Lys Healer

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Retribution Logo.jpg Lys Healer

Retribution Solo

Lys healers embrace both spirituality and anatomical knowledge in equal parts. Before the Retribution drew Ios into conflict with the nations of men, Lys healers spent much of their time mending incidental injuries or driving illnesses from the bodies of their fellow elves, but war has forced them to the front lines where their ability as physicians is in high demand.

Basic Info

Lys Healer
Missing Info
Lys Healer.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT {{{mat}}}
RAT N/A
M.A. N/A
DEF 13
ARM 11
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 3
N/A
N/A
FA
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Heal [d3+1] (★ Action) - Remove d3+1 damage from a living Faction model in B2B.
  • Magic Ability [ - ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
  • Move to Assist - If one or more friendly faction warrior models were damaged by enemy attacks while in the this model's command range during the last round, during your Maintenance Phase this model can make a full advance.
  • Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed within this model's command range.

Weapons

  • Unarmed - This model has no weapons.

Spells

COST RNG AOE POW DUR OFF


Power of Faith

(★ Action) - - - Round -
For one round, friendly Faction models cannot be knocked down or made stationary while within 5" of this model.
Purifying Prayer

(★ Action) - Command - - -
Animi and continuous effects in this model's command range expire.

Theme Forces

Recent Changes

2018.09 Retribution Legacy CID

Thoughts on Lys Healer

Lys Healer in a nutshell

Good companion for the warcaster, solos with 5+ hp, and leader unit attachments. She can prevent knock downs which helps against some spells and effects, and she can negate upkeep spells and animi to level the playing field. She can move to an ally that just survived an attack and can prevent enemies like the Cryx or some Skorne from gaining retribution soul tokens. Worth the meager points to field one.

Combos & Synergies

  • Any caster with squishy ARM but solid DEF could always do with a no Knockdown or Stationary bubble to chill in.
  • Shield Guards (Fane Knight Guardian for added caster protection or an Aspis) can keep her company, usually close to the caster.
  • The House Shyeel Artificer can give her a bit of coverage from Force Wall, but more generally Adeptis Rahn can keep blast damage away, too.
  • Combo with the Ryssovass Defenders to give them no-knockdown Tough even when not in a base-to-base formation.
  • Combo with Goreshade4's Dauntless Resolve, to make any unit no-knockdown tough.

Drawbacks & Downsides

  • She has no attacks, not even spells, that can damage the enemy.
  • Because of the relatively low area of her abilities' effects and that it's usually forward elements that need them most, she does tend to be easy to kill with those defensive stats. She forces you to brick up to block LOS to her.

Tricks & Tips

Treat her like the Arcanist but for the living troops and not the Myrmidons.


Other

Trivia

Released 2016.09

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters Elara2 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos

Aelyth Vyr - Arcanist Mechanik - Destor Thane - Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - Artificer - Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr
Solos

Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan - Void Archon

This index was last updated: 2019.05

Rules Clarifications

RC symbol.png

Rules Clarification : Unarmed      (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.
RC symbol.png

Rules Clarification : Heal and/or First Aid     (Edit)

  • This ability doesn't target, so you can use it on models behind you.
  • When Heal is used as a magic ability, it bypasses anti-spell stuff that hinge on the word "target" (such as Spell Ward or Arcane Vortex).

Rules Clarification : Move to Assist - None yet. (Edit)

RC symbol.png

Rules Clarification : Soul Ward      (Edit)

  • Soul Ward overrides "collects the soul regardless of proximity" abilities (such as Dark Fire).
  • The model being destroyed has to be in your CMD range. The location of the enemy model itself is irrelevant - they could stand inside your CMD range, and destroy something outside your CMD range, and not be affected.


RC symbol.png

Rules Clarification : Magic Ability      (Edit)

  • Combat Action
    Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
    • You must complete your movement before you use a MA.
    • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
    There are a few models that can use a Magic Ability at any time (eg Geomancy and Necromancy), or can cast a spell "for free" under specific conditions that would otherwise require their Combat Action (eg Battle Wizard and Combat Caster). These models get around all the restrictions listed above.

Rules Clarification : Power of Faith - None yet. (Edit)
Rules Clarification : Purifying Prayer - None yet. (Edit)