Hoarluk Doomshaper, Dire Prophet & Scroll Bearers
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Hoarluk Doomshaper, Dire Prophet
Trollblood Trollkin Warlock Unit - (Officer)
Scroll Bearers
Trollblood Pyg - (Trooper)
Hoarluk Doomshaper has cemented himself by word and deed as an essential pillar of the United Kriels, preaching a violent rhetoric embracing aggression and the annihilation of all foes. He has proven that victory cannot be attained through peace, but instead requires strength and ruthless ferocity. He has scoured every sacred site and spent endless hours collecting a wealth of ancient teachings. A number of stout pygmy trolls volunteered to help shoulder the legendary shaman’s burden, bearing enough scrolls and cases to rival the weight of equipment borne by heavily armored kriel warriors.
Basic Info[edit]
Doomshaper[edit]
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Abilities[edit]
- Warlock Unit - All warlocks come with a stack of standard special rules - most notably being awesome. Furthermore, this warlock comes with some grunts that can be ordered around.
- Officer - This model is the unit commander even if the unit has a Leader model.
- Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
- Hyper-Regeneration - This model heals d3 damage at the start of its activation.
- Field Marshal [Hyper-Regeneration] - Warbeasts/warjacks in this model's battlegroup gain Hyper-Regeneration.
- Trollkin - Doomshaper is a Trollkin model, but the unit isn't.
Weapons[edit]
- Kriel Staff - 2" reach, P+S 13 melee weapon
- Damage Type: Magical - This weapon deals Magical damage.
- Critical Smite - On a critical hit, the model hit can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model.
Spells[edit]
- Admonition - Cost 2, 6" range, Upkeep
- Target a model in the caster's battlegroup. If an enemy model advances & ends its movement within 6" of that model, it can immediately advance up to 3" ignoring free strikes, but then Admonition expires.
- Implacability - Cost 2
- While in Hoarluk's control range, models in his battlegroup cannot be knocked down, placed, moved by a slam, or pushed. Implacability lasts for one round.
- Repudiate - Cost 2, 10" range, Offensive spell that does zero damage to model hit
- All animi/upkeep spells on the target hit expire. Also, if an upkeep expires, the model controlling it takes d3 points of damage.
- Stranglehold - Cost 2, 10" range, POW 11
- If the target is damaged it must forfeit either its movement or its action next activation, as its controller chooses.
- Unminding - Cost 3, 10" range, Offensive Upkeep
- Target enemy warbeast suffers -2 FURY and THR and loses its animus. Also, Hoarluk can then use the affected warbeast's animus as if the warbeast were in his battlegroup and CTRL range.
Feat: Blood of Dhunia[edit]
For one round, models in Doomshaper's CTRL gain an additional die on melee attack rolls. Also, warbeasts in his battlegroup heal d3+3 when hit by enemy attacks (after the attack is resolved).
Scroll Bearers[edit]
Doomshaper's unit comes with a single Scroll Bearers model (it's a plural because are several Pygs on a single base)
Scroll Bearers | ||||||||||||||||||
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Abilities[edit]
- Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
- Pyg - The Scroll Bearers is a Pyg model, but the unit isn't.
- Scroll Bearer - Once per activation, if B2B with the Scroll Bearers, Doomshaper can use one of these scrolls. Each scroll can only be used once per game.
- Scroll of the Call of Troqal - While in Doomshaper's CTRL range, warbeasts in his battlegroup can use their animus for free.
- Scroll of the Hand of Yolandi - While in Doomshaper's CTRL range, enemy spells cost double focus/fury to cast and to upkeep.
- Scroll of the Strength of the Molgur - While in Doomshaper's CTRL range, friendly Trollblood warrior models gain an additional die on attack rolls, but discard the lowest.
Weapons[edit]
- Unarmed - This model has no weapons.
