Ryssovass Defenders

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Retribution Logo.jpg Ryssovass Defenders

Retribution Nyss Ryssovass Unit

The Nyss ryssovass were once proud defenders of the winding mountain passes of the Shard Spires. Having lost their sense of purpose after so many of their order were corrupted by Everblight, the remaining ryssovass relocated to Ios alongside their fellow refugees, where their frozen god is protected. They do not hesitate to join the Retribution of Scyrah in battle, seeing this as part of their sacred responsibility.

Basic Info

Ryssovass Defenders
Missing Info
Ryssovas Defenders.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
STR {{{str}}}
M.A. N/A
DEF 12
ARM 15
ESSENCE {{{essence}}}
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 6 / 10
COST 10 / 16
1.6 each
Warcaster 1
the Statblock


  • Tough symbol.jpg Tough
  • Defensive Line - While this model is B2B with one or more models in its unit, it gains +2 DEF against melee attacks and cannot become knocked down.
  • Precision Strike - When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.


Weapon Attachment

Ryssovass Defenders may have a Soulless Escort added to them. His info has been omitted from this article for brevity.

Theme Forces

Thoughts on Ryssovass Defenders

Ryssovass Defenders in a nutshell

Another tanky Weapon Master unit with average movement, 2" melee range and Weapon Master. They are pretty much Sword kights only way better. it looks like these guys and Sentinels will be competing for the same space, though they are not allowed in the same themes. Here is a small comparison between them:

  • Sentinels hit harder, have more potential damage output and movement shenanigans thanks to Vengeance, their UA and the Scyir, and have some readily available ARM boost thanks to Wall of Steel
  • Ryssovass Defenders can jam enemy lines better thanks to Defensive Line, cheaper, and due to Precision Strike can deliver targeted damage to cripple high priority warjacks and warbeasts.

Combos & Synergies

  • They have a support solo, Aelyth Vyr, who gives them the Hard ability. Since they'll likely to bunch together to get Defensive Line bonus, which makes them immune to knockdown, this handy bonus will make them impervious against models slammed/thrown above their heads, and can act as an efficient screen against cavalry charges, as they blunt impact attacks.
  • They also have a second support solo in the Priest of Nyssor who gives them the situational buff of immunity to cold, and more relevantly, can cast an aura that gives Nyss a +1 to attack rolls.
  • The other Nyss Solo, Lanyssa Ryssyl is also handy for Hunter's Mark, but that is true for all your melee units, warjacks, solos, and warcaster. She is however thematically appropriate.
  • P+S 10 Weapon master attacks yield about 20-21 pts of damage outside of charges in average. This is targeted damage, but is barely enough to hurt a heavy seriously. Issyria's feat, or Elara's Scything Touch can all pump up their damage.
  • Similarly, The Forgiven ups their damage with his Hand of Ice. He also makes them ARM 18 with Dauntless Resolve and lets them Ghost Walk through terrain and enemies.
  • The Lys Healer can be used to give Ryssovass Defenders no-knockdown tough without having to be base-to-base, helping to protect them against blasts.
  • They now can gain Advance Move in the Defenders of Ios theme force, if you bring Houseguard units to give it to them. Heavy Rifle Teams can provide this at a budget.
    • Note that the Advance Move benefit of Defenders of Ios is gone as of the Oblivion theme force update. The older version will remain available in War Room until late September/early October 2019 but will be removed after that.

Drawbacks & Downsides

  • They lack the mobility of the Dawnguard Sentinels to reliably put the damage where it counts.
  • If they didn't kill their objective in the turn they charged, it probably means that they are just going to jam that model until the game ends, especially if its any form of heavy.
  • They are almost always required to be B2B, but with their average ARM it just leaves them vulnerable to blasts and very often their point cost quota is only met after a large amount of lucky tough rolls.

Tricks & Tips

  • KD immunity from Defensive Line means that you can roll Tough as many times as you don't fail your rolls.
  • Cavalry and Battle Engines capable of impact attacking are increasingly common (the chariots of the Armoured Corps, the Vengers of the Exemplar Interdiction, the Chosen in Primal Terrors, Stormlances, or the Destors when considering mirror matches), so Ryssovass Defenders are actually a worthwhile roadblock against this, greatly decreasing their potential output.
  • The Priest of Nyssor can handily unjam them using his spray with complete impunity since everyone that matters is Immune to the cold damage it deals.
  • Because of PS10, be realistic with their damage output if that is to be their primary function and send them against multi-wound medium infantry or medium based battlegroup models and they will reward you well.



  • Originally released 2017.04

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters Elara2 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Heavy Warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)

Aelyth Vyr - Arcanist Mechanik - Destor Thane - Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - Artificer - Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Scythe - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr

Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan - Void Archon

This index was last updated: 2020.01

Rules Clarifications

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Defensive Line      (Edit)

  • You don't need to have the entire unit in B2B to get the bonus. Even just two models in B2B will give it to each other. Which way they're facing doesn't matter, either.
  • Defensive Line is 'always on' (unlike Shield Wall).
  • You can still get Defensive Line while knocked down.
  • Since models move in straight lines, it impossible to keep two models B2B while advancing. Thus you cannot benefit from Defensive Line while moving through acid clouds etc.
    • Unless you have an ability to move through models, like Tactician.
RC symbol.png

Rules Clarification : Marksman and/or Precision Strike     (Edit)

  • These abilities do not get around Retribution Force Fields. The attacker's ability assigns it to a column, and Force Field reassigns it.
  • Versus a Colossal or Gargantuan, you don't get to choose which grid is damaged. That is still governed by which Firing Arc the attacker is standing in.
  • Attacker chooses column vs Defender chooses column (Edit)
    • When both the attacker and defender have an ability that lets them choose the column that gets damaged, the attacker gets to choose. (Infernal Ruling)