Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page.
Note that the rest of this page is about the model's Mark III rules.
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The most infamous warcaster to ravage the Iron Kingdoms, Khador’s Orsus Zoktavir lost his mind when Lola, his beloved battle axe, was destroyed in battle. Unable to lead, Orsus was stripped of his station and for his remaining days was sentenced to serve as one of the Empire’s notorious doom reavers—penitent criminals chained to the arcane weapons that drive them into a berserker rage in battle. With his nation in shambles, Orsus now offers his formidable combat skills to fortune hunters while secretly on a quest to recover his long-lost Lola.
Basic Info
Butcher4 |
Missing Info |
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COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Medium |
SPD |
5 |
STR |
8 |
MAT |
9 |
RAT |
5 |
M.A. |
N/A |
DEF |
14 |
ARM |
15 |
CMD |
1 |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
10 |
F. Field |
N/A |
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WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
C |
UNIT SIZE |
N/A |
COST |
7 |
N/A |
N/A |
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N/A |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
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Riot Quest - Although this model has rules which allow it to be played in Warmachine and Hordes, it was primarily designed for the Riot Quest boardgame. RQ is set in an alternate and/or future timeline where the Infernals won the war. Some of the RQ models are slightly more goofy than their WMH equivalents.
Abilities
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Tough
- Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
- Blood Bath - This model cannot become knocked down. If it is hit by an enemy attack at any time except while it is advancing, after the attack is resolved this model is pushed d3" in a direction determined by the deviation template, then you can choose its facing. After being pushed as a result of Blood Bath, this model can make one basic melee attack targeting an enemy model.
- Carapace - This model gains +4 ARM against ranged attack damage rolls.
- Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
- Spell Ward - This model cannot be targeted by spells.
Weapons
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Fell Lola
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RNG
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POW
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P+S
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2
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8
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16
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Gauntlet
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RNG
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POW
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P+S
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0.5
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4
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12
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- Beat Back - Immediately after a basic attack with this weapon is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.
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Theme Forces
Thoughts on Butcher4
Butcher4 in a nutshell
Good old Butcher does what Butcher does best: Wrecking face. He's an easily deliverable combat solo that will leave a dent in anything he gets his hands on, and he offers some very good utility to any Wolves of Winter theme list by bringing Dispel, so he can be put on duty to strip pesky upkeeps from enemy models or units.
Combos & Synergies
- DEF buffs and/or threat range extenders will help offset the downsides of Blood Bath (listed in the next section).
- Sorscha1 - She makes him DEF 16 ARM 19 with 10 boxes against shooting, which is to say: Not worth shooting at. This, combined with Spell Ward, means he pretty much has to be taken down in melee.
- Greylord Ternion - They can give him a Blizzard cloud replicating the above in theme.
- Malakov2 - He can stealth him if you give him a cloud to stand in (Veil of Mist is also a nice movement buff) and his feat and Blood Bath both trigger at the same time, letting you choose which to resolve first (you still get both), this can set him up for some choice Throat Cutting.
- Vladimir2 - He lets him boost attack or damage rolls on his already ludicrous combat profile with Arcane Might.
- The Koldun Lord and Void Archon are in-theme ARM debuffs that help him hit as hard as a heavy warjack, on top of him being a Weapon Master.
Drawbacks & Downsides
- Blood Bath can be used against you, since all the enemy needs to do is shoot him.
- If he staggers forward, they'll charge him with their next model.
- If he staggers backwards, they can ignore him for another turn.
- It makes him a very unreliable flag-camper.
- Spell Ward prevents targeting by friendly spells as well, so for instance Boundless Charge can't be cast on him.
- Obscenely expensive for a non-cavalry solo, which wasn't a problem when he could still be taken for free, but Requisition Options cap at 5 points now and Butcher4 did not see a cost reduction, or compensating buffs to his kit in the Mega Update.
Tricks & Tips
- His Blood Bath move doesn't trigger free strikes, because it is a push not an advance.
