League Model - Steelhead Captain Stryker
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| League Model - Steelhead Captain Stryker |
What if Stryker had become a wanted man for his role in the failed Lion's Coup? With his knowledge of battle and his warcaster training, he would have made an excellent and protective commander of mercenary soldiers, who fighte just to make it to the next payday.
- Mercenary - In a 2+ caster game, he will work for Protectorate, Khador, or Cryx.
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. (Click the link for a full rundown.)
- Elite Cadre [Steelhead Riflemen] - Friendly Steelhead Riflemen models gain Advance Move. (Advance Move - Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
- No Sleeping on the Job [Steelhead] - This model and Steelhead models within its command range are immune to knockdown.
- Disruptor Pistol - 10" range, POW 10 ranged attack
- Quicksilver - 1" reach, P+S 13 melee attack
- Damage Type: Magical
| Arcane Bolt
|This spell has zero special effects.|
| Arcane Shield
|Target friendly Faction model/unit gains +3 ARM. Models are not affected while out of formation.|
|Target friendly Faction model/unit gains +3 DEF against ranged and magic attacks|
|While in the caster's control range, friendly Faction models gain +2 DEF vs ranged and magic attacks. Lasts for one round.|
| Lightning Storm
|All models in the AOE suffer a POW 10 electrical damage roll. Also, the AOE is a hazard that stays in play for one round and does POW 10 electrical damage to anyone entering or ending their turn in it.|
| Positive Charge
|Target friendly Faction warjack gains +2 to melee attack and melee damage rolls. Also, while within 3" of the warjack, friendly Faction models gain the same bonus. Lasts for one turn.|
Feat : Invincibility
While in Stryker's control range, friendly Mercenary models gain +5 ARM. Lasts for one round.
Thoughts on Stryker-1
Released for the 2018 Summer League
- See also: League Models (etc)