House Vyre Electromancers

From LOS Warmachine University
Jump to: navigation, search
Retribution Logo.jpg House Vyre Electromancers

Retribution Vyre Unit

Mk4 icon.png
Unlimited Only
This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page.

Note that the rest of this page is about the model's Mark III rules.

Not content to stand idly by as their myrmidons march to war, House Vyre has recently deployed its own seasoned electromancers. Arcanists trained for years under the tutelage of House Vyre’s most accomplished battle mages, electromancers have done much to further the house’s cause. The voltaic energies forced through their staves lash the battlefield with manipulated storms that arc deadly electrical surges from one target to the next. Warjacks collapse beneath overloaded systems, and scores of infantry fry where they stand.

Basic Info

House Vyre Electromancers
Missing Info
HouseVyreElectromancers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 5
MAT 6
RAT 6
M.A. N/A
DEF 13
ARM 12
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 3
COST 5
1.7 pts each
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

Weapons

  • Inducer Bolt - 10" range, POW 12 ranged attack
    • Electricity dam symbol.jpg Damage Type: Electricity
    • Magical dam symbol.jpg Damage Type: Magical
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Energy Leak - When a warjack is hit by this weapon, it suffers a cumulative -1 penalty to its focus limit for one round. Models that cannot suffer Disruption are immune to Energy Leak.
      • Lightning Generator - When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers an unboostable POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage resulting from the attack that caused the lightning arc.
      • Pulse Fire - When a model is hit with this weapon, it suffers d3 damage rolls instead of one.
  • Storm Inducer - 2" reach, P+S 10 melee attack

Weapon Attachment

House Vyre Electromancers may have up to 3 Soulless Escorts added to them. The escort's info has been omitted from this article for brevity.

Theme Forces


Thoughts on House Vyre Electromancers

House Vyre Electromancers in a nutshell

Look! Cygnar Stormcallers with pointy ears!

The House Vyre Elecromancers, or e-mancers for short, are a ridiculously efficient unit for their price point. Their main shick is clearing chaff, which they are excellent at due to Lighting Generator and Pulse Fire, but they can also go after light and heavy warjacks with energy leak or cortex damage and leave them without the resources necessary to do their jobs. Add in Repo 3", which the get as a theme benefit from the only theme they are in, and thus might as well be printed onto their card, and you have a stellar unit for 5 points. Running them at max FA is heavily encouraged.

Combos & Synergies

  • Kaelyssa can apply stationary with her ROF 3 runebolt cannon, after wards you can destroy their cortices to prevent shaking.
  • They could always do with the extra range from Ravyn's Snipe.
  • Rahn can protect them from stray blasts and make it easier for them to hit enemies.
  • Ossyan's feat and Fortune can help them hit and deal devastating damage on feat turn (3d3 POW 12's with an additional die of damage will can put a serious dent in most lights).
  • Arcantrik Force Generator - Momentum and Cortex Damage is always a fun combo to take a heavy out of the game for a turn.

Drawbacks & Downsides

  • Mainly anti infantry and anti warjack tech. Beefy hordes and Cygnar will make them look silly.
  • They don't really kill warjacks, just mess them up for someone else to kill them.
  • Also like the Stormfall Archers, they die easy... real easy, and their shorter range doesn't help. They have gained Reposition 3" in theme, however.
  • But unlike the Stormfall Archers, what they can achieve is often predicated by the roll of a d3.

Tricks & Tips

  • Place them behind a huge base to protect them and give them a node to electroleap off of early game, this will help clear low ARM jammers.
  • Remember that all three of their melee attacks need to hit against most jacks to kill the cortex, knock 'em down to help them out.

Other

Trivia

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters

Elara2 - Falcir1 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2

Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks

Aeternae - Banshee - Daemon - Discordia - Hemera - Hydra - Hypnos - Imperatus - Manticore - Phoenix - Sphinx

Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units

Cyelna & Nyss Hunters - D Destors - D Invictors - D Sentinels - Heavy Rifle Team - H Halberdiers - H Riflemen - HE Swordsmen - HE Wardens - HS Arcanists - HS Battle Mages - HV Electromancers - MH Infiltrators - MH Strike Force - Ryssovass Defenders - Spears of Scyrah - Stormfall Archers
Special: Eiryss3 (CA) - Soulless Escort (WA)

Solos

Aelyth Vyr - Arcanist Mechanik - D Destor Thane - D Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - HE Warden Executioner - HS Artificer - HS Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - MH Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Scythe - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Refer to Category: Retribution of Scyrah Mercenary
This index was last updated: 2021.04

Rules Clarifications

RC symbol.png

Rules Clarification : Electricity      (Edit)

  • When electricity arcs/leaps, you ignore models with Immunity:Electricity. The arc "skips" them.
  • If you attack a model with Immunity:Electricity, the arc/leap won't go anywhere at all. The arc is "grounded".
  • Incorporeal models do not have Immunity: Electricity (they just ignore non-magical damage). As such electricity can arc/leap to and from incorporeal models.
RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with Passage), you can first choose the correct Attack Type (ie Magical Damage vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (Infernal Ruling)
RC symbol.png

Rules Clarification : Energy Leak      (Edit)

  • This attack can still damage warjacks that don't suffer Disruption ... it just won't apply the -1 focus penalty.
  • If you hit a warjack that currently has full focus on it, that warjack will immediately drop a focus point because it is not allowed to exceed its new lower limit. (Infernal Ruling)
  • You can hit a warjack with Energy Leak 3 times, lowering its focus cap to 0. When the warjack powers up, it won't be able to gain more than 0 focus. Note, this doesn't work against certain warjacks having a focus cap of 4. Those warjacks need to be hit 4 times to prevent them from powering up. (Locked Thread)
RC symbol.png

Rules Clarification : Lightning Generator      (Edit)

  • Not considered an attack & "Non-attack damage roll" (Edit)   [Show/Hide]
    • There are two ways you can get these "non-attack" damage rolls.
      • Type 1 - A secondary damage roll that is not considered to be an attack. Some attacks create a second damage roll that is explicitly "not considered an attack" (such as Electro Leap).
        (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don't apply to the original attack.)
      • Type 2 - A damage roll that's not from an attack. Some special abilities & special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as Vent Steam and Flak Field).
    • When it comes to other abilities that trigger on damage (such as Vengeance) both types function the same way. For brevity we'll refer to both as "Pure Damage".

    • Pure damage is not an attack, so doesn't trigger stuff like Vengeance.
    • Pure damage is not an attack, so doesn't benefit from stuff that affects 'attack damage rolls' (such as Bethayne1's feat). (Infernal Ruling)
    • Pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:
      1. It's not an attack from a weapon so:
        • it won't gain damage buffs from the weapon (such as Poison).
        • it won't gain any Damage Types from the weapon. (Infernal Ruling)
      2. It is a damage roll from a model so:
    • Exception: Some damage is not from an attack and not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.
RC symbol.png

Rules Clarification : Pulse Fire      (Edit)

  • Each damage roll from Pulse Fire will trigger a separate instance of needing to Overbooster/Transfer. (Infernal Ruling)
  • If you stack it with Backlash, then each damage roll from Pulse Fire will trigger a separate instance of Backlash damage. (Infernal Ruling)
RC symbol.png

Rules Clarification : Cortex Damage      (Edit)

  • The damage to the cortex is applied before making your normal damage roll.