Category:Inhuman Resolve

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Inhuman Resolve - 1) When a living friendly Faction model in this model's command range is destroyed by an enemy attack, after the attack is resolved this model can remove 1 damage point. 2) When this model is disabled, it becomes knocked down instead of becoming boxed and its activation immediately ends. While this model is disabled, it cannot activate. 3) If this model is disabled at the beginning of your Maintenance Phase, it is destroyed. Edit description


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Rules Clarification : Inhuman Resolve      (Edit)

  • If a model A with Inhuman Resolve and model B are caught in a simultaneous attack (such as an AOE), then as per the Attack Sequence:
    Model A will get knocked down at disabled (Step 10b) then "pause" at disabled, Model B will get destroyed (Step 10d), and then Model A will get healed after the attack (Step 12).
  • This model can be healed by normal medics, too.
  • Inhuman Resolve can be triggered multiple times per game.
  • Some attacks can cause a model to be RFP'd before it reaches disabled, which will circumvent Inhuman Resolve.
  • While this model is disabled, it can still be attacked. (Locked thread)
    • It can be targeted.
    • It can be hit, and trigger 'On hit' stuff like Grievous Wounds and Electro-Leaps.
    • It cannot be damaged (because none of its damage boxes are unmarked) and thus your opponent can't trigger 'On damage' stuff like Drag.
  • While disabled, this model still contests scenarios. (Infernal Ruling)

Pages in category "Inhuman Resolve"

The following 3 pages are in this category, out of 3 total.