Gorman di Wulfe, Rogue Alchemist

From LOS Warmachine University
Jump to: navigation, search
We have 1219 articles and 90% are complete!   Please help us finish these articles (and/or the rest) (Edit)  
Locke (1 year review) Suppresor (one year review) Exemplar Bastion Seneschal (one year review) Exemplar Errants (One one year review)


Mercenary Logo.jpg CG Logo.png Gorman di Wulfe, Rogue Alchemist

Mercenary, & Crucible Guard Partisan, Llaelese Character Solo

Gorman was a student of alchemy held in very high regard by the Golden Crucible until he decided to defy his superiors and get involved in the fight to save Riversmet. In battle he rediscovered himself and found he really enjoyed living life on a knife edge. He abandoned the Crucible and began hiring himself out to anyone provided they were prepared to let him use his alchemical creations.

Basic Info

Gorman1
Missing Info
41014 GormandiWulfeRogueAlchemist WEB.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR {{{str}}}
MAT 5
RAT 6
M.A. N/A
DEF 14
ARM 12
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 4
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Immunity:Fire - This model does not suffer fire damage, nor the continuous fire effect.
  • Immunity: Corrosion - This model does not suffer corrosion damage, nor the continuous corrosion effect.
  • Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
  • Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.
  • Smoke Bomb (★ Action) - Centre a 3" AOE cloud on this model. Lasts for one round.

Weapons

  • Alchemical Grenades - 6" range, 3" AOE, POW (★) ranged attack.
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Acid Bomb - Models hit suffer a POW 12 corrosion damage roll, and the continuous corrosion effect.
      • Black Oil - This attack does no damage. Instead, models hit suffer Blind for one round. (Blind - A model suffering Blind cannot make ranged or magic attacks, suffers -4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)
      • Rust - This attack causes no damage. Instead, constructs hit suffer –2 ARM for one turn.
  • Stiletto - 0.5" reach P+S 6 melee attack.

Theme Forces

  • Other Factions
    • As a Mercenary model, he can also be taken in a bunch of other Faction's theme forces. Refer to #Other Theme Forces.

Recent Changes

No changes since 2018.06

Thoughts on Gorman di Wulfe, Rogue Alchemist

A Wulfe in Sheep's Clothing - Limited edition sculpt

Gorman di Wulfe, Rogue Alchemist in a nutshell

Gorman's a grenade tosser with multiple debuffing grenades and a cloud when you need it. He helps you hit high DEF targets with Black Oil, damage constructs with Rust Bomb, and take out blast immune targets with his Acid Bomb. He's one of the three Merc damage buffers alongside Ragman and Lady Aiyana & Master Holt. He is very frequently seen in Mercenary and Crucible Guard armies.

Combos & Synergies

  • Run him next to Major Harrison Gibbs, pop smoke and back up (Gorman is Llaelese and gets Reposition 3".).
  • Blind battle engines for maximum effect.
  • Blind disrupted warjacks to shut them down completely

Drawbacks & Downsides

  • Doesn't deal with Hordes ARM-skew, and has almost nothing against Legion warbeasts, which are immune to blind, though he is immune to fire and corrosion so there's that.
  • Everyone who played Mk2 knows him backwards.
  • Stealth defends him from getting shot early, but he must get really close to use his grenades. So don't expect him to survive for long after he throws his first bomb.
  • Blind is shakeable

Tricks & Tips

  • He can't miss a target with rust or black oil from 4" away due to maximum scattering rules so if you start your activation 10" from your target model, that model is as good as stationary. On the flip side, don't let your opponent's Gorman get within 10" of your expensive, high Def models.

Other

Press Ganger only limited edition sculpt.