Other
Trivia
Other Khador models
Rules Clarifications
Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Berserk (Edit)
- Berserk attacks will generate even more Berserk attacks. You keep going until you miss, something survives, or you run out of targets.
- Berserk grants an additional attack which by definition can only occur during your Combat Action. Therefore Berserk doesn't work on free strikes, impact attacks, etc.
- "Immediately" means you can't save it until later in your activation. Berserk must be resolved at step 14 of the attack sequence (refer Apdx A).
- You cannot use "Any Time" abilities while resolving the original attack, the Berserk attack, or between the attacks. Refer Apdx A.
- Berserk doesn't trigger during a frenzy. (Infernal Ruling)
- Berserk will not trigger if the target uses an ability to move the damage to another model (such as a warlock transfer).
- But it will trigger if they use an ability to move the attack to a different model (such as Grim Salvation).
- Berserk has a weird niche interaction with Agathon's abilities, which you can read here.
- Attack-Generating Abilities (Edit)
- From the core rulebook: When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.
- If you trigger two attack-generating abilities (such as Black Spot and Kill Shot) you choose to resolve one and "lose" the other (unless you trigger it again later).
- If you trigger two attack-generating abilities, and one of them is compulsory (such as Black Spot and Berserk), you must choose to resolve the compulsory one. (Infernal Ruling)
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Rules Clarification : Blood Bath (Edit)
- When using the deviation template, the "4" should point towards the origin of the damage. (Infernal Ruling)
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Rules Clarification : Carapace - None yet. (Edit)
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Rules Clarification : Sacred Ward and/or Spell Ward (Edit)
- Sacred/Spell Warded models can still be affected by spells. For instance, CTRL area spells, AOE that deviate, and/or sprays that target a nearby non-warded model.
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Rules Clarification: : Magical Damage (Edit) (Click Expand to read)
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* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
- All spells have "Damage Type: Magical" (refer errata).
- This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
- and might be inherited by "lingering" secondary damage (see below).
- If a spell leaves a template in play that does damage to models that walk around in it, then:
- if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
- if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
- (Infernal Ruling)
- If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
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Rules Clarification : Weapon Master - None yet. (Edit)
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Rules Clarification : Dispel (Edit)
- Dispel can't be used versus upkeeps that are not "on" a model/unit (such as Rock Wall, Void Gate, etc), because you can't "hit" them.
- Because Dispel causes spells to expire on a hit, it will prevent spells that trigger on a hit from triggering at all.
- For instance, the defensive animus Spiny Growth causes any model that hits the target to suffer d3 damage. This damage will not occur if it's hit by a Dispel weapon.
- Anti-Upkeep vs a unit (Edit)
- If an upkeep is on a unit, then all you need to do is make it expire off any member of the unit and the spell will expire from the entire unit.
- It doesn't matter if the target is in formation or not. (Locked thread)
- However, if an upkeep is on a single model within a unit (such as Scything Touch) then you need to dispel it off that particular model to make it dispel. (Infernal Ruling)
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Rules Clarification : Beat Back (Edit)
- You cannot use Beat Back if you destroy the target; because you can't advance towards a model that is no longer on the table. (Infernal Ruling)
- You can trigger Beat Back even if the model is no longer in your melee range after the attack. For instance, if you used a Pitch to throw it away, you can still Beat it Back. (Locked thread)
- The free advance doesn't depend on the target being pushed, but it is dependent on you trying to push them:
- If you try to push something which Cannot Be Pushed (such as a Colossal), then it won't move and then you can advance directly towards it.
- If you choose not to push your target, then you choose not to trigger Beat Back, so you don't get to advance.
- (mk2 Ruling)
- Beat Back can be used to push larger models.
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Push - General ( Edit) [Show/Hide]
- Pushed models do not change their facing.
- Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
- Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
- You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
- Pushed models suffer the effects of anything they move through (such as acid clouds).
- If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
- However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
- In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
- If you push a model to a position where it regains Incorporeal (for instance you push it out of range of an Exorcist) then what happens is (Being Checked by Infernals)
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