Stormfall Archers

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Retribution Logo.jpg Stormfall Archers

Retribution Houseguard Unit

Fluff

Basic Info

Stormfall Archers
Missing Info
StormfallArchers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 5
STR
MAT 5
RAT 5
M.A. N/A
DEF 13
ARM 13
CMD 6
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 4
COST 9
2.3 each
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • None - Attack Types are all the abilities they need!

Weapons

  • Great Bow - 12" range, 3" AOE, POW 12 gun
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Brutal Shot - Gain an additional die on the damage die vs the model directly hit.
      • Snipe - This attack gains +4 RNG
      • Star Strike - This attack causes no damage, and does nothing on a miss. On a direct hit, all models in the AOE suffer Continuous Fire.
  • Sword - 0.5" reach, P+S 7 melee weapon

Weapon Attachment

Stormfall Archers may have up to 3 Soulless Escorts added to them. The escort's info has been omitted from this article for brevity.

Theme Forces

Recent Changes

2018.09 Retribution Legacy Errata

  • Became a Houseguard model, so can receive a few extra buffs


Thoughts on Stormfall Archers

Stormfall Archers in a nutshell

The roundears have cannon crews and gun crews and sunburst crews. You've got archers with bombs strapped to them.

Legolas and company have/are an offensive toolbox. Their RAT is kinda low, so it's more common than not to stand still to get the Aim bonus.

Combos & Synergies

The Archers' main drawback is their poor RAT. Anything that can fix it tags along nicely with them.

  • Lord Arcanist Ossyan - his gun is a built-in solution for RAT fixing, and his feat gives Brutal Shot a new meaning
  • Ravyn, Eternal_Light - so far your only caster with Snipe, and a feat which allows you to deliver very accurate, and potentially long range, Brutal Damage shots.
  • Rahn - Force Hammer can knock targets down, while Telekinesis increases the threat range by up to 2" and maybe effective RAT +2.
  • Issyria - her feat helps control your attack/damage dice, and solves issues with Stealth.
  • Banshee and Arcantrik Force Generator- good sources for knockdown on your target.
  • House Shyeel Magister - Combo Smite or Force Bolt can both knockdown as well (or even Whipsnap to reposition one of them if you can pull it off).
  • The Defenders of Ios theme gives them Reposition - excellent tool to move in once your targets is dead, or fall back if you failed to cause damage.
  • Houseguard Thane - Use his Firing Solution when you want to engage stealthy models.

Drawbacks & Downsides

  • For a bunch of elite elven archers, their RAT is pretty low. Find ways to knock the enemy down or fix their RAT one way or the other.
  • Brutal Damage and Star Strike need a direct hit, and the latter also needs the fire effect to work. In the armor-heavy world of MK3 it's less useful.

Tricks & Tips

  • Got trouble with stealth infantry and no Thane around to help you out?? Use the Snipe attack type and blind-fire AOEs into their general direction. Even if they miss, with some lucky scatter a few blast usually land among the unit and kill or wound several. Don't forget that there is always a reasonable chance of their 3" AOE hitting a small based model (scatter distance 1-2 always hits... because maths!).

Other

Trivia

Released in Forces of Warmachine: Retribution of Scyrah (Novermber 2009)

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters Elara2 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos

Aelyth Vyr - Arcanist Mechanik - Destor Thane - Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - Artificer - Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr
Solos

Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan - Void Archon

This index was last updated: 2019.05

Rules Clarifications

RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • You choose your Attack Type during Step 1 of the Attack Sequence. So, if your target can only be targeted by certain kinds of attack (such as a Menoth warjack with Passage), then you can choose an Magical Damage attack type and target it. (Infernal Ruling)
RC symbol.png

Rules Clarification : Brutal Shot      (Edit)

  • The extra die only works vs the model directly hit. Other models caught in the AOE only suffer a normal blast damage roll.
RC symbol.png

Rules Clarification : Snipe      (Edit)

  • Although Snipe the spell and Snipe the Attack Type are two different "sources", they are multiple instances of the same effect. As such, they're not cumulative. Refer to the "Rule Priority" section of the core rulebook.
  • Snipe does not affect the range of weapons that use the Spray template, or one's which have RNG = CTRL.
RC symbol.png

Rules Clarification : Star Strike      (Edit)

RC symbol.png

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)