Great Princess Regna Gravnoy

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Infernal Logo.jpg Great Princess Regna Gravnoy

Infernal Solo - (Master Infernalist)

Great Princess Regna Gravnoy has earned respect as the ruler of Gorzytska Volozk through her proven intelligence, political acumen, and undeniable ruthlessness. She has also been, for most of her life, a secret infernalist...

Basic Info

Great Princess Regna Gravnoy
Missing Info
Princess Regna.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 6
STR 5
MAT 6
RAT N/A
M.A. N/A
DEF 14
ARM 14
CMD N/A
ESSENCE 5
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 6
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Marked Soul - This model is a Marked Soul.
  • Maleficium - When this model summons a horror, do not choose a marked soul to be removed from play. Instead this model spends the essence to summon the horror and the horror is placed B2B with this model.
  • Master Infernalist - This model is not an infernal master but has all the special rules of an infernal master except that it has no feat. This model can have only light and lesser horrors in its battlegroup. This model can have one horror in her battlegroup at any time and cannot summon a horror if there is already one in its battlegroup in play.

Weapons

  • Dagger - 0.5" reach, POW 2, P+S 7 melee weapon
    • Blood Boon - Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell with COST 3 or less without spending essence points.
    • Poison - Gain an additional die on this weapon's damage rolls against living models.

Spells

COST RNG AOE POW DUR OFF
Dark Seduction

3 8 - - - Yes
Take control of target enemy non-warcaster, non-warlock warrior model. You can immediately make a full advance with that enemy model followed by a basic attack, then Dark Seduction expires. The enemy model cannot be targeted by free stricks during this movement. Dark Seduction can be cast only once per activation. A model can be affected by Dark Seduction only once per turn.
Deceleration

3 SELF Control - Round No
While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and magic attacks. Deceleration lasts for one round.
Hellfire

3 10 - 14 - Yes
Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.

Theme Forces


Thoughts on the Great Princess Regna Gravnoy

Great Princess Regna Gravnoy in a Nutshell

Princess Regna is the Infernal equivalent of a "Junior" Warcaster. She provides additional summoning to your army, but will put a strain on your living, souled models. She has several powerful spells, but has to make decisions between casting them or summoning an maintaining her Horrors. Living the dream with her would be putting her into a position to trigger Blood Boon by killing a single wound trooper, then using Runewoods Shadow plan to get her to safety.

Combos & Synergies

  • The Wretch can give her stealth to keep her safe. As can Umbral Guardians with Shield Guard.
  • In ex-Khador Hearts you can combine Sorscha0's Fog of War with Deceleration for some nice anti-shooting tech.
  • The Hermit offers Telemetry for +2 to attack with her offensive spells.
  • Runewood2 packs Curse for her Horrors, and can use Shadow to help keep her safe.
  • The Infernal Gate gives her a much-needed discount on summoning horrors, potentially letting her summon a Light horror and cast one of her 3-cost spells in the same turn.

Drawbacks & Downsides

  • She is essence starved and needs to sacrifice something almost every turn.
    • In Dark Legacy this isn't a huge problem, as you will already have sacrifices ready.
    • In Hearts of Darkness, though, you will need to add some cannon fodder just to feed her.
  • When she dies, her horror disappears. Horrors don't go inert/wild like warjacks/warbeasts.

Tricks & Tips

  • She inherits the Inscrutable rule via her Master Infernalist rule.

Other

Trivia

  • Released with the Faction launch (2019.06)
  • She is the only Khadoran Great Princess and is a major political and financial player in the Empire, mentioned in Malakovs part of the ebook anthology Rites of Passage, 2014.04
  • Her soul is owned by Agathon, mentioned in the short story Thrones and Sovereigns, by Doug Seacat 2019.09.

