House Shyeel Arcanists

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Retribution Logo.jpg House Shyeel Arcanists

Retribution Shyeel Arcanist Unit

Fluff

Basic Info

House Shyeel Arcanists
Missing Info
House Shyeel Arcanists.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT 5
RAT N/A
M.A. 5
DEF 13
ARM 12
CMD 6
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 3
COST 7
2.3 each
N/A
FA
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Force Barrier - This model gains +2 DEF against ranged attack rolls and does not suffer blast damage.
  • Repair [d3+1] (★ Action) - RNG B2B. Target friendly Faction construct model. If the model is in range, remove d3+1 damage points from it.
  • Magic Ability [ 5 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.

Weapons

  • Multi-Tool - 0.5" reach, P+S 9 melee weapon

Spells

COST RNG AOE POW DUR OFF


Empower

(★ Action) CMD - - - -
Target friendly Faction warjack in command range is no longer Disrupted (if it was) and gains 1 focus point.
Force Strike

(★ Attack) 8 - 12 (★) Yes
On a critical hit, the target is knocked down.

Weapon Attachment

House Shyeel Arcanists may have a Soulless Escort added to them. His info has been omitted from this article for brevity.

Theme Forces

Thoughts on House Shyeel Arcanists

House Shyeel Arcanists in a nutshell

A small unit of mechanics who primarily give focus to your jacks. Though 1 more point than 3 Arcanist solos they are far more resistant to being killed at range, and are immune to blasts - something that is commonly used to dispatch elusive, but squishy support models. You can also still take the Arcanist solos making them a great bonus if you are running jack heavy.

Combos & Synergies

  • Adeptis Rahn - On Feat turn you can get some good use out of their offensive spell.
  • Any caster who wants to run their jacks well but still cast spells to.
    • Special mention for Vyros2 who is known for being thoroughly focus strapped. Forges of War theme benefit, the usual gaggle of Griffons and the addition of one or two units of House Shyeel Arcanists along with Arcanist Mechaniks means that V2 rarely, if ever, needs to worry about allocation.
  • Arcanist Mechanik - a fair work union; he provides Concentrated Power, while the unit handles out Empower. Or, take the Empower to eleven and max FA of both solo and unit means an additional 9 focus to add to whatever Power Up generated... that's a lot of focus that could make even Convergence of Cyriss jealous, though it is quite points intensive (a rather whopping 20pts all told, but functional lists do exist with this combo).
  • Helios - OK, now it's getting silly! Lots of Empower... Broadcast Power... you get the idea!

Drawbacks & Downsides

  • 1 more point than 3 Arcanist solos, but you are paying that for their resilience and offensive ability.
  • As they are a unit, they can't spread around as much as 3 Arcanist solos, and you can't take them for free in most themes (except Forges of War).
  • Even with blast immunity, they can still be easily killed by auto-hitting things - most notably collateral damage, continuous effects and electro leaps.
  • Because of their cost and function and the reasoning of Concentrated Power for bringing 1/2 Arcanist Solos, there's a fear of support bloat depending on what other solos are taken (i.e. House Shyeel Artificers, Sylys Wyshnalyrr or the Merc/Minion of choice) even if they may be free. There's sometimes a chance of either wasting focus, or overcommitting battlegroup models fuelled up simply because they have the focus to attempt things they otherwise wouldn't.

Tricks & Tips

  • Remember, they're not solos; you'll need them to be in formation to be useful.
  • Also don't forget to note that Empower is based on CMD RNG, not any arbitrary range, so their Empower has a slightly wider range of effect than the Arcanist solo's.
  • Though primarily there to give your jacks focus, don't be afraid to use their offensive spell, especially when Rahn feats.
  • 2 giving focus and 1 fixing will run a full jack for your caster quite well.
  • Scale your repair needs. Considering the worst scenario, 1 can repair 2 crippled systems on your jack. The AFGis also a fine target for repairing, considering that it is especially well defended against ranged attacks.

Other

Trivia

  • Released 2017.04

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters Elara2 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos

Aelyth Vyr - Arcanist Mechanik - Destor Thane - Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - Artificer - Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr
Solos

Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan - Void Archon

This index was last updated: 2019.05

Rules Clarifications

Rules Clarification : Force Barrier - None yet. (Edit)

RC symbol.png

Rules Clarification : Repair      (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.
  • If you get a +1 bonus to a repair roll, that is one extra hitpoint healed. Not +1 to the number of pips showing on the dice.
RC symbol.png

Rules Clarification : Magic Ability      (Edit)

  • Combat Action
    Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
    • You must complete your movement before you use a MA.
    • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
    There are a few models that can use a Magic Ability at any time (eg Geomancy and Necromancy), or can cast a spell "for free" under specific conditions that would otherwise require their Combat Action (eg Battle Wizard and Combat Caster). These models get around all the restrictions listed above.
RC symbol.png

Rules Clarification : Empower      (Edit)

  • A warjack can benefit from Empower multiple times.
  • A warjack cannot go over its normal focus limit (which is 3 for most jacks) as a result of Empower. Refer to the Cortex rules.
RC symbol.png

Rules Clarification : Force Strike      (Edit)

  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.