Iron Lich Asphyxious
| Iron Lich Asphyxious |
For sixteen centuries he has gathered lore, mastered war and the arcane arts, and become as formidable a creature as has ever walked the face of Caen. He looks to orchestrate the will of Toruk, see the Dragon's empire encompass the mainland, drown its cities in blood, and release a never-ending tide of souls from which he can drink and draw power. Asphyxious leaves behind ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. The demands of his iron body create a ravenous thirst for fresh souls. The powerful iron carapace grants great physical strength, and his iron talons wield the ensorcelled Soulsplitter—a twin-pronged spear bathed in raw entropy.
- 1 Basic Info
- 2 Thoughts on Asphyxious1
- 3 List Building Advice
- 4 Other
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. (Click the link for a full rundown.)
- Undead - This model is an undead model and not a living model.
- Soul Taker: Cull Soul - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model replenishes focus during the next Control Phase, replace each soul token with 1 focus point.
- Soulsplitter - 2" reach, P+S 15 melee weapon.
- Breath of Corruption - Cost 3, 8" range, 3" AOE, POW 12
- Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud and a hazard which stays in play for one round, and does 1 point of corrosion damage to models entering or ending their activations in it.
- Hellfire - Cost 3, 10" range, POW 14
- Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play.
- Parasite - Cost 3, 8" range, Offensive Upkeep
- Target model/unit suffers -3 ARM and the spellcaster gains +1 ARM.
- Scything Touch - Cost 2, 6" range, Upkeep
- Target friendly Faction model gains Dark Shroud. (Dark Shroud - While in this model's melee range, enemy models suffer -2 ARM.)
- Spectral Leech - Average range spell which does no damage but instead removes a small amount of FOCUS/FURY from the target.
- Teleport - Cost 2, Target SELF
- Place the caster anywhere completely within 6" of its current location, then its activation ends.
Feat: Consuming Blight
- Enemy models currently in Asphyxious' control range suffer an unboostable POW 5 damage roll. Consuming Blight damage rolls are simultaneous.
- Asphyxious then gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.
- Black Industries
- Dark Host
- The Ghost Fleet
- Infernal Machines
- Scourge of the Broken Coast
- Slaughter Fleet Raiders
Thoughts on Asphyxious1
Asphyxious1 in a nutshell
Asphyxious is flexible, tough, and powerful. Broadly, he supports three different play styles quite well: melee, spell-slinging, and support. His support is all about armor cracking.
He has decent enough DEF and ARM that he can risk getting up close and personal in melee, but not so great that he'll be invulnerable. Although his MAT is somewhat average, Sustained Attack more than makes up for that. Lastly, if things do go badly, he can use Teleport to get out of danger.
In spell-slinging mode he flicks out as many Breath of Corruption spells (BoC) and Hellfires as he can. Either to clear the field of nasty targets, or when going for the assassination. BoC can be used against high DEF low ARM models (as it does full damage as long as the AOE doesn't scatter too far) and Hellfire can be used against low DEF high ARM models.
In support mode, he focuses on shifting Parasite and Scything Touch where his army needs it, allowing them to destroy the opposing army piece-meal. Having these two spells in his list gear Asphyxious to be an armor cracking specialist.
A player will be best off using multiple 'modes' for Gaspy in a single game. Open with Support arming your troops with the tools needed to crack any armor they find. When the lines come closer, fire off shots to weaken the enemy in 'spell-slinging' mode. Finally, when the front line becomes safe enough for Asphyxious, get him close enough to get his hands dirty in 'melee' mode. Depending on the make up and composition of the opponent you might have to forgo one or more of these. With low enough armor, you might not need his support modes to kill the enemies. With anti-magic capabilities you might not have any significant target to hit. If your enemy has got absolutely nuclear close combat, you might want to stay away from melee altogether.
- There are many ways to use his feat, and learning to get the most out of it opens many different playstyles for him. You can give away all his initial focus to his warjacks, then pop the feat to "refuel" and start casting spells. Or you can spend all your initial focus on spells, then "refuel" and do it again. You can focus these spells at a single target for a very strong assassination run with it, or you can throw spells all over the battlefield that turn. You can also use it defensively and heal over half his health or boost his power field for the next turn.
- Generally the damage roll will only be a threat to the lightest of infantry (about a 60% chance of killing even ARM 11 single-wound models) however you can use Parasite, Scything Touch and Dark Shroud to bring models down to ARM 11 and increase casualties but do not overextend your forces.
- Can be used to assassinate enemy from strange angles with an arc-node. Set this up with Parasite for maximum effect.
- If push comes to shove, use that focus and Asphyxious' natural high P+S to destroy the hardest targets (colossals are easily dealt with this way if properly debuffed), but leave yourself enough to teleport away afterwards.
Generally, if Asphyxious wants to kill something via spells, you're better off with Breath of Corruption rather than Hellfire due to BoC having extra splash damage, increased chance of hitting, and a cloud effect, but be careful, a bad deviation can block your own line of sight.
