Obsolete Ability

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Beware, gentle reader, for you have stumbled upon an article hidden within The Vaults. These dim and dusty halls are a resting place for articles that are seldom read, seldom updated, and sometimes woefully obsolete. Plus, you know, all the other junk we can't find a better place for.


This is a list of abilities that used to be unique to a single model, but were then errata'd out of existence.

This page was created mainly for book-keeping purposes.

Model Ability
Satyxis Blood Witches
Satyxis Gunslingers
Blood Mist - If this attack kills a living or undead model, they are RFP'd and a cloud effect is put in place.
Bloodweaver Night Witch Blood Rituals - Each time the Night Witch makes an attack or damage roll during her activation, she can suffer d3 damage points to boost the roll. Damage is taken before rolling the dice.
Vessel of Judgment Cleansing Aura - Once per turn at any time, the Vessel model can make animi and continuous effects on models/units in its CMD range expire.
Desert Hydra Concentrated Blast - (★ Attack) - This weapon becomes a 10" spray, POW 16 for this attack.
Exemplar Bastion Seneschal Drive: Blessings of Iron - While in the Seneschal's CMD range, a warjack under its control cannot be targeted by enemy spells and does not suffer the effects of crippled systems.
Major Katherine Laddermore Electrocharger - While in Laddermore's command range, friendly Storm Lances models gain +2 to their ranged attack and ranged damage rolls.
Sergeant Nicolas Verendrye Field Medic - While within 3" of Nicolas, friendly living Faction warrior models gain Tough.
Celestial Fulcrum Fury Generator - This model gets a point of fury during each control phase, to a maximum of three. It can use this to boost attacks.
Makeda3 Hand of Death - Cost 2, 6" range, Upkeep
Target friendly Skorne model gains Overtake and its weapons gain Grievous Wounds. (Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.) (Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".)
Fire of Salvation Holy Fervor - Fire of Salvation's melee attack rolls are boosted this activation. Also, when it destroys an enemy model with a basic melee attack during its activation, it can make another attack for free.
Storm Strider Kinetic Accumulator - When the Storm Strider is hit by a melee or ranged attack made by an enemy model, it gains one power token. The Storm Strider can have up to three power tokens at any time. During its activation, the Storm Strider can spend power tokens to boost one attack or damage roll for each token spent.
Fiona1 Nonokrion Brand - Cost 2, 6" range, Upkeep
Target friendly Faction model/unit ignores intervening models when making attacks. Also, their weapons gain Damage Type: Magical.
Xerxis2 Petrify - Average cost small AoE zap Makes warriors hit stationary.
Blaize1
COST RNG AOE POW DUR OFF
Radiance of Morrow

2 SELF - - Upkeep -
While in Blaize's control range, other friendly non-warcaster Morrowan models can spend Constance's focus during their activation to boost their attacks.
Arcantrik Force Generator Range Booster - friendly warjacks within 2" gain +2 RNG on ranged weapons. If this model aims it also gains +2 RNG.
Morvahna1 Regrowth - Cost 4, 6" range, Upkeep
Target friendly Faction unit. During your Control Phase, Morvahna can spend Fury points to Return to Play destroyed living small-based Grunt to the affected unit, at a cost of one Fury for one model (plus the upkeep cost). The returned models must be placed in her CTRL range, in formation, and within 3" of another model in the unit. Returned Grunts get 1 HP and must forfeit their Combat Action this turn.
Madrak1 Stone Fall - Cost 3, 8" range, 4" AOE, POW 13
On a critical hit, models hit lose initial, special, and power attacks for one round.
Makeda1 Subjugation of Will - Cheap upkeep which gives warbeasts in the battlegroup Shield Guard (Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.)
Thagrosh2 Unnatural Aggression - Cost 2, 6" range, Upkeep
Target friendly Faction warbeast gains Hyper-Agressive. (Hyper-Aggressive - When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
Gatorman Witch Doctor Zombify (★ Action) - Target a friendly Faction non-warcaster, non-warlock warrior model in CMD range. It gains undead and Last Word for one round. (Last Word - When this model is disabled by an enemy attack, except while advancing (free strikes), then he can immediately advance up to 3" ignoring free strikes then make a basic melee attack.)