Attunement Servitors

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Convergence Logo.jpg Attunement Servitors

Convergence Servitor Solo

Mk4 icon.png
Prime
This model is available in one Prime Army, Convergence of Cyriss. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

Attunement servitors boldly fly between enemies to seek out high priority targets and mark them for destruction. Attunement servitors fire small glass globes filled with phosphorescent lumichem to bathe their targets in highly adhesive, chemiluminescent fluid that impairs mobility and is highly visible even from great distances. Because all members of the Convergence know to concentrate fire on anything marked with lumichem, such unfortunate targets soon become the focus of innumerable spikes, saws, and needles.

Basic Info

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Tip !
Attunement Servitors can be added to your army list in groups of 3 models. They are 3 separate solos (not a unit with 3 members).

Attunement Servitors
Missing Info
AttunementServitors WEB.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 3
MAT {{{mat}}}
RAT 5
M.A. N/A
DEF 12
ARM 13
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 3 (9 solos)
UNIT SIZE N/A
COST 3 points for 3 solos
1 each
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

Weapons

  • Lumichem Ampule - 7" range, 3" AOE ranged attack that does no damage.
    • Flare - Models hit by this weapon/attack lose StealthStealth symbol.jpg and suffer -2 DEF for one turn.

Theme Forces

  • Other Factions
    • Mercenary players can also use this model via the Strange Bedfellows theme.


Thoughts on Attunement Servitors

Attunement Servitors in a nutshell

Attunement Servitors are support solos, bought in a package of 3. They provide accuracy boosts (to both MAT and RAT and spell attacks) and Convergence needs the accuracy boost. They're short-ranged, but deviations can make up for that on occasion, though less so now that the AOE is smaller.

Combos & Synergies

  • Everyone. With the possible exception of Eradicators (and even then, it can still help them assassinate).
  • InDestruction Initiative you can get them for free. And honestly, they are the first choice you should start looking for, when it comes to free stuff.
  • Orion the servitors are not worth dedicating direct support to, but boosting attack rolls with his feat and preventing enemies stacking def buffs with spell piercer is pretty great.

Drawbacks & Downsides

  • Low RAT, and not being a vector means it needs extra support to be effective.
  • Support bloat - you can easily spend an overly large portion of your points for support models.
  • They provide a DEF debuff ... but the sort of things you want to debuff is what they're going to struggle to hit. They need the DEF debuff to land the DEF debuff! But, on the plus side, they also shoot out an AOE so it's always possible to miss, drift, and still hit.

Tricks & Tips

  • Get in close and your maximum scatter limit means you always hit. That is, if you're within 3" then the most you can scatter is 1.5" and thus you'll always clip your target.
  • Shoot other Servitors in the back - it's easier than shooting a high DEF model, however this becomes problematic given that the AOE is smaller and warjack melee ranges have been boosted across the board.


Other

Trivia

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Flare - None yet. (Edit)

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Rules Clarification : Pathfinder      (Edit)

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Rules Clarification : Steady      (Edit)

  • If you are hit by a knockdown effect during your own turn then ... nothing happens. Unless it was a Slam or a Throw that knocked you down.
    In that situation, there is a core rule that says "models immune to knockdown that become knocked down from a slam or throw must forfeit either movement or action when they activate". But that core rule doesn't apply to other knockdowns (lots of players assume it does)
  • Steady models are still susceptible to other effects of knock-down attacks (if there are any). For instance, a Head Butt attack causes damage and knockdown - a Steady model would still take the damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.
  • Steady models who make a tough check during an advance can continue advancing. (Locked Thread)