropping a boosted hand cannon shot onto hard target before teleporting to safety.
List Building Advice
Strategy
Sturgis2's normal win condition revolves around completely disrupting the enemy on his feat turn. Either to pull them in so you get the alpha strike and can attrition your way to victory, or to open up a charge lane to the enemy warcaster for an assassination.
Sturgis provides an ARM debuff via parasite, stealth via occultation and threat extension via his feat so Sturgis has a lot of flexibility in his army builds.
That said Sturgis does not provide a def debuff nor does he have any way of giving his units ghostly or pathfinder.
Theme thoughts
Scourge of the Broken Coast
Satyxis are naturally accurate but weak, so suit Sturgis well. The Raiders can also get Pathfinder, but you may want Saxon too.
- Barathrum is a good standard choice. Feedback, Countercharge, Drag Below and Dig In all fit Sturgis' hit and run playstyle.
- Satyxis Raiders form the core of a def skew list with Sturgis. He gives them 15" threat and p+s 14 with parasite.
- Satyxis Blood Witches are useful for stealth skew. Sturgis makes them outthreat most guns (12.5" threat) and Blood Hags help Sturgis with upkeeps, especially banishing ward and arcane shield.
- Satyxis Captains provide highly accurate MAT and RAT fixing via autoknockdown and reposition allows them to open a lane for Sturgis. Sturgis' huge volume of attacks (2 pow 16 and 6 pow 18 attacks via dark shroud) will slaughter most things.
- The Withershadow Combine has a better magical attack stat than Sturgis so if you want to take advantage of convection or blood rain and upkeep occultation or parasite for free. Puppet master rerolls are especially important with Sturgis because he needs to hit with both of his initials to trigger dark shroud and at FOC 6 he will miss the occasional parasite.
- Warwitch Sirens give Sturgis more focus for his jacks and provide a form of MAT fixing via Shadow bind. Venom sprays also help during Sturgis' feat and seduction can walk gullible targets into Sturgis' charge range for further threat extension.
- Bile Thralls can use Purge to clear infantry after the feat jams them together.
- Pistol Wraiths are useful for the same reason. Deathchillled targets are easy picking for Sturgis and his jacks.
- Bane Riders, Bane Knights and Bane Warriors are also great with Sturgis in different ways. All banes work well with occultation, but Riders give you durability, Knights give you threat range and angles while Warriors give you support via Dark Shroud and higher damage potential.
Mercenaries
- Madelyn Corbeau can keep Sturgis safe with parlay and seduction is often quite useful for charge lanes
- Saxon Orrik's reconnaissance ability is especially important with Sturgis because Sturgis does not have Ghost Walk.
- Stack Wrong Eye's Star Crossed ability with Sturgis's Reversal ability. Go hog wild, and push Sturgis right to the front of your army and dare your opponent to charge him. Just try not to get knocked down.
Battlegroup
- Defilers and Nightwretches provide good arc nodes for Sturgis. Sprays and AOEs can maximize the clumping that happens during Sturgis' feat turn.
- Inflictors can protect Sturgis, stack their ARM with Hellwrought nicely, and can trigger the vengeance-style movement readily thanks to Shield Guard
- Helldivers come close to being useful with Sturgis. Dig in protects them from shooting and the extra focus from feat turns allows them to hit above their weight. Drag Below is useful for the same reasons as Barathrum.
- Desecrators can be useful with Sturgis, as you can place Scathers in front of the enemy lines then push the enemy into them on his feat turn.
- Reapers let you extend threat range from the feat even further, and are decent models to enjoy Hellwrought movement bonuses when they can
Other
Trivia
- Released as part of the 2013 Kickstarter project for Warmachine: Tactics. Backers got a limited-edition sculpt.
- The non-limited edition version of the sculpt is available through PP's online store, under the "PP Exclusives" section.
- Sturgis' non-epic form is Cygnar warcaster Commander Dalin Sturgis
Other Cryx models
Rules Clarifications
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Rules Clarification: : Warcaster (Edit) | ||||
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- Push - General (Edit) [Show/Hide]
- Pushed models do not change their facing.
- Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
- Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
- You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
- Pushed models suffer the effects of anything they move through (such as acid clouds).
- If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
- However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
- In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
- If you push a model to a position where it regains Incorporeal (for instance you push it out of range of an Exorcist) then what happens is (Being Checked by Infernals)
Rules Clarification : Undead - None yet. (Edit)
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Rules Clarification : Chain Attack (Edit)
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Rules Clarification : Dark Shroud (Edit)
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Rules Clarification : Relentless Charge (Edit)
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Rules Clarification : Reversal (Edit)
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Rules Clarification : Snap Strike - None yet. (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Soul Thief (Edit)
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Rules Clarification : Death Strike (Edit)
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Rules Clarification : Blood Rain (Edit)
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Rules Clarification : Hellwrought (Edit)
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Rules Clarification : Occultation (Edit)
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Rules Clarification : Parasite (Edit)
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- Cryx
- Model
- Warcaster
- Push Feat
- Place Feat
- Undead
- Chain Attack Flash
- Dark Shroud
- Relentless Charge
- Reversal
- Snap Strike
- Magical Damage
- Soul Taker
- Soul Thief
- Death Strike
- Blood Rain
- Hellwrought
- Occultation
- Parasite
- Teleport
- Black Industries
- Dark Host
- The Ghost Fleet
- Scourge of the Broken Coast
- Recent Change
- Incomplete Articles