League Model - Bethayne the Farrowfiend
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League Model - Bethayne the Farrowfiend |
Bethayne and Dr. Arkadius felt a strong connection when they met. What if the doctor had convinced her to give up Everblight and then surgically extracted the athanc? This would have killed Bethayne, but drawing on his anatomical and mechanikal expertise, he could have sustained her life by integrating machinery into her body. And yes, a few Farrow bodyparts and organs would have been employed...
Contents
Basic Info
Bethayne-1 | ||||||||||||||||||||||||||||||
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Minion - In a 2+ warlock game, she will work for Circle, Skorne, and Trollbloods.
Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat : Brain Meld
Friendly Faction warbeasts currently in Bethayne's control range can immediately make one basic melee attack. After these attacks are resolved, friendly Faction warbeasts currently in Bethayne's control range can immediately make one basic ranged attack.
Abilities
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Tough
- Farrow Warlock - This model can only have Farrow warbeasts in its battlegroup.
- Field Marshal [Flank: [Bethayne]] - Warbeasts/warjacks in this model's battlegroup Warbeasts in her battlegroup gain Flank [Bethayne] (Flank [ Bethayne ] - When a model with Flank makes a melee attack against an enemy model in the melee range of a friendly Bethayne model, the model with Flank gains +2 to attack rolls and gains an additional damage die.)
- Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.
- Steady - This model cannot become knocked down.
- Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
Weapons
- Flamethrower - 8" spray, POW 12 ranged attack
- Mechano Talon (x2) - 0.5" reach, P+S 10 melee attacks
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Damage Type: Magical
- Anatomical Precision - When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.
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Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Absorb Flesh | 2 | 6 | - | - | - | - | |
RFP the target friendly warbeast. Bethayne immediately gains 1d6 fury and removes all damage from herself. Bethayne can gain the benefit from Absorb Flesh only once per round. | |||||||
Battle Host
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2 | SELF | CTRL | - | Upkeep | No | |
Warbeasts in the spellcaster's battlegroup beginning their activations in its control range gain +2" movement when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more warbeasts in its battlegroup are within 3" of it. | |||||||
Disintegration
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3 | 10 | - | 13 | Round | Yes | |
The model hit suffers -2 ARM for one round. A model boxed by Disintegration is RFP'd. | |||||||
Dog Pile
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2 | 12 | - | - | Upkeep | Yes | |
(1) Warbeasts in the spellcaster's battlegroup can charge or make slam power attacks against target model without being forced. (2) They can ignore forests and cloud effects when determing LOS when declaring a charge or slam attack against the affected model. (3) They gain +2" movement and Pathfinder when resolving charges or slam power attacks targeting the affected model. |
Theme Forces
Thoughts on Bethayne-1
Released for the 2018 Summer League
Like some of her Farrow compatriots, Bethayne is warbeast caster who likes to be close to the front line.
Note that Bethayne can reave fury from beasts RFP'd by Absorb Flesh, and it can be cast more than once per turn for a net profit when used on beasts with more than 3 fury.
Other
- See also: League Models (etc)