Category:Forest

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Forest symbol.png     

From the 2021.08 edition of the core rules. (Update text)

Forests (pg 87)

A forest is generally considered to be a wooded area that is not so dense that models cannot move through it, but these rules can be applied to any terrain feature that hinders movement and makes a model inside it difficult to see.

A forest is rough terrain and provides concealment (p. 49) to a model completely inside its perimeter.

When drawing line of sight to or from a point within a forest, the line of sight can pass through up to 3˝ of forest without being blocked; anything more blocks it. When a model outside a forest attempts to draw line of sight to another point also outside that forest, the forest blocks line of sight to anything beyond it. Thus, a model can see 3˝ into or out of a forest but not completely through one regardless of how thick it is.

Forests do not block line of sight to huge-based models.

The blue aura around the Attunement Servitor shows where the 3" LOS in/out of the forest is, relative to the Servitor.
The two green Deathrippers can see the Servitor because there is less than 3" between the forest edge and the Servitor, from where they're looking.
The red Deathripper has more than 3" of forest to look through, so cannot draw LOS to the Servitor.

LOS - A model can see 3" into a forest or 3" out of a forest, but never all the way through (even if the forest is less than 3" wide). So larger forests can block LOS to things inside them, and all forests block LOS to things behind them (except huge-based models).

Buffs & Penalities - Forests provide concealment to models completely within a single forest. If there are two forests partially overlapping, and a model is standing such that it is fully within both forest but not fully within either forest then it does not get concealment. The only penalty a normal forest has is that it is rough terrain.

Rough terrain - Models move at half-speed as soon as any part of their base overlaps a forest, and they don't stop moving at half speed until they are all the way out.

Super Forests - When setting up a table, Forest terrain can be "upgraded" to Burning Forest (as per Burning Earth), Acid Forest (as per Acid Bath but no water), Acid Marsh (as per Acid Bath and with water), or Windswept.

See also

Subcategories

This category has the following 6 subcategories, out of 6 total.

Pages in category "Forest"

The following 3 pages are in this category, out of 3 total.