From LOS Warmachine University
| Black Wings - If this attack misses, nothing happens. On a direct hit against an enemy model, center a 4" AOE on the model hit. The AOE is a cloud effect and hazard that remains in play for one round. Living and undead models in the AOE when it is placed suffer Blind for one round. Enemy living or undead models entering or ending their activation in the AOE suffer 1 point of magical damage. This model is not affected by Black Wings. (Blind - A model suffering Blind cannot make ranged or magic attacks, suffers -4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)
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Rules Clarification : Black Wings (Edit)
- The original attack can inflict Blind on friendly models.
- In a full mirror match (Old Witch vs Old Witch), they can't Blind or hurt each other with Black Wings.
Hazard templates, and similar "non-hazard damage" templates
- What's a "non-hazard"? Well, most templates that deal damage to models that walk into them are defined as 'Hazards' but some, like Creeping Barrage and Wall of Fire, are not.
They behave similarly with two differences: 1) a Hazard is defined as terrain; 2) by default Hazards have no Damage Type (even if the spell/weapon that put it into play does have a Damage Type). That said, some Hazards do have a Damage Type.
- When you first put these templates into play they don't do damage to models they overlap. The exceptions are if it's from an AOE weapon it will do damage, or if it says it does damage it will do damage.
- Damage templates from spells:
- Spells which leave a template and are not described as a hazard will do magical damage to models that walk around in them. (Example: Razor Wall)
- Spells which leave a template and are hazards will not do magical damage to models that walk around in them. Instead, they do whatever damage type is specified by the spell description. (Example: Breath of Corruption).
- (Infernal Ruling)
- Some spells do both. They aren't labelled as a hazard, so it does magical damage, and also they specify another damage type. For example, Wall of Fire.
- A model which is "placed" also counts as "entering" an area, so the hazard will damage any one who teleports/spawns into it, too.
- If two hazard templates are overlapping, a model that enters them will take two points of damage.
- Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance).
- Damage from a hazard is not considered to be from the weapon/spell that originally put it into play (so it doesn't gain the Damage Type or any other special rules of the weapon/spell).
Rules Clarification : Blind (Edit)
- Blind prevents magic attacks. However spell-casters, spell slaves, etc can still cast non-offensive spells.
Pages in category "Black Wings"
The following 2 pages are in this category, out of 2 total.