Ryssovass Defenders

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Retribution Logo.jpg Ryssovass Defenders

Retribution Nyss Unit

The Nyss ryssovass were once proud defenders of the winding mountain passes of the Shard Spires. Having lost their sense of purpose after so many of their order were corrupted by Everblight, the remaining ryssovass relocated to Ios alongside their fellow refugees, where their frozen god is protected. They do not hesitate to join the Retribution of Scyrah in battle, seeing this as part of their sacred responsibility.

Basic Info

Ryssovass Defenders
Missing Info
Ryssovas Defenders.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
M.A. N/A
DEF 12
ARM 16
ESSENCE {{{essence}}}
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 6 or 10
COST 9 or 15
1.5 pts each
Warcaster 1
the Statblock


  • Precision Strike - When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.


Ryssovass Blade
Sword icon.jpg  RNG   POW   P+S 
2 4 10

Weapon Attachment

Ryssovass Defenders may have up to 3 Soulless Escorts added to them. His info has been omitted from this article for brevity.

Theme Forces

Recent Changes

No changes since 2021.02

Thoughts on Ryssovass Defenders

Ryssovass Defenders in a nutshell

Another tanky Weapon Master unit with average movement, 2" melee range and Weapon Master. They are pretty much Sword kights only way better. it looks like these guys and Sentinels will be competing for the same space, though they are not allowed in the same themes. Here is a small comparison between them:

  • Sentinels hit harder, have more potential damage output and movement shenanigans thanks to Vengeance, their UA and the Scyir, and have some readily available ARM boost thanks to Wall of Steel
  • Ryssovass Defenders can jam enemy lines better thanks to Defensive Line, cheaper, and due to Precision Strike can deliver targeted damage to cripple high priority warjacks and warbeasts.

Combos & Synergies

  • They have a support solo, Aelyth Vyr. He offers the Ryssovass Dying Breath and all Nyss +1 to attack rolls. The former of which persists even if he dies and lets the Ryssovass punish melee armies.
  • They also have a second support solo in the Priest of Nyssor who gives them the situational buff of immunity to cold, and more relevantly, can cast an aura that gives Nyss a +1 to attack rolls.
  • The other Nyss Solo, Lanyssa Ryssyl is also handy for Hunter's Mark.
  • P+S 10 Weapon master attacks yield about 20-21 on damage - armour outside of charges in average. This is targeted damage, but is barely enough to hurt a heavy seriously. Issyria's feat, or Elara's Scything Touch can all pump up their damage.
  • Similarly, The Forgiven ups their damage with his Hand of Ice. He also makes them ARM 19 with Dauntless Resolve and lets them Ghost Walk through terrain and enemies.

Drawbacks & Downsides

  • They lack the mobility of the Dawnguard Sentinels to reliably put the damage where it counts.
  • If they didn't kill their objective in the turn they charged, it probably means that they are just going to jam that model until the game ends, especially if its any form of heavy.
  • They are almost always required to be B2B giving them a smaller footprint on the battlefield.

Tricks & Tips

  • KD immunity from Defensive Line means that you can roll Tough as many times as you don't fail your rolls.
  • Cavalry and Battle Engines capable of impact attacking are increasingly common (the chariots of the Armoured Corps, the Vengers of the Exemplar Interdiction, the Chosen in Primal Terrors, Stormlances, or the Destors when considering mirror matches), so Ryssovass Defenders are actually a worthwhile roadblock against this, greatly decreasing their potential output.
  • The Priest of Nyssor can handily unjam them using his spray with complete impunity since everyone that matters is Immune to the cold damage it deals.
  • Because of PS10, be realistic with their damage output if that is to be their primary function and send them against multi-wound medium infantry or medium based battlegroup models and they will reward you well.



  • Released 2017.04

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar

Elara2 - Falcir1 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2

Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Heavy Warjacks

Aeternae - Banshee - Daemon - Discordia - Hemera - Hydra - Hypnos - Imperatus - Manticore - Phoenix - Sphinx

Colossal Hyperion - Helios
Units, Solos, & Battle Engines

Cyelna & Nyss Hunters - D Destors - D Invictors - D Sentinels - Heavy Rifle Team - H Halberdiers - H Riflemen - HE Swordsmen - HE Wardens - HS Arcanists - HS Battle Mages - HV Electromancers - MH Infiltrators - MH Strike Force - Ryssovass Defenders - Spears of Scyrah - Stormfall Archers
Special: Eiryss3 (CA) - Soulless Escort (WA)


Aelyth Vyr - Arcanist Mechanik - D Destor Thane - D Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - HE Warden Executioner - HS Artificer - HS Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - MH Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Scythe - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Refer to Category: Retribution of Scyrah Mercenary
This index was last updated: 2021.04

Rules Clarifications

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Defensive Line      (Edit)

  • You don't need to have the entire unit in B2B to get the bonus. Even just two models in B2B will give it to each other. Which way they're facing doesn't matter, either.
  • Defensive Line is 'always on' (unlike Shield Wall).
  • You can still get Defensive Line while knocked down.
  • Since models move in straight lines, it impossible to keep two models B2B while advancing. Thus you cannot benefit from Defensive Line while moving through acid clouds etc.
    • Unless you have an ability to move through models, like Tactician.

Rules Clarification : Girded - None yet. (Edit)

RC symbol.png

Rules Clarification : Marksman and/or Precision Strike     (Edit)

  • These abilities do not get around Retribution Force Fields. The attacker's ability assigns it to a column, and Force Field reassigns it.
  • Versus a Colossal or Gargantuan, you don't get to choose which grid is damaged. That is still governed by which Firing Arc the attacker is standing in.
  • Attacker chooses column vs Defender chooses column (Edit)
    • When both the attacker and defender have an ability that lets them choose the column that gets damaged, the attacker gets to choose. (Infernal Ruling)