Category:Soul Taker

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See also Category: Corpse Taker

Soul Taker is always part one of a "two parter" rule : Soul Taker [X].

Being a Soul Taker allows you to collect souls.
And [X] is what you can do with those souls once you have them. See the expandable lists for the various [X].

Different models have different collection ranges, and different limitations on what they can collect from (friendly vs enemy vs either, etc).

Certain rules interact specifically with Soul Taker models (such as how the Cryx Soul Trapper can hand souls to "a Soul Taker model").

Soul Taker abilities

List of "official" Soul Taker abilities   [Show/Hide]
  • Soul Taker: Altar of Sacrifice - This model can gain souls. When a living model is destroyed in this model's command range, this model can gain the destroyed model's soul token. This model can have up to three soul tokens at any time. After this model leeches during your next Control Phase, replace each soul token with 1 fury point.
  • Soul Taker: Body Count - This model can gain soul tokens. When this model destroys a living enemy model with an attack, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
  • Soul Taker: Cenotaph - This model can gain soul tokens. When a friendly living Faction model is destroyed within 5" of this model, this model gainst the destroyed model's soul token. This model can have up to five soul tokens at any time. At the start of this model's activation, you can remove soul tokens from this model to give it 1 focus point for each token removed. This model can spend soul tokens for the following:
  • Soul Taker: Collector - This model can gain soul tokens. When a living enemy model is destroyed while within this model's command range, this model gains the destroyed models soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
  • Soul Taker: Crusader's Requiem - This model can collect soul tokens. When a friendly living Exemplar model is destroyed while in this model's command range, this model gains the destroyed model's soul token. This model can have up to 3 soul tokens at any time. This model can spend soul tokens for the following:
  • Soul Taker: Crypt of Souls - (1) This model can gain soul tokens. When a living model is destroyed in this model's command range, this model gains the destroyed model's soul token. (2) At the start of each of your Control Phases, this model receives d3 soul tokens if it does not have any. (3) This model can have up to five soul tokens at any time. This modle can spend soul tokens for the following:
  • Soul Taker: Cull Soul - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model {{{1}}} during your next Control Phase, replace each soul token with 1 {{{2}}} point.
  • Soul Taker: Gatekeeper - This model can collect soul tokens. When a living friendly Faction model is destroyed while in this model's command range, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
  • Soul Taker: Reclaim - This model can gain souls. When a friendly living Faction model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while in this model's control range, this model gains the destroyed model's soul token. After this model {{{1}}} during your next Control Phase, replace each soul token with 1 {{{2}}} point.
  • Soul Taker: Shepherd - This model can gain soul tokens. When a model in this unit is destroyed while in formation, this model can gain the destroyed model's soul token. This model can have up to five soul tokens at any time. This model can spend soul tokens for the following:
  • Soul Taker: Soul Cage - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
  • Soul Taker: Soul Keeper - This model can gain soul tokens. When a friendly living Faction model is destroyed in this model's command range, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time.
  • Soul Taker: Soul Harvest - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model or a warjack it controls within its command range, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
  • Soul Taker: Soul Reaver - This model can gain soul tokens. When this model destroys a living enemy model with an attack with this weapon, it gains the destroyed model’s soul token. This model can have up to 5 soul tokens at any time.
  • Soul Taker: Soul Thief - This model can gain soul tokens. When this model destroys a living enemy model with an attack with this weapon, this model gains the destroyed model's soul token. When this model replenishes its focus durning your next Control Phase, replace each soul token on it with 1 focus point.
  • Soul Taker: Spectral Scavenger - This model can gain soul tokens. When a living enemy model is destroyed in this model's command range, this model gains the destroyed model’s soul token. Additionally, when a friendly living model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while in this model's command range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
  • Soul Taker: Spirit Harvester - This model can gain soul tokens. When a living enemy model is destroyed within 5" of this model, this model gains the destroyed model's soul token. This model can have up to five soul tokens at any time. At the start of this model's activation, you can remove soul tokens from this model to give it 1 focus point for each token removed.

Quasi-Soul Taker abilities

There are a few other ways models can get souls, which aren't actually "Soul Taker", but we have also included in this category for completeness.

List of "unofficial" Soul Taker abilities   [Show/Hide]
  • Dark Matrix - When this model destroys a living enemy model while in Asphyxious’ control range, Asphyxious gains the destroyed model’s soul token.
  • Death Reaper - When a living enemy model is destroyed while in this model's command range, Asphyxious gains the destroyed model's soul token.
  • Devour Soul - When this model destroys a living enemy model with this weapon and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models cannot gain soul tokens from models destroyed by this weapon.
  • Soul Claiming - When a living enemy model is destroyed within 4" of this model while this model is in its controller's control range, its controller gains the destroyed model's soul token regardless of the proximity of other models.
  • Soul Converter - Once per turn at any time during its activation, this model can spend 1 fury point to give each friendly Exalted model with Soul Taker: Gatekeeper currently in its control range one soul token.
  • Soul Reaper (★ Action) - Place a 5" AOE anywhere completely within this model's control range. The AOE remains in play for one round. When a living enemy model is destroyed in the AOE, this model gains its soul token regardless of the proximity of other models or any other special rules. While the AOE is in play, this model cannot attack with Daemortus and has no melee range.
  • Soul Shatter - Once per turn, when a living enemy model without Soulless advances and ends its movement within 4" of this model, this model can spend 1 essence point. If it does, the enemy model gains Soulless and this model's controller gains a soul token.
  • Soul Splinter - Once per attack, when a living enemy model without Soulless is hit by an attack with this weapon, the enemy model hit gains Soulless and this model's controller gains a soul token.
COST RNG AOE POW DUR OFF
Annihilation

4 10 3 10 - Yes
Models hit suffer a POW 10 damage roll. Models destroyed by Annihilation are RFP'd and do not generate corpse tokens. When a living enemy model is destroyed by Annihilation, the spellcaster gains the destroyed model's soul token regardless of the proximity of other models.
Dark Fire

2 10 - 12 - Yes
When a living enemy model is destroyed by Dark Fire, the spellcaster gains the destroyed model's soul token regardless of the proximity of other models.
Feast of Worms

4 10 4 12 Upkeep Yes
(1) While in the AOE, enemy models suffer -2 ARM. (2) When a living enemy model is destroyed in the AOE, the spellcaster gains the destroyed model's soul token regardless of the proximity of other models. (3) The AOE remains in play as long as the upkeep is paid.
Hollow

2 6 - - Upkeep No
Target friendly living Faction warrior model/unit gains Undead and Soul Vessel. When an affected model is destroyed, the spellcaster gains its soul token regardless of the proximity of other models.
Soul Vessel - This model generates soul tokens as if it were a living model.
Lifebound

2 6 - - Upkeep No
(1) Target living model/unit gains Shield Guard. (2) When an affected model is destroyed by an enemy attack, the spellcaster gains its soul token.
Shield Guard - When a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
Soul Harvester

2 6 - - Upkeep No
When target friendly Faction model/unit destroys a living enemy model with a melee attack, the spellcaster gains the destroyed model’s soul token regardless of the proximity of other models.
Witch Bond

2 6 - - Upkeep -
When target warjack in this model's battlegroup destroys a living enemy model with an attack, the spellcaster gains the destroyed model’s soul token regardless of the proximity of other models. Additionally, when checking to see if the affected warjack is in its controller's control range, double the range.

Pages in category "Soul Taker"

The following 58 pages are in this category, out of 58 total.