Trivia

  • Originally released in Warmachine: Escalation (2004)
  • There are two alternate sculpts:
    • The exclusive model Gorman di "Sea" Wulfe that was an exclusive given only to Press Gangers, and as such is even rarer than 'normal' exclusive models.
    • The limited edition mini-crate model A Wulfe in Sheep's Clothing

Other Theme Forces

Cryx (Edit)

Cygnar (Edit)

Khador (Edit)

Protectorate of Menoth (Edit)

Other Mercenary models

Mercenary Logo.jpg       Mercenary Index       (Edit)
Mercenary 'Jack Controllers (Human) (Edit)
Warcasters

Ashlynn - Blaize - Caine3 - Crosse2 - Damiano - Fiona - Macbain - Magnus1 - Magnus2 - Montador - Rahera - Shae

Non-Casters "Junior" Warcaster Crosse1 'Jack Marshal Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Human)   (Edit)
Light Buccaneer - Renegade (Magnus only) - Scallywag - Swashbuckler - Talon - Vanguard
Heavy Freebooter - Gallant - Mangler - Mariner - Mule - Nomad - Rocinante - Rover - Toro - Swabber
Colossal Blockader - Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units

Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Legion of Lost Souls - Ogrun Assault Corps - OoI Resolutes - OoI Vigilants - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - SH Cannon - SH Halberdiers - SH Cavalry - SH Mortar - SH Riflemen - SH Volley Gun - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) - Special WA: Morrowan Battle Priest (Morrow units)

Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos

Cephalyx Agitator - Gobber Tinker - Menite Archon - Morrowan Archon - Ogrun Bokur - Powder Monkey - SH Arcanist - SH Ironhead - SH Gunner - Swamp Gobber River Raider Thamarite Advocate - Thamarite Archon - Void Archon

Character Solos

Alexia, Mistress of the Witchfire (2) - Alexia, The Undying (3) - Alten Ashley - Anastasia Di Bray - Balthazar Bamfist - Bloody Bradigan - Bosun Grogspar - Brun Cragback & Lug - Colbie Sterling, Captain of the BRI - Dahlia Hallyr & Skarath - Dez - Dirty Meg - Doc Killingsworth - Eilish Garrity, the Occultist - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - First Mate Hawk - Gastone Crosse - Glyn Cormier, Illuminated One - Gorman Di Wolfe, Rogue Alchemist - Grand Master Gabriel Throne - Gubbin - Gudrun the Wanderer - Harlan Versh, Illuminated One - Hermit of Henge Hold - Hutchuk, Ogrun Bounty Hunter - J.A.I.M.s - Kell Bailoch - Lanyssa Ryssyl, Nyss Sorceress - Lord Rockbottom - Major Harrison Gibbs - Master Gunner Dougal MacNaile - Orin Midwinter, Rogue Inquisitor - Ragman - Raluk Moorclaw, the Ironmonger - Rhupert Carvolo, Piper of Ord - Rorsh & Brine - Rutger Shaw, Professional Adventurer - Savio Montero Acosta - Saxon Orrik - Sergeant Nicolas Verendrye - Stannis Brocker - Taryn Di La Rovissi, Llaelese Gun Mage - Thor Steinhammer - Viktor Pendrake - Wrong Eye & Snapjaw

Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - The Irregulars - The Kingmaker's Army - The Talion Charter
This index was last updated: 2019.05

Rules Clarifications

RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • You choose your Attack Type during Step 1 of the Attack Sequence. So, if your target can only be targeted by certain kinds of attack (such as a Menoth warjack with Passage), then you can choose an Magical Damage attack type and target it. (Infernal Ruling)
RC symbol.png

Rules Clarification : Acid Bomb      (Edit)

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Black Oil      (Edit)

RC symbol.png

Rules Clarification : Blind      (Edit)

  • Blind prevents magic attacks. However spell-casters, spell slaves, etc can still cast non-offensive spells.

Rules Clarification : Rust - None yet. (Edit)


RC symbol.png

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.
RC symbol.png

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Alchemical Mask      (Edit)

RC symbol.png

Rules Clarification : Smoke Bomb      (Edit)

  • While this model is in the centre of the cloud, no one else can get concealment from the cloud.
  • Cloud radius = 1.5" = 38.1mm. Small base radius = 15mm. That leaves 23.1mm space, which is not enough for another small base.