Elara, Tyro of the Third Chamber

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Retribution Logo.jpg Elara, Tyro of the Third Chamber

Retribution Mage Hunter Character Solo - ("Junior" Warcaster)

Elara, Tyro of the Third Chamber, has been forged into the perfect instrument for the Retribution of Scyrah's war against human arcanists. She stands prepared to face any danger in service to the Retribution. As she darts from foe to foe, each kill imbues her myrmidons with power they in turn unleash against key targets.

Basic Info

Elara1
Missing Info
Elara1.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR {{{str}}}
MAT 6
RAT N/A
M.A. N/A
DEF 15
ARM 14
CMD N/A
ESSENCE {{{essence}}}
FOCUS 4
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 4
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Battlegroup Controller - This model is not a warcaster (it's a solo) but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. This model must have at least one warjack in its battlegroup at the start of the game.
  • Parry - This model cannot be targeted by free strikes.
  • Apparition - During your Control Phase, place models with Apparition anywhere completely within 2" of their current location.
  • Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.

Weapons

  • Sickle (x2) - 0.5" reach, P+S 10 melee weapons
    • Damage Type: Magical - This weapon deals Magical damage.
    • Extraction - When Elara destroys an enemy model with this weapon, a warjack in her battlegroup and CTRL range can gain one focus point.

Spells

COST RNG AOE POW DUR OFF


Convection

2 10 - 12 - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the caster's balttlegroup that is in its control range.
Speed of Death

3 SELF Control - Upkeep -
When a model in Elara's battlegroup hits one or more enemy models with a melee or ranged attack during its activation while in her control range, at the end of its activation the attacking model can make a full advance that ignores free strikes.

Theme Forces

Recent Changes

2018.09 Retribution Legacy CID


Thoughts on Elara1

Elara1 in a nutshell

Like the other junior warcasters, she can either act as a simple focus battery to let you put more jacks in your list without straining your main warcaster's focus pool, or you can build something interesting with her spell list.

Speed of Death is useful, but Convection is not. Simply because an offensive spell on a FOC 4 caster is bad. Although there's something to be said about janky tricks with Rahn's feat, or Issyria's for janky tricks

Warjack synergies

  • Gorgon
    • It wants to shoot its gun and remain safe. Being able to back up with Speed of Death is very useful.
    • A common package is Elara with two gorgons. One focus for each Gorgon giving them fully a boosted shot, one focus to upkeep speed of death, and one to camp for protection. This package is especially good against lists that have a lot of heavies.
  • Discordia (Forges of War)
    • An accurate and powerful spray plus what amounts to a Refuge or Sprint move makes Discordia scary against infantry and spellslingers.
  • Moros (Shadows of the Retribution)
    • Under Speed of Death he can use his short range gun to paralyse something, then back away (similar to the Gorgon). He is also costed just right; figure you spend 60 points on mage hunter models for the 3 free cards, which leaves you 15 points for jacks. Moros cost 11 leaves you with exactly enough points for another solo or for upgrading a jack.

Other synergies

  • Rahn1's Feat makes her Convection spell half decent.
  • Issyria1's feat and/or Blinding Light spell make her Convection spell more accurate.

Drawbacks & Downsides

  • Even though she has the best defensive stats overall for a journeyman warcaster, Elara is still fragile and there is always the risk your jack would go inert if she is killed.
  • As with all Journeyman WarCasters her low FOC stat makes hitting with Convection difficult.

Tricks & Tips

  • Speed of Death doesn't have the "And then its activation ends" clause which means you can still use "at any time" abilities after the movement. ie you can cast more spells.

Other

Trivia

  • Elara is one of the Journeyman Warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
  • There was a limited edition sculpt available for backers. There is now a non-limited sculpt for general purchase.
  • Her rules were re-published in the Warmachine: Vengeance expansion (2014)

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters Elara2 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos

Aelyth Vyr - Arcanist Mechanik - Destor Thane - Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - Artificer - Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr
Solos

Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan - Void Archon

This index was last updated: 2019.05

Rules Clarifications

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
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Rules Clarification : Extraction      (Edit)

  • Elara does not actually allocate the focus, so this gets around stuff like Venethrax's feat.


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Rules Clarification : Battlegroup Controller      (Edit)

  • This model has a completely separate battlegroup to your main warcaster.
    • Your main warcaster cannot allocate focus to warjacks under this model's control (and vice versa).
    • Any spells/effects that apply to your main warcaster's battlegroup (such as Energizer) do not apply to warjacks under this model's control (and vice versa).
  • This model is not a warcaster
  • Warjacks this solo controls can still benefit from Power Up exactly as if it were a warcaster. (Closed thread)
  • When this solo dies, any warjacks they are controlling go inert exactly as if it was a warcaster. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Parry - None yet. (Edit)

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Rules Clarification : Apparition      (Edit)

  • If a model is B2B with you when you use Apparition then they will be exactly 2" away afterwards. So you can't get away from 'long reach' melee weapons.
  • Unit members must always be placed in formation. Refer to the "Placed" section if the core rulebook.
    • If a trooper can't be placed in formation (because it's more than 2" out of formation to begin with) then it can't be placed at all.
    • The unit commander is always "In Formation" by definition, so can be placed where he likes.
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Rules Clarification : Side Step      (Edit)

  • You can't trigger Side Step by hitting friendly models.
  • You can't trigger Side Step from additional attacks that you buy, or out-of-activation attacks (such as free strikes).
  • If you have multiple initial attacks, you have to step after each one. You can't "save up" all your side steps then get a single big 4" or 6" move.


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Rules Clarification : Convection      (Edit)

  • A warjack can benefit from Convection multiple times.
  • A warjack cannot go over its normal focus limit (which is 3 for most jacks) as a result of Convection. Refer to the Cortex rules.
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Rules Clarification : Speed of Death      (Edit)

  • Battlegroup members (Edit)
    • Spells that target/affect "models in the battlegroup" can also target/will also affect the caster, the caster's unit (if they have one), and the caster's Companion (if they have one).
    • It won't target/affect models which are Attached, though.