Other Infernal models

Infernal Logo.jpg       Infernal Index       (Edit)
Unique Rules : Masters, Horrors, Essence, & Summoning
Infernal Masters Agathon - Omodamos - Zaateroth
Attachment Lord Roget d'Vyaros Master Infernalist Princess Regna
Lesser Foreboder Light Lamenter - Shrieker Heavy Desolator - Soul Stalker - Tormentor
Units, Solos, & Structures
Structures Infernal Gate
Solos

Alain Runewood, Lord of Ash - Eilish1 - Eilish2 - Great Princess Regna Gravnoy (Master Infernalist) - Hermit of Henge Hold - Lord Roget d'Vyaros - Nicia, Hound of the Abyss - Orin1 - Saxon Orrik - The Wretch - Umbral Guardian - Valin Hauke, The Fallen Knight

Units

Croe's Cutthroats - Cultist Band - Griever Swarm - Howlers

Theme Forces Mercenaries
Dark Legacy - Hearts of Darkness J.A.I.M.s
This index was last updated: 2019.06

Rules Clarifications

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Rules Clarification : Marked Soul      (Edit)

Rules Clarification : Maleficium - None yet. (Edit)

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Rules Clarification : Master Infernalist      (Edit)

  • Unlike "Junior Warcasters" and Lesser Warlocks, Princess Regna doesn't need to start the game with a Horror in her battlegroup (although she can).
  • Regna has a completely separate battlegroup to your Master Infernal.
    • Your Infernal Master cannot allocate essence to horrors in Regna's battlegroup (and vice versa).
    • Any spells/effects that apply to your Infernal Master's battlegroup (such as Synergy) do not apply to horrors in Regna's battlegroup (and vice versa).
  • Because Princess Regna has all the special rules of an Infernal Master (except a feat) this means:
    • When she dies, any horrors in her battlegroup are RFP'd.
    • She gains Inscrutable.
    • See also the Rules Clarifications for Infernal Masters.
Rules Clarification : Inscrutable - None yet. (Edit)


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Rules Clarification : Blood Boon and/or Rites of Blood and/or Ritual Slaughter and/or Soul Food and/or Blood Weaver     (Edit)

  • Timing (refer Appendix A):
    • If you choose a non-offensive spell then it's resolved at Step 12.
    • If you choose an offensive spell then it's resolved at Step 14.
    • If you have another ability that triggers at Step 12 (such as Iona1 having Overtake), you can either cast a non-offensive spell and resolve them in any order, or you can resolve the other ability before the free offensive spell. You can't cast an offensive spell at Step 14 then go back to Step 12.
    • (Infernal Ruling for all of the above)
  • If you trigger the free spell from an attack that also grants a free melee/ranged attack (such as Rahera1 with Black Spot) then you can't have both an offensive spell and the free attack, because of the "attack-generating abilities" rule in the core rulebook. You can cast a non-offensive spell and get the free attack, though. (Locked Thread)
  • The free spell doesn't interact with abilities that change the COST of a spell. (Infernal Ruling)
    • For instance, if you trigger it while being affected by Lamentation then you can still cast a COST 3 spell (even though if you spent focus to do the same thing it would cost you 6 focus/fury).
  • (Rites of Blood only): The Priestess doesn't need to be in the caster's CTRL range to use her ability.
  • (Blood Weaver only): It's not tied to a specific weapon, and it can be triggered multiple times per turn.

Rules Clarification : Poison - None yet. (Edit)


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Rules Clarification : Dark Seduction      (Edit)

Taking Control of an Enemy Model (Edit)   [Show/Hide]

