Strider Scouts
Strider Scouts
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Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
In the arena of reconnaissance and assassination, few can compare with the blighted Nyss striders. Their incredible speed and elusiveness are gifts of their draconic master that cannot be duplicated through mere instruction and training. Strider Rangers silently stalk their prey with longbow and sword. Strider Blightblades eschew the longbow in favor of a pair of wicked blades infused with blighted energies to infect any that suffer their touch.
Contents
Basic Info
Strider Scouts | |||||||||||||||||||||||||||||||||||||
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Abilities
- Officer only
- He has +1 MAT & RAT, and 5 hitpoints
- Officer
- Granted: Reposition [3"] - While this model is in formation, models in its unit gain Reposition [3"]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, a model with Reposition [3"] can advance up to 3", then its activation ends.)
- Tactics: Hunter - Models in this unit gain Hunter. (Hunter - A model with Hunter ignores cover and concealment when making ranged attacks.)
- Musician only
- In Step - While this model is in formation, models in its unit that are in its command range are considered to be in formation.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
Nyss Longbow | ||||||||||||||
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RNG | ROF | AOE | POW | |||||||||||
12 | 1 | - | 10 | |||||||||||
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Sword | ||||||||||||||
RNG | POW | P+S | ||||||||||||
0,5 | 3 | 9 | ||||||||||||
Theme Forces
Thoughts on Strider Scouts
Strider Scouts in a nutshell
Strider Scouts are elusive, lightning fast ranged models. Being the scouting element of the Legion's army they sport superior mobility with SPD7, advance deployment plus Pathfinder, and thanks to Stealth, they are very hard to deal with at range. Even though they can be self sufficient thanks to CRA and offer utility via Lure for the rest of your army, it is strongly encouraged to field them with their attachment and the Strider Deathstalker.
Thoughts on adding the CA
2 extra bows and a granted Reposition that boosts their already respectable mobility to next levels. Due to Hunter the most common infantry DEF buffs (dig in, concealment from smoke, or Fog of War, hiding behind obstacles and obstructions) will be negated - transforming the Scouts to one of the best infantry hunters in the game and their UA to an excellent free card choice. In-step for the Musician is also a great tool to form really long conga lines; either to act as a quasi-arc node for upkeep spells (like Blood Thorn), threaten 2 or more scenario elements at once, or send one half of the army hunting infantry while retaining some to shoot heavy targets with their bows to support the rest of your army.
Combos & Synergies
- Every warbeasts appreciate charges and/or assault sprays without Fury spending. Even if you can't hurt a target with a POW 10 shot, you can improve your heavy hitters' chance of finishing them off by allowing them to buy/boost. If you want to run a beast-focused warlock in Ravens (apart of Absylonia2), do not leave home without the Scouts.
- This is especially true to the Stinger - a cheap throwaway light that can use its entire FURY stack to fully boost its assault shot into a single target and - with some good positioning - provide Mark Target for the rest of your army.
- Strider Deathstalker - Swift Hunter combined with the UA's Reposition will yield a startling amount of movement; perfect for contesting zones and flags or withdrawing to safety. If you make CRA only the model leading the attack will get the 2" extra move, the contributing ones won't.
- Sorceress - Blight Storm ensures that your arrows may cause at least 1 point of damage without needing to rely on CRA. That goes hand in hand with Golab who loves free charges and damaged targets for its Finisher-enhanced attacks (the latter bonus extends to the Rotwings as well).
- Craelix - Weaken is a DEF debuff and thus makes them more accurate against their targets, which can be vital as they do not have access to a source of Veteran Leader.
- Lylyth1 - Parasite gives an unexpected hitting power to the Scouts, while under her feat, few enemy will be safe, if you can draw LOS on them. She may use her Inflict Pain or Witch Mark arrow type if her target was hit by the Scouts beforehand.
- Lylyth2 - She loves archers, especially with her feat, and with Pin Cushion. Between Soothing Song and Lure her battlegroup may operate at peak Fury efficiency.
- Lylyth3 - Under her feat, Scouts with their UA can reliably invoke stationary upon the targets.
- Bethayne1 - Blood Thorn and Disintegration make them hit at an effective POW 14 and Hex Blast strips pesky upkeeps like Arcane Shield or Defender's Ward.
- Thagrosh2 - A beast caster in form and function, he appreciates free charges under Manifest Destiny.
- Thagrosh1's Fog of War puts the Scouts' DEF up to 17 - plus with their UA they don't care about the enemy's occasional concealment bonus due to the spell (they may still get kneecapped by Prowl though).
- Fyanna2 - She loves DEF 15 models that start from the AD line, as they can run up and take scenario, then she can feat on them for +3 DEF and Dodge, which hopefully makes them enough of a problem to remove that the rest of her army can move up. Iron Flesh helps with this as it makes the Scouts ARM 17 against blasts, so the opponent cannot rely on them to remove them trivially. Naturally she loves it if her beasts charge for free, too.
- Kallus1 - Start from the AD line, run them up the board, then feat with Kallus so they spawn Incubi when they are killed.
- Harriers - Free Mark Target bots in the Scouts' theme.
- Seraph - Stealth on a hard target may often ruin the Scouts' day- not with a Flare shot though.
Drawbacks & Downsides
- Shield Walled infantries are not often threatened by the scouts outside CRAs and often require the Lessers' Mark Target benefit to boost their RAT
- Die to any form of enemy retaliation, which gets through their DEF or Stealth
- They are not Blighted, so do not receive Veteran Leader from the Blight Archon
- Cloud walls and stealth hurt them a lot.
Tips & Tricks
- Don't spread too thin with in-step. If you lose the officer, or the musician (and there's no model for take-up), you can easily end up with most of your grunts out of formation.
- Lure works on your occasional Minion choices as well as warbeasts outside your warlock's battlegroup
Other
Trivia
- Unit released way back in Primal Mk1 (2006) (they were called "Rangers" back then)
- CA released in Hordes: Metamorphosis (2009)
Other Legion models
Rules Clarifications
Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Combined Ranged Attack (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Stealth (Edit)
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Rules Clarification : Lure (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Tactics vs Granted (Edit)
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Rules Clarification : Reposition (Edit)
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Rules Clarification : Hunter (Edit)
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Rules Clarification : In Step - None yet. (Edit)
Rules Clarification : Take Up (Edit)
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Note to Editors |