A model that is knocked down has been pushed to the ground. Knockdown is a very useful effect tactically, mainly for the lowered DEF/auto-hit in melee.
Its DEF is reduced to 5 (which may as well be zero), it's auto-hit in melee, does not have a melee range itself, and...
|it cannot||it can|
|The difference to Stationary, in terms of what you can/can't do is:
To stand back up, a model has to either:
- Spend Fury/Focus during the Maintenance Phase
- Forfeit either Movement or Combat Action during its Activation Phase.
- Have a spell/ability cast on it by another model that lets it stand up "for free".
- Category: Stationary
- Category: Anti-Knockdown
- Editors only:
This category has the following 35 subcategories, out of 35 total.
Pages in category "Knockdown"
The following 25 pages are in this category, out of 25 total.