General

  • Several abilities start with the sentence "Take control of a model" then a full stop, then a bunch of stuff you can do with that model. You can't uncouple the first sentence from the rest of the "do stuff" sentence(s), in other words if you want to "do stuff" then you have to "Take control". (Infernal Ruling)
  • Taking control of a model means it is now friendly to you, and will immediately be engaged by it's erstwhile allies.
    • This will limit your ability to make ranged attacks.
    • If you get to make an advance with the controlled model, this can allow the original owner to take free strikes against his own model. He doesn't have to take these, of course.
  • The controlled model does not have a proper Activation, so stuff like Chain Strike won't apply.
  • You can use abilities on the controlled model, as long as they're not restricted to "during its activation" or "during its Combat Action". For example, you can use Mental Force. (Infernal Ruling)
  • Buffs and effects:
    • The controlled model counts as a "friendly model" and will benefit from any buffs that your own models are handing out (such as Mark Target), (assuming the controlled model meets the criteria for the buff).
    • If your opponent is the same faction, then the controlled model will count as a "friendly faction model" and even more buffs are potentially available (such as Veteran Leader).
  • Theme abilities:
    • If a model gains an ability via a Theme Force rule, and then the opponent takes it over, it keeps the theme ability. (Infernal Ruling)

Movement

  • You can advance a model into an area and force them to take damage (like an acid cloud, or a Razor Wall template), but they only take damage once per advance (ref Prime rulebook pg 65). Thus you cannot keep moving them micro-millimetres in and out of said area to inflict infinite damage.
  • The model is friendly while under your control, so you can't force free strikes by walking it past your own models. You can, however, walk it past your opponent's models and politely ask if they want to take free strikes against their own model.

Attacks

  • Many "Take Control" abilities allow a basic melee attack. Some allow a basic attack. Gunfighters cannot make a ranged attack unless they're allowed the later.
  • Point Blank attacks cannot be made with temporarily controlled models, as Point Blank is only allowed 'during activation.'
  • Controlled models do not receive back strike bonuses, because you can only get that bonus during your normal activation.
  • With reference to the attack sequence (appendix A) your control of the model doesn't expire until after Step 14. So you can potentially trigger abilities like Snacking (Step 11.4).
    • As long as it's not limited to "during combat action" or "during activation".

Destroying the Controlled model
If the model is destroyed or RFP'd while under your control (for instance you walked it into a hazard), this has two consequences:

  1. It is considered to be under your control at the moment it is taken off the table:
    • Your opponent can't reave fury off a warbeast destroyed this way, because it is an enemy warbeast when it is taken off the table.
    • Your opponent can't trigger stuff that depends on a "Friendly model" being destroyed (such as Righteous Vengeance).
    • You can't trigger stuff that depends on an "Enemy model" being destroyed (such as Cull Soul).
  2. It returns to the original owner once it's off the table:
    • Your opponent can use Spirit Bond to get fury from the dead warbeast.
    • Your opponent can use Return To Play abilities to get it back on the table (assuming it wasn't RFP'd).

Taking control of an enemy Trooper (member of a unit)

  • A trooper you take control of becomes an independent model. Thus:
    • It will not benefit from any bonuses that it gets from its comrades (such as Gang, Shield Wall, etc).
    • It will not benefit from any bonuses that rely on the trooper being "in formation" (such as Granted and Tactics abilities).
    • Spells on a unit are considered to be on the "unit", not on the "models that make up the unit". So a controlled trooper will not benefit from any spells on the unit.
    • If you take control of the last survivor of a unit then the "unit" ceases to exist for the duration of the control. This means that any spells on the "unit" will expire. Woo, free dispel! (Infernal Ruling)
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Rules Clarification : Deceleration      (Edit)

  • Deceleration works vs blast damage.
  • Deceleration works vs special effects on the gun/spell that cause "direct" damage. For instance, the Throw damage caused by the White Squall spell.
  • Deceleration doesn't work vs 'secondary' damage that is 'not considered to be an attack' (such as Electro Leap).
  • Deceleration doesn't work vs hazards that are put into play by spells/guns (such as the Stormwall's Covering Fire).
  • Deceleration doesn't work vs non-offensive spells that also do damage, such as Blazing Effigy. (Locked thread)

Rules Clarification : Hellfire - None yet. (Edit)