House Vyre Electromancers

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Retribution Logo.jpg House Vyre Electromancers

Retribution Vyre Unit

Not content to stand idly by as their myrmidons march to war, House Vyre has recently deployed its own seasoned electromancers. Arcanists trained for years under the tutelage of House Vyre’s most accomplished battle mages, electromancers have done much to further the house’s cause. The voltaic energies forced through their staves lash the battlefield with manipulated storms that arc deadly electrical surges from one target to the next. Warjacks collapse beneath overloaded systems, and scores of infantry fry where they stand.

Basic Info

House Vyre Electromancers
Missing Info
HouseVyreElectromancers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT 6
RAT 6
M.A. N/A
DEF 13
ARM 12
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 3
COST 8
2.7 each
N/A
FA
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Immunity: Electricity - This model does not suffer electrical damage. Lightning cannot arc to or from this model.

Weapons

  • Inducer Bolt - 10" range, POW 12 ranged attack
    • Damage Type: Electricity - This weapon does electricity damage.
    • Damage Type: Magical - This weapon deals Magical damage.
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Energy Leak - When a warjack is hit by this Inducer Bolt attack, it suffers a cumulative -1 penalty to its focus limit for one round, unless it is immune to Disruption.
      • Lightning Generator - If this weapon/attack hits a model, lightning arcs to d3 more nearby models and does POW 10 Electricity Damage.
      • Pulse Fire - When a model is hit by this Inducer Bolt attack, it suffers d3 damage rolls instead of one.
  • Storm Inducer - 2" reach, P+S 10 melee attack
    • Damage Type: Magical - This weapon deals Magical damage.
    • Cortex Damage - When a warjack is hit by this weapon, it suffers 1 damage point to its first available Cortex system box.

Weapon Attachment

House Vyre Electromancers may have up to 3 Soulless Escorts added to them. The escort's info has been omitted from this article for brevity.

Theme Forces

Thoughts on House Vyre Electromancers

House Vyre Electromancers in a nutshell

Look! Cygnar Stormcallers with pointy ears!

But seriously, the House Vyre Electromancers are a strange unit for Ret, taking them in a different direction from the usual weapon philosophy, reflecting Ossyan's exploration of new ideas to supplement the Iosan military to help the house return to favour. Anyway, the Electromancers are the do-it-all ranged unit in a similar vein to the Stormfall Archers, trading range and raw power for a variety of more specialised tech.

Combos & Synergies

  • Introduce them (or double units) to Kaelyssa and an Eiryss and you can have three Stationary and Disrupted enemy jacks.
  • Same goes for Goreshade4 with his feat.
  • They could always do with the extra range from Ravyn's Snipe.
  • Rahn can protect them from stray blasts and make it easier for them to hit enemies.
  • Ossyan's feat and Fortune can help them hit and deal devastating damage on feat turn (3d3 POW 12's with an additional die of damage will can put a serious dent in most lights).

Drawbacks & Downsides

  • Mainly anti infantry and anti warjack tech. Beefy hordes and Cygnar will make them look silly.
  • They don't really kill warjacks, just mess them up for someone else to kill them.
  • Also like the Stormfall Archers, they die easy... real easy, and their shorter range doesn't help. They have gained Reposition 3" in theme, however.
  • But unlike the Stormfall Archers, what they can achieve is often predicated by the roll of a d3.

Tricks & Tips

  • Place them behind a huge base to protect them and give them a node to electroleap off of early game, this will help clear low ARM jammers.
  • Remember that all three of their melee attacks need to hit against most jacks to kill the cortex, knock 'em down to help them out.

Other

Trivia

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters Elara2 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos

Aelyth Vyr - Arcanist Mechanik - Destor Thane - Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - Artificer - Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr
Solos

Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan - Void Archon

This index was last updated: 2019.05

Rules Clarifications

RC symbol.png

Rules Clarification : Electricity      (Edit)

  • When electricity arcs/leaps, you ignore models with Immunity:Electricity. The arc "skips" them.
  • If you attack a model with Immunity:Electricity, the arc/leap won't go anywhere at all. The arc is "grounded".
  • Incorporeal models do not have Immunity: Electricity (they just ignore non-magical damage). As such electricity can arc/leap to and from incorporeal models.
RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
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Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • You choose your Attack Type during Step 1 of the Attack Sequence. So, if your target can only be targeted by certain kinds of attack (such as a Menoth warjack with Passage), then you can choose an Magical Damage attack type and target it. (Infernal Ruling)
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Rules Clarification : Energy Leak      (Edit)

  • This attack can still damage warjacks with Immunity:Disruption, it just won't apply the -1 focus penalty.
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Rules Clarification : Lightning Generator      (Edit)

  • Not considered an attack / Pure damage roll (Edit)   [Show/Hide]
    • Some attacks create a "secondary damage" roll that is explicitly "not considered an attack" (such as Electro Leap); while other abilities just tell you to make a "pure damage" roll without mentioning attacks at all (such as Vent Steam). In terms of interacting with 'attack triggers' (such as Vengeance) "secondary damage" and "pure damage" work the same.
    • When one attack triggers a secondary damage roll, the original attack and damage is definitely an attack and triggers stuff normally.
    • Secondary/pure damage is not an attack, so doesn't trigger stuff like Vengeance.
    • Secondary/pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • Secondary/pure damage is not from an attack, but it is damage from the original model. This has two implications:
      1. It's not an attack from a weapon so:
        • it won't gain damage buffs from the weapon (such as Poison).
        • it won't gain any Damage Types from the weapon. (Infernal Ruling)
      2. It is a damage roll from a model so:
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Rules Clarification : Pulse Fire      (Edit)

  • Each damage roll from Pulse Fire will trigger a separate instance of needing to Overbooster/Transfer. (Infernal Ruling)
  • If you stack it with Backlash, then each damage roll from Pulse Fire will trigger a separate instance of Backlash damage. (Infernal Ruling)
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Rules Clarification : Cortex Damage      (Edit)

  • The damage to the cortex is applied before making your normal damage roll.