Analysis of Doomshaper3[edit]
Doomshaper3 in a nutshell[edit]
Doomshaper3 is a defensively focused warbeast warlock, healing almost all damage from his trolls before throwing them back into the fray. He's absolutely terrifying to people who aren't expecting him, but is possible for some factions to tech against so he'll never disrupt the metagame too much.
Maximising his feat and spells[edit]
Warbeasts! Then more Warbeasts. Put simply, whilst any combination of beasts can do the trick, between his feat and Implacability, Hoarluk3 is ideal for delivering full-blooded trolls into enemy lines.
Gargantuans work well thanks to being immune to Greivous Wounds, so they invariably make the most of his feat (with the MK and GK build being the most common).
It’s worth noting that Hoarluk3’s feat contains an offensive component (the additional die on attack rolls). If you can ever get the alpha strike off in order to make the most out of the offensive and defensive nature of the feat, then by all means (in these cases many opponents can struggle to do any meaningful damage at all in the following turn). However,, his feat is generally seen as suited to absorbing the alpha, then countering very hard with still-alive warbeasts.
Drawbacks & Downsides[edit]
- Anyone who knows they are going to be facing Doomshaper should be able to bring something that shuts down healing. At that point his feat and his Hyper-Regeneration become a whole lot less threatening. At least there's the double gargantuan build (if you're planning on Dire Trolls then Doomshaper 2 doesn't have this weakness).
Tricks & Tips[edit]
- The scrolls can be used at any time. So you could, for instance, move Doomshaper B2B with the Pyg, then use a scroll, then move the Pyg away (to avoid AOEs etc).
List Building Advice[edit]
Strategy[edit]
His main method of winning is probsbly attrition and bullying your opponent off the objective with seemingly impossible to kill beasts (again, unless your opponent has plenty of healing prevention!).
Notable inclusions are EBDT for versatility, Mauler for Rage, Gargantuans as they are immune to Greivous Wounds and a Bouncer for a Shield Guard (he’s an easy target after all).
Of course once you've picked his strategy he still wants a Krielstone and the obvious support as well - Whelps to add fury management to the list whilst a Runebearer can help with with getting off the occasional stranglehold or reducing costs of spells.
Theme thoughts[edit]
He's very clearly a warbeast warlock, making Power of Dhunia just about the only choice.
Battlegroup[edit]
Doomie3 likes scary big, scary tough warbeasts - and there are two basic schools of thought with him:
- The most common anti-doomshaper tech, Grievous Wounds doesn't work on Gargantuans. So take a couple of them and they are very hard to kill. So the most common beasts to take are the Mountain King, the Glacier King, and the Sea King
- Between Hyper-Regeneration, Implacability, his feat, and the scroll of animus-spamming you get the most mileage out of the most beasts - and under the Krielstone troll beasts are pretty tough. So take a lot of lights and just let them frenzy.
Other[edit]
Trivia[edit]
Released in Hordes: Devastation (2015)
Theme Forces[edit]
Themes for any & all warlocks (Edit)
- Band of Heroes - (Article) (Category)
- Kriel Company - (Article) (Category)
- Power of Dhunia - (Article) (Category)
- Storm of the North (Article) (Category)
Other Trollblood Models[edit]
Rules Clarifications[edit]
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Rules Clarification : Warcaster Unit or Warlock Unit (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Hyper-Regeneration - None yet. (Edit)
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Rules Clarification : Field Marshal (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Smite (Edit)
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Rules Clarification: : Admonition (Edit) |
* What does trigger Admonition
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Rules Clarification : Implacability (Edit)
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Rules Clarification : Repudiate (Edit)
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Rules Clarification : Stranglehold (Edit)
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Rules Clarification : Unminding (Edit)
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Rules Clarification : Scroll Bearer - None yet. (Edit)
Rules Clarification : Scroll of the Call of Troqal - None yet. (Edit)
Rules Clarification : Scroll of the Hand of Yolandi - None yet. (Edit)
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Rules Clarification : Scroll of the Strength of the Molgur (Edit)
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Note to Editors |