Greygore Boomhowler & Co.

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Greygore Boomhowler & Co.
Mercenary, and Minion, Character Trollkin Unit

Led by the legendary Trollkin fell caller Greygore Boomhowler, this mercenary company can match lead and steel with any regiment of soldiers in the Iron Kingdoms. The brutal combination of Greygore’s devastatingly ear-splitting cries and the natural resilience and tenacity of his Trollkin mercenaries has frequently proven invaluable to military commanders across the land.

Basic Info[edit]

Greygore Boomhowler & Co.
Missing Info
Boomhowler10man.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Boomhowler & Co
BASE Medium
SPD 5
STR N/A
MAT 6
RAT 4
M.A. N/A
DEF 12
ARM 15
CMD 7
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE 6 / 10
COST 11 / 17
1.7 each
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Blunderbuss - RNG 8, POW 12 pistol.
  • Great Axe - RNG 1, P+S 12 axe.

Abilities[edit]

Entire Unit

  • Combined Melee Attack - This unit can combine their melee attacks to get a bonus on accuracy and damage.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.

Greygore

  • Greygore has +1 MAT, +1 RAT, +1 CMD & 8 hitboxes.
  • Officer - This model is the unit commander even if the unit has a Leader model.
  • Fell Calls - This model can make one of the following Calls during its activation. A target can only benefit from one Fell Call at a time.
    • Cacophony - While in this model's CMD range, enemy models/units cannot cast spells or be used to channel spells. Cacophony lasts for one round.
    • Call of Defiance - For one round, models in this unit can make tough rolls even while knocked down.
    • Reveille - Knocked down friendly Faction models in this model's CMD range immediately stand up. Models that became knocked down this turn are not affected by Reveille.

Thoughts on Greygore Boomhowler & Co.[edit]

Greygore Boomhowler & Co. in a nutshell[edit]

Boomhowlers are a marginal tar pit jamming unit with Boomhowler's ability to keep the unit making tough rolls and with their innate toughness and resistance to blasts and small arms fire making them a minorities nuisance to remove. The fell call that will make the enemy grind their teeth when it works, however, is Cacophony - which shuts down animi as well as some spellcasting units.

They are a high cost unit with poor offensive output and below average defensive stats, and are rarely seen.

Combos & Synergies[edit]

  • The unit gains Ambush when taken in the Kingmakers theme. Ambush is good even if Boomhowlers aren't. Even though this is a trap: Boomhowlers are a support unit that has no bussiness ambushing anyone when they could provide cacaphonies or reveiles instead, and need to be in MacBain's CTRL to recieve the feat.
  • Drake MacBain is one of the only casters that realistically wants to take Boomhowler & Co. so Greygore can use his Reveille call to stand up all knocked down models within 8" after MacBain's feat, which adds another very powerful dimension to Macbain's feat turn. He can also yell Cacaphony and run 10" forward to create a no magic bubble (no-shooting as well with Countermeasure) that can't be removed without Grievous Wounds or the like.
  • Fiona the Black can put Roth's Mercy on the unit to keep Boomhowler alive to sustain a cacaphony.

Drawbacks & Downsides[edit]

  • Easy to hit and they go down pretty easily, even with tough.
  • A lot of things (especially Grievous Wounds) counter Tough.
  • Offensively they are jacks of all trades and masters of none. Without buffs MAT 6 is acceptable but not great for killing infantry, and POW 12 isn't quite enough to maul heavies. Any buffs and their offensive stats become really useful but they need a small buff in whatever direction you want to use them in.

Tricks & Tips[edit]

  • Keep Boomhowler at the back to keep him alive.
  • Shutting down channeling and animi can be worth its weight in gold.

Other[edit]

Trivia[edit]

Theme Forces[edit]

Mercenary Minions
Cryx (Edit) Cygnar (Edit)
Crucible Guard (Edit)
Khador (Edit) Trollbloods (Edit)
Note: When taken in a Kriel Company force, Boomhowlers count as Trollblood models (instead of Minion models) and count towards free cards.
Despite this, they still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Other Faction models[edit]

Minion Logo.jpg       Minion Index       (Edit)            
Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager | Midas only: Boneswarm
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Underchief Mire - Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper - Underchief Mire only: Swamp Troll
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Croak Trappers - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech
Unaligned Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter

Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - J.A.I.M.s - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Underchief Mire - Viktor Pendrake

Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
 
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food
Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters Ashlynn - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae
Non-Casters "Junior" Warcaster Crosse1
'Jack Marshal Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender -

Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator

Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos

Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - River Raider

Character Solos

Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - J.A.I.M.s - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nicolas - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw

Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Llaelese Resistance - Operating Theater - Steelhead - The Talion Charter
This index was last updated: 2019.02

Rules Clarifications[edit]

Rules Clarification : Weapon Master - None yet. (Edit)

RC symbol.png

Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee ... unless the target is a huge-based model or the attacker has War-Tempered.
  • If you give the attack-leader a buff to their attack (such as Guidance) then that buff applies to the combined attack (even though the other participants don't have the buff). (Locked thread)
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)

Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Fell Calls      (Edit)

  • Restrictions on "Any Time" abilities     (Edit)         [Show/Hide]
    • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. The model with the Any Time ability has had their activation end "prematurely". By this I mean you resolve anything which includes "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    2. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    3. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    4. You're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    5. You're in the middle of an attack. Note that the attack is not over until you finish step 14 of the attack sequence (Apdx A).
    6. Your opponent interrupted your activation to trigger one of their own abilities, such as Countercharge.

    • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
    • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)

    • Units with "Any Time" abilities
    • Even if the ability says "any time during the unit's activation", a model in a unit can't use an Any Time ability if they run, fail a charge, or use an ability like Reposition.
    • Because that model's activation has ended (even if the unit's activation is still ongoing) and you can't use abilities on models that are not active.
    • So, for example:
      • You cannot use a minifeat after the Officer runs. (Infernal Ruling)
      • You cannot use a minifeat after anyone in the unit has begun a Reposition move. (Infernal Ruling)
RC symbol.png

Rules Clarification : Cacophony      (Edit)

  • Because it uses the term "model/unit" then if any models from a unit are in your CMD range, no one in that unit can cast/channel spells.

Rules Clarification : Call of Defiance - None yet. (Edit)
Rules Clarification : Reveille - None yet. (Edit)