- Parasite is good to stack with other buffs (such as Scything Touch), and can be useful when combined with the POW hit from Asphyxious' feat.
- Scything Touch applies Dark Shroud to one model. Satyxis who hit accurately but not particularly hard will get great use from this buff.
- Ideally, use Teleport as part of a hit-and-run attack. Charge in, fire off a number of attacks (melee or magic), save your last focus to cast this spell and get clear of any retaliation.
- Breath of Corruption
- This is a good spell - Full damage (not halved blast damage), cloud, and damage to models working around. It's the whole package.
- A good spell to assassinate high DEF targets by casting it within 4" of the target (so that deviation will always hit, even when you miss).
- Under Asphyxious' feat, it can be cast 4 times and boosted twice on DMG.
- Hellfire - The standard high-power "laser" of cryx. It's kind of long range, prevent tough and remove the victim from play once boxed. A great spell for spot removal of pesky solos.
- Parasite - The best ARM debuff spell of the game. Use it on infantry before feat to remove an annoying unit and use it on harder targets to ensure the rest of your army can destroy them . If you have nothing better to do on your first turn, cast on a friendly disposable solo to benefit from the +1 ARM.
- Scything Touch - Better reserved on models with longer melee reach to affect more targets and, ideally, on a model that will survive your opponent's turn so you don't have to cast it again next round. Compounds with Parasite for a total of -5 ARM.
- Spectral Leach - For a low low price, remove the defensive layers from your enemy's warcaster/warlock. Also useful on beast in horde factions, vectors from Convergence of Cyriss, and Cephalyx's monstruosities, since those models keep their resources from turn to turn.
- Teleport - This classic getaway spell makes Asphyxious deceptively mobile. A classic use is to advance, feat, then cast teleport to return to safety.
Drawbacks & Downsides
- Asphyxious doesn't have a native way to increase hitting chances but happily, his feat can deal with a large number of low arm infantry.
- He relies, like almost all Cryx caster, heavily on spell-casting; everything that can't be targeted by spells, increase spell costs (Lamentation) or prevent arc-nodes from working is a bad match-up.
- Depiste respectable defensive stats, his medium sized based can prove disadvantageous against enemy shooting.
Tricks & Tips
- Casting Scything Touch on a Machine Wraith is a good means to distribute -2 ARM, particularly if the opponent doesn't have an easy mean to destroy incorporeal targets. Also, SPD 7 and melee RNG 1 on a medium base is fast and can cover a large area.
- Cheap troops can be sacrificed to make an improvised "acid smoke" wall with judiciously placed Breath of Corruptions.
- A 3" AoE template cannot fail to clip a target on a 30mm base if the maximum possible distance it can deviate is two inches or less. Therefore, if you can get Asphyxious or an arc node within 4" of your intended target (or 4.5 inches away against targets on 40/50mm bases), you will essentially auto-hit with Breath of Corruption. This can project an especially potent assassination threat against squishy casters who rely on high def and cover to keep themselves safe.
List Building Advice
As mentioned previously, Asphyxious1 has a wide range of strategies. His general win condition is to save his feat until he can get an arc node within range of the enemy caster then cast spells at them until they die. Alternatively he can attrition quite well, as long as his army can hit.
The combination of Scything Touch and Parasite adds up to a -5 to ARM against about any model that can be targeted by a spell. As such, Asphyxious doesn't necessarily need a large investment in anti-ARM tech and benefit a lot from a higher number of attacks.
Do not forget that Asphyxious can only help you army against armor, but has no way to increase accuracy (or debuff DEF) or to deliver his army faster; choose models/units that can achieve this themselves.
- Withershadow Combine - To help with focus efficiency. Also, because of the value of Sustained Attack, Gaspy himself makes an excellent candidate for Puppet Master.
- Warwitch Siren - To help with focus efficiency.
- Aiakos1 - Since Gaspy doesn't have any Battlegroup specific abilities, you can use his jack points on arcnodes and let Aiakos command jacks to increase their threat.
- Saxon Orrik - A mercenary that can grant other models Pathfinder.
- Bokur is another way to get a Shield Guard in his list
- Arc nodes - To allow him to use Spell-slinging or Support mode without risking his neck.
- Cankerworm - Has a bond with Asphyxious, so can always be taken in the theme with him.
- Inflictor to provide him a shield guard vs ranged attacks.
- Originally released in Warmachine: Prime (2003)
- Sculptor (Asphyxious classic): Chaz Elliot
- Sculptor (Asphyxious 2010): Brian Dugas
- Nicknames: Gaspy (a joke playing on the meaning of "Asphyxiate"). To differentiate between epic versions, he is often called "pGaspy" (for Prime) or "Gaspy1".
- Possibly, his back story is based on Empedocles, a Greek pre-Socratic philosopher who supposedly threw himself into a volcano.
Other Cryx models
Video Battle Reports
- 2019.01 Tiny Men, vs Goreshade4
- 2018.07 Not Snakes Gaming, vs Butcher1
- See also Category: Video Battle Reports for more casters with videos.
Rules Clarification : Feat: Consuming Blight
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)